Tagged: creators

Review: “Marvel Comics: The Untold Story” by Sean Howe

Marvel Comics: The Untold StoryDespite the massive mainstream success of comic-to-screen adaptations like Marvel’s [[[The Avengers]]] and DC’s [[[The Dark Knight Rises]]], there hasn’t been much serious scholarship or long-form journalism around the superhero comic book industry in the last few decades. Any time a newspaper or magazine takes a crack at it, the stories tend to be ego-inflating looks at how a chosen few grizzled visionaries (usually Stan Lee and only Stan Lee) created an entire industry out of whole cloth and had the time of their life doing it, while publisher-sponsored histories tend to focus on the characters, rather than the creators.

And it’s the creators who are key to the new book Marvel Comics: The Untold Story, wherein author Sean Howe mercifully forgoes the breathless “Excelsiors” and “Face Fronts” of the officially-sanctioned or poorly-conceived histories of years past for an extremely thorough and immensely accessible look at the comic publishing titan’s history, from the early days of Timely and Atlas all the way through the company’s purchase by Disney in 2009.

What Howe demonstrates, knowingly or otherwise, is that much of the dialogue around superhero comics today is nothing we haven’t gone through before. Marvel Comics: The Untold Story characterizes the House of Ideas as being stuck in something of a loop: Creators wrest creative control from editorial one way or another, until Marvel’s skittish owner (from Martin Goodman to New World Pictures to Ike Perlmutter and others, depending on the year) pressures editorial to exert more control in an effort to protect the licensing viability of the company’s stable of intellectual property.

To that end, while Howe rightfully devotes plenty of the story to Jack Kirby, his chronic mistreatment and marginalization by Marvel editorial and corporate, his legal struggles against Marvel, and his increasingly strained relationship with Stan Lee and odd reconciliation later in life, he also spends plenty of time on Howard the Duck creator Steve Gerber and his disillusioned self-imposed exile to independent comics. Howe’s reporting and narrative paints Gerber as the poster child for the creator’s rights movement, abused by a callous corporate comics publisher and denied the copyright to his own creation.

But to Howe’s credit, he did a staggering amount of research for this history, and the book reflects it: For every controversial event or personality, Howe presents the other side the story. While the legendary Todd McFarlane-led uprising of superstar Marvel artists against editorial that would lead to the formation of Image Comics is well-represented, Howe’s interviews with Fabian Nicieza and Tom DeFalco tend to paint the Image founders as spoiled, self-entitled children. It’s a fine line to walk between presenting these views and endorsing either of them, but Howe walks it admirably. The sole exception here may be Howe’s representation of creators like Jim Shooter and Steve Ditko, but neither of them sat down with Howe for this book, and if Howe couldn’t find anybody at Marvel past or present willing to say much in the way of kind words about them, that’s hardly the author’s fault – but the sections devoted to the two legends tend to come off as extremely uncharitable as a result.

And while on the subject of Howe’s research, it’s clear that he didn’t take half-measures, and it’s a testament to his skill as a biographer that his frequent digressions into anecdotes about former editor-in-chief Marc Gruenwald’s office pranks, the secret revealed after John Verpoorten’s untimely death, Morrie Kuramoto’s friendly rivalry with fellow proofreader Danny Crespi, and other Marvel staffers don’t break up the narrative.

You may have noticed that I haven’t mentioned Stan Lee much, and that’s for a very simple reason. Possibly one of the more subtle, but daring, choices Howe makes is to downplay Marvel’s founding editor, painting him as an often-absentee boss who gave up on comics early in the company’s history and tried to parlay his status as the public face of a medium into a career in Hollywood and beyond. He’s a constant presence in Howe’s telling of the Marvel story, but often only in the background, making more of an impact as a showman and mascot than he ever did as an editor or writer. He’s not unkind to Lee, exactly, but he comes off as almost dismissive, choosing instead to focus on the struggles between the Marvel creators and editors actually publishing the books, and the company’s ownership – a struggle Lee hardly figures in to after leaving Fantastic Four, the odd lawsuit aside.

Howe’s documentarian writing style can sometimes come off as a little dry, and he only discusses specific characters and storylines in the context of Marvel’s business at that point in time and what it meant for the company. The infamous “Heroes Reborn” event, for example, is cross-examined in terms of Marvel’s relationship with Image and its demoralizing force in the Marvel bullpen, rather than the issues themselves.

In short, Marvel Comics: The Untold Story is thought-provoking stuff that has a lot to teach comic book fans new and old. But it’s definitely more Ken Burns than Morgan Spurlock.

Quest of Drawers: How to be a convention sketch collector

The New York Comic-Con is just a few days away, and I’m packing up my necessities in my bag, along with my towel, and preparing for the show. Above all else, above my new Nintendo 3DS XL to score more SpotPass friends, above the mobile hotspot so I can post all those awesome cosplay pics,  above it all, is Norbert and my sketchbook. I’m a convention sketch collector.

Norbert at the Green Lantern Convention by Romeo Tanghal

Under the name The International Norbert Conspiracy, I’ve been collecting sketches of my mascot for over twenty years now, and I’m approaching five hundred sketches. The question I get asked the most often (aside from the obvious “What is WRONG with you?”) is “How do you get so many?”

There’s always someone heading to their first convention, and keen on scoring sketches. And they ask the hive mind where to start, who’s the best, how much do they cost, all the standard questions. And since I’ve been meaning to do this for some time now, here’s a run-down of some basic tips to get started.

First, a few basics. There’s a few ground rules you’ll need to keep in mind when you’re trying to get sketches from the happy helpful people at a convention. Even if it looks like OTHERS aren’t following those rules, follow them anyway. Usually, the artist will recognize it, and appreciate it, hopefully lighten their mood, and you may get a better sketch out of it.

BE PATIENT – The larger a con, the longer the lines. People are getting books signed, some others are also getting sketches, and some just want to get a minute or so to talk with someone whose art they like so much. And if they got on the line before you did, they get to go FIRST. And they get to take as long as the want. Usually, the artist will grasp there’s a line, and try to keep such interactions brief; not because he’s rude, but because he wants to make sure he gets to everybody. But if he doesn’t, don’t remind him. Don’t sigh, don’t make a show of looking at your watch, and don’t do that “wind it up” thing with your fingers. You will get there when you get there.

BE POLITE – OK, you’re talking with the artist now. Remember how much you hated that guy who was taking All That Goddamn Time with the artist? That’s YOU now, to the guy behind you, and so on. So even though it seemed like everybody else was taking forever, that does not give you license to do the same, and maybe a little more. If everyone followed that rule, the last person in line would be able to go full-term in a pregnancy by the time they get to the front of the line. If EVERYbody’s just a LITTLE polite, things go faster.

BE REASONABLE – Again, bear in mind there are people behind you. If you ask for a drawing of the entire Justice League, from every iteration, fighting the total population of Topeka, be prepared to hear there’s not enough time to do so. Be prepared to be happy with a headsketch, or a simple figure.

BE PREPARED TO PAY – This is something which has become more commonplace in recent years, for a number of reasons. First off, the vast majority of artists pay their own way to come to the show, and hope to make enough money at their table to cover their expenses, and then some in a perfect world. Hard to deny them that.

In the case of more popular or “Hot” artists, there is more than a small chance that the sketches they’re doing will end up on eBay as early as that night, making the seller quite a pretty penny. There’s nary an artist who hasn’t got a story of doing a piece for someone who swore it was for their kid, who was either sick, couldn’t make the show or some sob story, only to see the art up for auction before the weekend is out. So the prevailing mindset has become similar to that of the sports memorabilia business; “this guy’s probably gonna sell this, so I might as well get my cut”. And again, it’s a hard argument to dispute, as sadly, the odds are in greed’s favor. So in the case of more and more of the bigger artists, free sketches are harder to come by. They’re not impossible (tips to follow), but if you really want a piece by your favorite artist, assume it will cost you some money.

There’s an upside to this as well, If you’re paying, you have a bit more say in what he will draw for you, and you almost certainly will get a more detailed drawing than if you just got a quickie “con-sketch”. Some artists have started taking orders for commissions BEFORE major conventions as well. Check their Facebook, Twitter or other social network feeds and see; don’t be afraid to ask, either. That’s often a win-win situation as well – the artist can see some money before the show, can complete the piece more at hie leisure, and you’ll get it as soon as you walk up to him. Likewise, some will arrange to ship you the piece after the show. If you’re asking for a very intricate piece, don’t rule that out either.

Once you’ve gotten those rules memorized, here’s a few advanced tips…

Check the publishers’ signing schedules. At a big show, the publishers will have a steady stream of creators at their booths, signing and almost always sketching. While the artist is on his own at his table, he’s on the company’s clock at the booth. They’ll certainly be quick little pieces, but if that’s all you’re looking for, that’s perfect.

Get a sketchbook. A sketch on a piece of comic art board is easy to turn over to another person. But a bound sketchbook is a subtle sign that this is a piece you intend to keep. While it may not melt the creator’s heart, at least he won’t be grumbling to himself how much he thinks you’ll get for the drawing.

Bring reference. If you want a piece of Batman or Superman, odds are peple know how to draw them. But if your favorite character is less off the A-list…well, don’t be offended if they don’t remember how many frogs and buttons are on Sonar’s jacket (it’s four). Bring a couple pictures they can use as reference.

Try a theme sketchbook – The more fun you can make your collection, the more interested you’ll get the artist. Ive seem books with just drawings of one character, some with them all doing something in particular, and one wonderful collection of heroes draw in the style of Fisher-Price Little People. Make it something they’ve never drawn before, something that’l; interest them, get the creative juices flowing.

Troll artists’ alley. No, don’t go up and insult everyone, slow down and look at all those up-and-coming creators who are pushing their self-produced books. Say hi to the guys and gals who did one issue of a DC or Marvel title a year or two ago. There’s a lot of talent there and you’ve got no way of knowing who the fickle finger of fandom will touch next. A year later, they might have a line across the floor, and you’ll be kicking yourself for not getting them when you coulda.

Try, try again. Aside from a handful of artists who have simply been too busy to do a sketch, I’ve got a few who have actively refused to draw Norbert. In the first case, the time will come that they WILL have time; if not at this show, then another one. In the second case, unless there’s some specific reason they don’t want to deal with you, like you threw up on their shoes or something, there’s no harm in asking again another time. Maybe they were tired, or in a rotten mood. Give it another shot. If you need to, buy them new shoes.

As with everything at a convention, the goal is to have fun, without in some way ruining someone else’s. A bit of patience and decorum, matched with a good attitude, and you can have a nice time and get a fun new hobby started.

PRO SE TAKES THE WORLD BY STORM WITH ONLINE PROMO PARTY!

Pro Se Productions, a publishing company known for adventure, action, crime, fantasy, super heroes, New Pulp, and original stories featuring Classic characters, announces the beginning of a partnership with a new internet platform that will bring a brand new experience to Pro Se Fans, literally bringing a convention like activity into the homes of anyone wanting to find out more about Pro Se.  

On Saturday, October 13th from 1 PM CST to 7 PM CST, Pro Se Productions will be hosting an online Promotional Party spotlighting the entire company.  This event is being done in conjunction with www.shindig.com, a platform designed to host small, medium, and even massive book tours, promotional events, Q & As, or in this case, a gala event focusing on one of the up and coming Publishers of cutting Edge New Pulp fiction today.  Writers, artists, and creators associated with Pro Se will be providing readings, panels, and one on one question and answer sessions online while participants can wander in and out, just like an actual convention, and enjoy the events as they take place.   Also, fans who attend the event at any point in the day can actually enter into private chats with up to four other people and set up their own ‘rooms’ while also participating in the reading/panel/etc. that is taking place.  This allows for hundreds and hundreds of participants to be available.

“This is the ultimate con experience in a sense,” Tommy Hancock, Partner in and EIC of Pro Se Productions stated, “taken and turned into an all Pro Se event.  People can attend panels, go to readings, meet authors and creators, and do it right in front of their computer.  Pro Se is definitely excited about this opportunity, not only because its a neat thing to be able to do, but also because it’s a platform that allows us to reach out not just to our own little conclave of fans who frequent our site, see us at Conventions, and/or buy our books.  This is an opportunity to open the doors of Pro Se up to any and all who have ever read a thriller and enjoyed it, who have ventured into Space and wanted more, who sneered with the villain and celebrated with the hero of some great story. Pro Se has all that and more to offer readers today, and although there’s stories of every genre under our banner, they all have something in common.  They are pure escapist over the top fun.  And now, thanks to Shindig, Pro Se’s ‘Puttin’ The New In Pulp’ Promotional Party is a chance for readers of all type to see what we do, meet our creators, hear some great stories, get great one day deals on Pro Se books, and even pick up some giveaways!”

Attending the ‘Pro Se- Puttin’ The New in Pulp’ is free for anyone who wants to attend.    Interact with creators, hear readings, participate in panels, take part in contests and simply learn about one of the brightest stars in modern Pulp and adventure publishing. Both established Pro Se Authors as well as new authors will be present.  Past and current releases will be focused on, but there will also be much discussion on books and events to come from Pro Se.  Come in for your favorite author or a panel subject that interests you, leave when you’re done, then come back whenever you want to.  Anyone interested in attending can RSVP at www.shindig.com/event/prose.   This is the sign in site for the event and will also be where times for panels, readings, and Q & As will be posted as a schedule becomes available.   

Pro Se also announces today that this event is only the first.  Pro Se will be providing opportunities for readings, panels, and creator meet and greets as well as online launch parties for Pro Se staff and material in the future.  “Expect,” stated Hancock, “that an event, anywhere from 30 minutes to 1.5 hours, from Pro Se will happen every two weeks at a minimum, even more than that possibly with the fantastic books and such we have on the horizon.”

Saturday, October 13, 1 PM – 7 PM CST  Pro Se Productions – ‘Puttin’ the New in Pulp’ Promotional hosted by shindig.com.  RSVP and find out more at www.shindig.com/event/prose or by emailing Hancock at proseproductions@earthlink.net!  And expect updates on this fantastic event in the coming days!

Schedule for Pro Se Promotional Party- Puttin’ The New in Pulp

TIMES ARE CENTRAL STANDARD-Please Adjust for your Time Zone

SCHEDULE IS SUBJECT TO CHANGE

1:00-1:30- Pro Se- Puttin’ The New In Pulp-Introduction to Pro Se by Tommy Hancock, EIC and Partner of PRO SE

1:30-2:00-Pro Se Presents-THE MAGAZINE THAT PUT THE MONTHLY BACK INTO PULP-Moderated by Tommy Hancock and featuring various

2:00-2:30- Reese Unlimited –Featuring the Works of Barry Reese

2:30-3:15-Sovereign City Project with Tommy Hancock, Derrick Ferguson, Barry Reese

3:15-3:30-Hansen’s Way- Featuring the Works of Nancy Hansen

3:30-4:00- Hugh Monn-Featuring Lee Houston, Jr.

4:00-4:30- The Black Centipede featuring Chuck Miller

4:30-5:00-The Silver Manticore Strikes- With PJ Lozito

5:00-6:00-Pulp Obscura-Classic Characters, New Stories-Featuring Various Writers and Creators

6:00-7:00 WHAT’S COMING SOON FROM PRO SE-Featuring Various Writers and Creators

For further information, contact Tommy Hancock at proseproductions@earthlink.net or at 870-834-4022.

Review: Aces Weekly – Today’s Newest Future

I like anthology comics. For one thing, that’s how the comic book medium started – single-character comics didn’t really start until about six years down the road. For another, the anthology format reinvented comics with 2000AD back in the mid-1970s. Today, the anthology format is all but gone, with the notable – and highly laudable – exception of Dark Horse Presents, Creator-Owned Comics and a handful of others.

I like electronic publishing in general and electronic comics publishing in specific. I am a well-known advocate of the movement, at least in my own mind. Well before e-comics became real, I had a debate with my pal and oft-time co-conspirator Mark Wheatley, one of the most innovative and hardest-working people in the known universe. Mark advocated the potential of e-comics expanding the medium by incorporating effects that would move the medium past the boundaries imposed by print. Whereas I agreed with that position, I maintained that such additions move comic books into… something else. Not bad, not good – that depends on content. But nonetheless… something else.

Since then we’ve had various and sundry incursions into the multimedia comics world, the best known being “motion comics.” Interesting, but short of scintillating. But this is a nascent form in need of development, innovation and coddling.

Then my pal David Lloyd (Kickback, Night Raven, Doctor Who, V For Vendetta, Espers, Hellblazer, Wasteland … jeez, this guy has done a lot and, yeah, I’ve got a lot of pals who make great comics; what of it?) decided to combine the anthology concept of the past with the computer magic of an hour-and-a-half ago.

And by “an hour-and-a-half ago,” I mean that almost literally. His new title, Aces Weekly, debuted yesterday.

You’ve probably read about it in all sorts of places. I was lucky enough to get a head’s-up during last month’s Baltimore Comic-Con; Mark Wheatley showed me the first hundred pages of “Return Of The Human,” the series he’s doing with may pal (yeah, yeah) J.C. Vaughn. And I was left panting.

In addition to David, Mark and J.C., Aces Weekly offers us the talent of (take a deep breath) Kyle Baker, David Hitchcock, Herb Trimpe, David Leach, Billy Tucci, Bill Sienkiewicz, Marc Hempel, James Hudnall, Steve Bissette, Val Mayerick, Henry Flint, Dan Christensen, Dave Hine, Colleen Doran, and a lot of others of similar high caliber. No, not all are in the first issue: it’s a weekly, and as one story ends another begins, and the talent recovers.

Aces Weekly costs $9.99 per seven-issue subscription – the anthology is published in seven issue “volumes,” which is a clever idea. It’s online-only, all the material is original, and once you buy it you can read it wherever and whenever you have web access. It’s all creator-owned and, evidently, creators aren’t overly burdened by control-freak editors like me.

Check it out at www.acesweekly.co.uk. No matter how cynical you may be, have your credit card ready.

Oh, yeah. It says up there in the headline “review,” so here’s my review:

I’m jealous as hell.

 

The Point Radio: REVOLUTION Lights Up NBC’s New Season

NBC’s new series REVOLUTION started off the week giving the network huge ratings in the Monday night slot, and we’ve got more with the creators & cast on why interest in this show will be building fast. Plus more on ABC’s LAST RESORT and a new WALKING DEAD web series debuts in just days. A new season of pop culture programming debuts next week on THE POINT RADIO. New hosts, cool shows & returning favorites. Check out our site for details or follow us now on Twitter, and don’t forget to subscribe to our new YouTube Channel!

Don’t miss a minute of pop culture news – The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

Killing or Kissing the Muse — Writers on Finding Inspiration

Killing or Kissing the Muse — Writers on Finding Inspiration

New Pulp Author Sean Taylor’s Bad Girls, Good Guys, and Two-Fisted Action blog hosts a regular writers rountable. This week’s topic is Killing or Kissing the Muse — Writers on Finding Inspiration. Joining Sean this week is a writing who’s who on a subject we’re all passionate about. Read all about it here.

The muse.

As our ongoing metaphor for inspiration, she’s been the subject of many songs and stories, best portrayed I think in Neil Gaiman’s amazing comic Sandman. But I digress. Calliope (the muse of epic poetry) and her sisters have been made a virtue by some, a vice by others, and by others merely ignored as an urban legend for creators.

To find out how today’s hard-working writers feel about the muse and finding inspiration, particularly in today’s busy lifestyles where one is most likely a “writer and” — not merely having the luxury of just being a writer — we asked.

And some of New Pulp’s finest answered. Read what they had to say at http://seanhtaylor.blogspot.com/2012/09/killing-or-kissing-muse-writers-on.html

FORTIER TAKES ON ‘HAWK:HAND OF THE MACHINE!

ALL PULP REVIEWS by Ron Fortier
HAWK
Hand of the Machine
By Van Allen Plexico
White Rocket Books
350 pages
Space Operas have been around since Flash Gordon and Buck Rogers first burst forth in America’s funny pages. They certainly had their pulp counterparts from E.E. Smith’s Lensmen series to Edmond Hamilton’s Captain Future series and many others.  Then with the advent of television American children were inundated with such TV series as Tom Corbett – Space Cadet, Space Patrol and dozens of others all culminating in the 1960s with Gene Roddenberry’s “wagon train in space,” Star Trek.  Of course the eventual jump to the big screen was never far off.  Sci-fi space operas had been around since the serials but none were so audacious and clearly proud of their comic and pulp roots as George Lucas’ Star Wars franchise.
Which brings us full circle to the advent of New Pulp Fiction and a classic genre that never really went away thanks to likes of Frank Hebert, Jack Vance and E.C. Tubb.  Now you can add another name to that list of extraordinary space opera creators in Van Allen Plexico.  From his ground breaking comic inspired Sentinels series to the Vance inspired, “Lucian – The Dark God’s Homecoming,” this writer has jumped into the deep end of the imagination pool with no hesitation as this new novel proves.
Long ago, in a galaxy far, far away (sorry, I just couldn’t stop myself) the known universe was looked after by a computer intellect that spanned space and was called The Machine.  To enforce justice and order it created, via cloning, a small group of unique warriors to command its military forces.  They were known as the Hands and chief amongst these were Eagle, Falcon, Condor, Raven and Hawk.  When an insidious evil appeared from nowhere to threaten the peace and security of the universe, the Hands were deployed to battle this mysterious foe known simply as the Adversary. Although the Hands were successful in thwarting their enemy, they did so at a tremendous cost none of them could have foreseen.  One day The Machine suddenly went silent and the elite members of the Hand were found cut off and isolated for the first time in their existence.  Some were betrayed, captured and destroyed while others vanished without a trace.
The universal empires began to collapse and a new Dark Ages descended throughout the realms of mankind.  Thus it would remain for nearly a thousand years until one day, on a distant space station, a new Hawk was awakened.  Unfortunately the process was interrupted before all memories could be downloaded and the revived warrior found himself suffering from amnesia while at the same time thrust into combat on a space station combating bug-like alien invaders.
Hawk manages to escape aboard a small space programmed to respond to his commands and during his flight the craft’s artificial intelligence attempts to fill-in the missing gaps to his actual identity.  As if doesn’t wasn’t trouble enough, Hawk’s travels soon bring him to the aid of yet another awakened Hand; this one a Falcon whose damaged body has been augmented with cybernetic parts.  Upon being rescued by Hawk, Falcon is at first suspicious of his savior unwilling to believe a “new” Hawk has been allowed to be cloned.  This particular attitude only piques Hawk’s curiosity all the more and he begins to pester his former ally about his mysterious past.
Soon the two become aware that Hawk’s rebirth is tied to various alien confrontations throughout this sector of the space all indicative that the once defeated Adversary is back and once again and eager to pick up with his quest for domination.  Mysteries continue to pile on while our duo attempt to piece together the secrets of the past in hopes they will somehow provide a solution to the threats now facing them.
Plexico’s ability to drive a narrative at light-speeds is unquestioned and even though the book comes in at a whopping page count, its pacing moves the reader along fluidly with each new chapter adding to both the plot and its inherent suspense all leading to a very satisfying climax.  An ending, by the way, with ample potential for sequels starring this great cast of characters. 
Still, the amnesia-plagued-hero seeking his identity is a plot Plexico has now used in several of his titles and is quite frankly becoming a bit too familiar.  As much as I admire his work and look forward to each new book, it is this reviewer’s hope that his next protagonist won’t be saddled with this same repetitive ploy.  That would be a real misstep in a stellar writing career thus far.  That said, “HAWK – Hand of the Machine,” is a solid space opera that is guaranteed to entertain you.

REVIEW: Indiana Jones: The Complete Adventures

George Lucas and Steven Spielberg were two of a generation of filmmakers that studied their craft in the late 1960s, having been raised on a steady diet of science fiction and comic book action courtesy of the 1930s movies and serials making the rounds of television. Their sense of storytelling and pacing clearly harkens back to the breathless sense of adventure found in the 15-chapter matinee events and the chills that Universal’s monsters offered. They cut their teeth in film and television, respectively, paying their dues and exploring at a time when almost anything was possible in Hollywood. When their friendship blossomed and the notion of collaborating on a film came up, it seemed obvious they would explore those common sources of inspiration.

Thirty years ago, we were treated to the first result and collectively, we were blown away. Everything felt pitch perfect about Raiders of the Lost Ark, from John Williams’ rousing score to Harrison Ford’s casting and appearance. It demonstrated new facets of their craft and proved a commercial blockbuster—the right film at the right time during a magical summer when almost everything else was pretty spectacular.

The success led to more sequels of varying quality but the fedora, the whip, and the theme music have been burned into our collective consciousness, making us want more. After the disappointing fourth installment, the films were packaged as the Complete Adventures and this week, Paramount Home Video brings Indiana Jones: The Complete Adventures out entirely in Blu-ray along with a fifth bonus disc of extra material. It’s a handsome package, complete with terrific Jason Palmer paintings to decorate each sleeve.

Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade, and Indiana Jones and the Kingdom of the Crystal Skull are all here in their gorgeous high definition glory. The first film, making its Blu-ray debut, was meticulously restored and looks amazing. This alone makes the set worth having because it’s like watching it again for the first time and you revel in the subtleties. Each disc comes with the theatrical trailers, saving the remaining extras from the previous editions plus new material for the fifth disc.

Let’s get right to the new material so you can judge whether or not this is worth buying one more time. Your get a brand new “On Set with Raiders of the Lost Ark” “From Jungle to Desert” (29:35) offers up new footage, beginning with location scouting and including chronological footage of the making of various scenes, intercut with remastered clips from the film. All of this is supplemented with interviews from Spielberg, Ford, and company. You get some bloopers and deleted moments including yes, the almost gun versus scimitar scene. The second part, “From Adventure to Legend” (28:17) goes on to explore storyboarding, set construction and scene preparation for the “Well of Souls” sequence. We then get treated to the details behind the “flying wing” fight sequence, the truck chase, and so on. The Legend part allows them to weave in outtakes and deleted scenes from the next three films. Like the films and creators, these two offer you some new information and additional moments to watch.

Also new is the 1981 “Making of Raiders of the Lost Ark” making its home video debut. The other features from the various DVDs are here although none converted to high definition.

Indiana Jones is far from your everyman considering his wide range of skills and knowledge. He’s a globetrotter during an era when that was romanticized in fiction and film and encountered famous personages with great regularity. And yet, all he wants to do is preserve the past and teach at the University, charmingly oblivious to the dreamy stares his co-eds shoot his way. Indy is charming in a regular guy way, with that sly smile that shows he’s in charge of the situation. He’s also flawed, giving Ford something to work with. His complicated relationship with his father, explored nicely in the third film, frames his character and might explain how he managed to sabotage his romance with Marion Ravenwood (Karen Allen), the one great love he spent decades missing before finally marrying her. By then, he’s discovered his illegitimate son “Mutt” (Shia LaBeouf) and feels the responsibility to make up the lost years and have a vastly different relationship than he had with his father.

The legends and lore that propel each story work well with the different time periods each film is set in, allowing a rich, textured world for Indy and his pals to explore. Spielberg and Lucas have wisely avoided filling each movie with too many special effects, keeping their appearance generally for each climax.

Of course, there’s comic relief, which worked well in the first film with Sallah (John Rhys-Davies) and less so with others such as Short Round (Jonathan Ke Quan). The opponents also varied in quality from his mirror self in Belloq (Paul Freeman) to the unconvincing Elsa Schneider (Alison Doody). It’s a shame the films are so uneven given how great the main character is but Spielberg’s tastes take a back seat to Lucas’ concepts and by now it‘s clear he is great with some high concept notions and less great with the details and pacing, making you wish he’d collaborate more with the likes of Lawrence Kasdan, who helped make that first one so memorable.

The third film wrapped up many threads and actually made for a fitting end, a satisfying conclusion to the film trilogy so the gap between that and the less successful Crystal Skull burnishes the former’s appeal all the more. It’s a shame since the older but not necessarily wiser Indy dealing with government conspiracies and UFOs during the 1950s felt like a perfect launching point.

While uneven, the skill of the cast and crew make even the weaker installments worth repeated viewing. This is a handsome package, stuffed with wonders and well worth adding to your video library.

Marc Alan Fishman: BaltiMORE!

Yeah, I know. The illustrious Mike Gold has already written at length as to why the Baltimore Comic-Con is an amazing experience. But Mike’s career in comics is older than I am. I had thought, for only a second, that maybe I should just move on and try another column to piss people off. But here I sit, and man, I still can’t stop smiling. So, screw it, you’re gonna hear (again) about the Baltimore Comic-Con. Maybe you’ll get a different perspective. This was my first trip to the Charm City, and I think Mike may have underplayed just how awesome this shindig is. Oh Baltimore Comic-Con, how do I love thee… Let me count the ways.

As many here have read my recent tirades about the Wizard Conventions may know… I have been seriously duped. I was raised on a convention where I honestly believed that in order to make it successful, one needed the publishers (especially the big ones) to anchor the show. How wrong I truly was! BCC was a show where the publishers were truly secondary to the main draw – the creators. In one of several walks I took away from our own table, I realized I was feet away from a litany of personal heroes. Brian Bolland, Cliff Chiang, J.G. Jones, and Gene Ha only to name a few. And while there were publishers there, they were in non-monstrosities that made them feel a “part” of the show, not the driving force behind it. The driving force truly was the community of creators. And given that I was amongst them? It was one of the few times in my five years as one I felt comfortable owning the term.

Far cooler though was the chance to truly “meet” Mark Wheatley, Marc Hempel, and ComicMix’s Emily S. Whitten. Over an amazing dinner (joined by my amazing friends/Samurnauts Erik and Cherise Anderson, Unshaven Sales Machine Kyle, and the always tall Glenn Hauman) we swapped stories, histories, personal politics, jokes, and more. And sure the crab cake was some kind of life altering experience… but just the chance to be at that dinner table in the suburbs of Maryland was some kind of amazing that I’ll be chasing for years to come. I know this is not an experience one gets simply by being at this con… but this was one perk of writing for this site that certainly is continuing to pay off in spades – even if it’s in food and stories alone.

As Mike already mentioned, the show was the perfect length. No “preview night” to force an extra day’s parking money out of the creators… just a packed weekend of festivities. It was almost as if the show runners knew that the creators who got into town early might find one another prior, and take the responsibility themselves to find a good time in the city. Preposterous!

What Mike didn’t mention (mainly because he wasn’t there to sell…) was the positively unending crowd. For two days the traffic at the show was never sparse. Our booth was literally in the last aisle of the convention center, and there was rarely a time where there wasn’t a nice gaggle of comic fans walking past our table. Unshaven Comics walked into the con with a “it’d sure be nice” goal of 150 books over two days. On Saturday alone, we netted a personal record: 137 books sold. And Sunday helped us tip the total to over 200. That makes me beyond proud to announce with three more conventions still left on our schedule, we met our years’ goal of 1000 books sold. For three guys making books in their basement, selling only on the convention floor? I’d say Baltimore put the icing on a cake made of success.

And how about those Harvey Awards? Well, all points from earlier in the week stand true: We were in awe in attendance of living legends. Phil LaMarr was an amazingly hilarious host who proved that beneath all the funny was a legit fan. Ross Ritchie proved that beyond the Gutters’ continual assault on his character, he’s a humble and very passionate man. His call to action only cemented further Unshaven Comics’ love of the medium. And hey, the 30-pound gift bag they let us leave with was nothing short of super. It’s more than possible that it will take an entire career for me to get one, but mark my words: Unshaven Comics will take home a Harvey before we retire our pencils and Wacoms.

Suffice to say, the Baltimore Comic-Con showed me exactly what Wizard is missing in it’s conventions: comic book creators. We’re not a sideshow or a footnote to be hidden on the con floor. We’re the reason this industry exists – from the billion dollar movies we create to the never-ending stream of ideas. The BCC knows how to elevate and celebrate this fact.

As a creator and as a fan, I was (and am) awestruck at what I was witness to this past weekend. And sure it took a twelve-hour car trip to get there, but it was truly a small price to pay for a head full of memories I’ll be hard-pressed to replace…

Until next year.

SUNDAY: John Ostrander

Martha Thomases: Fashion Police

Perhaps you are not a follower of mens fashions. Perhaps you don’t care. The relative width of a jacket’s lapels is not as hot a topic as the relative length of a woman’s skirt. In New York, however, it’s a big business. We have a Fashion District, which is not a place where models live, but rather where designers and manufacturers have their offices. We have a segment of our calendar devoted to various seasonal Fashion Weeks. The trends are part of our regular media coverage.

Foremost among these is Fashions of The Times, recently refurbished as T. This supplement to The New York Times occasionally augments the Sunday magazine section. The women’s issue is thick and glossy, full of teenage models wearing outfits that cost more than my first car, and jewelry that cost more than my apartment. The men’s issue may be just as unrealistic, but I can enjoy it more because it’s not aimed at me. And the models are cute guys who are there to be stared at.

Anyway, this is a long and roundabout way to explain why, last Sunday morning, I was paging through the men’s fall fashion issue of T when I was flabbergasted to see Jamie Hewlett, one of the creators of Tank Girl, in an ad for Alfred Dunhill, the posh menswear company. It was a two-page ad. The glorious John Hurt was on the other side.

It’s a full-on campaign. Here he is on YouTube, in a beautifully photographed interview about his creative process. It’s in elegant black-and-white, as if to emphasize what a serious artist he is, an important cultural touchstone. While I was on YouTube, I discovered that Jamie had previously been previously interviewed for Absolut Vodka.

When did this happen? I mean, I love Tank Girl and the Gorillaz idea is really fun. I think Jamie is adorable. I own some of his art. But a fashionista? Someone with a look other men should strive to emulate?

I guess I shouldn’t complain. When I worked at DC in the 1990s I tried to establish our talent as artists of interest, to be taken as seriously as novelists or filmmakers. I hired my friend, Stephanie Chernikkowski, a noted rock photographer whose work has been shown in the Museum of Modern Art and around the world, to take pictures (you can see her pics of Neil Gaiman, Grant Morrison, and Kyle Baker at the above link, and she also shot Garth Ennis, Paul Pope and Peter Milligan before I ran out of budget).

At no time did I make any suggestions as to their wardrobe. The photographs were commissions for promotional purposes, but we were promoting the work, not the style. It would never occur to me that anyone would want to dress like a comic book pro.

Paul Pope, maybe. He’s designed clothes for a few major fashion companies. And he’s really really cute. He looks like a model.

It’s another step on the road to Nerd Cultural Domination. I eagerly await the Azzedine Alaia collection starring Gail Simone.

SATURDAY: Marc Alan Fishman and the Baltimore Bliss