Round 3! Your votes and your donations have narrowed the field down to the Elite Eight contestants (and you raised $323 in this round for the Comic Book Legal Defense Fund, so we’re up to almost $500 in two weeks) and now the competition really begins to get rough!
Here are the updated brackets… and remember, these are NSFW comics, so be careful when you click through to look and read them! (more…)
Boy, I can’t wait to see what the search engines do with “NSFW Webcomics” and “Sweet 16” in the same headline…
It’s Round 2! Your votes and your donations have narrowed the field down to 16 contestants (and you raised $160 for the Comic Book Legal Defense Fund) and now it’s time for to vote again. Here are the updated brackets… and remember, be careful when you click through to look at the comics! (more…)
Please read the past three week’s installments before reading this. Thanks!
What has gone before, quick and dirty recap… I’d sold (in my opinion) the second greatest idea in the history of comics to one of the greatest publishers (DC Comics) in the business. It was to be written by one of the greatest writers (Dwayne McDuffie) with art by a guy (me) who was going to make sure this time he got it right. The editor assigned to it wanted me off the project I created. Dwayne told the editor he would not do the project without me.
I told the editor to kiss my ass (at a bar during the San Diego Comic Con some years after all this went down and after Jenette Kahn had left DC). See previous installments as to why I didn’t tell him to kiss my ass while Jenette was there.
What did the editor say?
Nothing. When’s the last time you’re heard a pussy talk? Me? Last Friday but that was …well … you know…
I took the project to Dark Horse.
Mike Richardson loved it…
Mike Richardson runs what is without a doubt the coolest entertainment company in the world in my opinion. Dark Horse does movies, comics, television, animation, toys, collectables and just about any other cool pop culture stuff you can think of.
Mike is not just the founder, owner and CEO, he is also the driving creative force behind Dark Horse. Having a project at Dark Horse is not just cool, its prestigious as well.
Sin City, Hellboy, The Mask, 300 are among the Dark Horse comic projects that have gone on to be come huge movies and merchandising juggernauts. If any project has a chance of becoming something beyond comics, having Dark Horse as your publisher helps tremendously.
Mike gave me my marching orders, which were to come back with a detailed outline of the story, and I did. I came back over and over for five years.
Yep. Five years.
Or 35 years in the DC editor’s life. Why 35 years? Because he was and still is a little bitch.
But (sorry again, Peter) I digress…
Allow me to make another aside to the young creators out there. I have two mottos that I live by…
There is nothing too good to do for my friends, nothing too bad to do to my enemies.
A deal takes the time that a deal takes.
Just to be clear, Mike Richardson and I did not meet every week or so for five years. We met numerous times to go over the story but there were times when we would meet in April and the next time it would be in May.
May of the next year.
When you are dealing with the head of an A-list entertainment company you have to realize that they have a lot of other stuff to do. Often Mike would be out of town, way out of town like in Prague filming Hellboy or in Japan working on a toy deal or in San Diego at Comic Con where he stabbed me through my heart…long story.
Before your mind goes to dark places, he stole a toy out from under me at a vendor during Comic Con. That’s how he stabbed me in the heart…and he never called.
So young creator: remember a deal takes the time that it takes. If you think countless phone calls and emails are going to make a difference, you are right.
Countless phone calls and emails will make a difference. The difference it will most likely make is you will phone call and email yourself out of a deal. Nobody likes a pest.
I know that first hand. Ask Halle Berry.
We went back and forth on the story until Mike called me one afternoon and said; “Let’s get rid of the superhero element.”
That’s what Mike had been struggling with during my many revisions to the story.
The story was a superhero story that dealt with a certain time in American history. Mike realized all at once that the history was more important than the superheroes.
This under any other circumstances would have been a deal killer for me. That was not the idea that Keith Giffen said was one of the greatest ideas he had ever seen. This was no longer my dream project.
It was a great project and more importantly it was a story that needed to be told.
Mike was right.
Soon after we had that talk I turned in my new story overview and Mike said “Go do the book.”
That was three years ago.
I’ve been working on that graphic novel for three years. The comic book work I’ve done in the past has been me trying to do comics the way others do comics. I’m not that type of artist and I’m not making that mistake again. Graphic novels are done in as many styles as there are artists and I’m not taking any chances that I’m not true to how I work and how I work is a bit involved and tedious.
My pen and ink style is a wee bit time consuming.
I’m including examples of the Dark Horse project with this article. Mike Richardson has not even seen this work yet. I’m not showing any story pages, as I’d like to keep the story under wraps for a bit more time.
As I hope you can see from the art, the work is a bit time intensive. All of the originals are 20 x 30 inches, double or single page spreads.
But just as a deal takes the time that it takes a good artist takes the time that he or she needs to do the work to the best of their abilities.
That being said-my project at Dark Horse has an opened ended deadline, meaning I have the luxury of turning the project in when I want.
I have that luxury.
If any young creator is on a deadline but thinks they can turn in a project whenever they want just so they can get it right that creator at risk of becoming an asshole of the highest order and at a higher risk to be unemployed.
The Dark Horse project should be done this year, and I’m as happy as Mitt Romney’s dog was when he came down off that car roof. It’s a major graphic novel from a major publisher and Mike Richardson is one of the greats to work with not just in comics but the entertainment business.
But, you ask, what about the original earth shattering idea?
Well, I’m glad you asked. Last year at Comic Con I met with the head of another major comic book company who expressed great interest. We met again last November and he was still very interested I was told he would get back to me in two weeks to see rather or not it was a fit within his publishing plan.
Two weeks turned into four months. We met again briefly two months ago and he said he would get back to me shorty.
So far it’s been six months and I’ve heard neither yay nor nay.
That’s really not a big deal. Really it’s not. I’ve been waiting to do this project for over ten years, so six months is nothing. I’m also dealing with the head of the company so he’s got a lot on his plate. I don’t take any of this stuff personally.
Similarly, I’m a busy guy. I’ve writing three books (novels, not comics) and I have another graphic novel project as well as a TV show in development. Moreover I have a couple of other little things I’m doing, so like I said, I’m a busy guy so I was fine with waiting.
I was fine with waiting.
Last week another major player entered the game. They want to do Project X and they want to do it now.
So what do I do? Do I…
A. Pull the project from the publisher who has had it for six months and take it to the new publisher?
B. Do I give the publisher who has it as much time as they want to make a decision?
C. Do I tell the publisher who has the project to shit or get off the pot?
D. Do I not say a word to the publisher who has the project and let them know when the new publisher announces it at the San Diego Comic Con?
Pay attention here, young creators…
A is an asshole move.
B is simply a stupid move with another power player in the game.
If I were the old Michael Davis, it would be D. I’m not that guy anymore.
So that leaves C.
That’s the ticket, boys and girls. I’ve patiently waited six months, Hell, if you think about it I’ve patiently waited more than ten years.
On Monday April 23rd (tomorrow to me, yesterday to you) I’m sending a very nice email to the company that has my project and I’m saying very nicely to them please make a decision.
I know what they are going to do. I’m real good and according to many, I’m scary when it comes to predicting what others will do.
My birthday is a week from the date of this writing. That’s next Sunday, April 29th.
I’m sure I’ll be celebrating Project X and a new deal.
That’s a great gift. In fact it will be a first.
WEDNESDAY: Mike Gold Thinks Up Something Just In The Nick Of Time
Reports indicate that a new 10 part series is based on H. Rider Haggard’s classic swashbuckling adventures is on the way from Sonar Entertainment and Ecosse Films.
CANNES, APRIL 2 – Sonar Entertainment Inc. and Ecosse Films have joined forces to develop and produce Quatermain. The new 10×60 action-adventure series is based on the classic swashbuckling stories by iconic Victorian-era author H. Rider Haggard. The announcement of the project, which is being introduced at Cannes during MIPTV, 2012, was made today by Stewart Till, CEO, Sonar Entertainment and Douglas Rae, Founder, Managing Director and Executive Producer, Ecosse Films. Rae will serve as executive producer on the project. Richard Kurti and Bev Doyle (Terry Pratchett’s Going Postal) are the writers.
Allan Quatermain, a rugged expedition leader based in the busy, wild port of Durban, has recently turned his back on the lucrative but bloodthirsty practice of game hunts. He is approached by Baron Henry, a wealthy German noble, and Clarice Good, the beautiful but disgraced daughter of a US Governor, to help them find Baron Henry’s brother, who’s been missing since embarking on a dangerous attempt to locate the lost diamond mines of King Solomon.
Quatermain resolves to take on the mission to pay for his young son’s schooling in London – a boy he hopes to give a life very different from his own. Using a rough-sketched map left behind, Quatermain and his African tracker Umbopa lead Baron Henry and Clarice set off across the scorching desert, where they encounter constant dangers and incredible, non-stop adventures along the way.
“Allan Quatermain is one of the greatest adventure heroes in all of literature. In the years since his introduction, he has subsequently inspired many hugely successful characters and franchises, including the Indiana Jones series,” said Till. “We are extremely excited about this opportunity to partner with Ecosse as we introduce Quatermain to a new generation and bring his timeless exploits into the 21st Century.”
“We are delighted to be developing this ambitious new international series with such an experienced and inspiring company as Sonar Entertainment,” added Rae. “Quatermain has huge potential for an international audience.”
About Ecosse Films Ecosse Films is a multi award-winning company, specialising in high-quality drama for film and television, producing 11 films and over 300 hours of network television for BBC, ITV, Channel 4, Showtime, Starz Channel and WGBH. Credits include the hugely successful film Mrs Brown, starring Judi Dench, Charlotte Gray starring Cate Blanchett, Becoming Jane starring Anne Hathaway and James McAvoy, Brideshead Revisited starring Emma Thompson and Michael Gambon, the global family hit The Water Horse and the BAFTA nominated film Nowhere Boy, the teenage biopic of John Lennon. TV series include BBC1’s acclaimed long-running drama Monarch of the Glen and more recently the BBC 1 hit series Mistresses. Ecosse’s $50 million international drama, Camelot, a 10 part series for Starz Channel and Channel 4, stars Joseph Fiennes, Jamie Campbell Bower, Tamsin Egerton and Eva Green.
About Sonar Entertainment, Inc. Sonar Entertainment, Inc. is a leading developer, producer and distributor of award-winning television series, mini-series and movies for the global television marketplace. Sonar owns rights to over 1,000 titles comprising more than 3,500 broadcast hours of programming. The company maintains strategic creative and licensing partnerships with producers and broadcasters throughout the world.
Considering director Tarsem Singh and screenwriters Vlas and Charley Parlapanides come from cultures steeped in mythology, you would think Immortals might have a touch of fidelity to the ancient source material. Instead, this incredibly generic looking film barely pays attention to even the most basic elements of the gods, goddesses, and creatures that interacted with man once upon a time. The film, out on home video now from 20th Century Home Entertainment, pays some lip-service to the stories once told to enthrall the masses and focuses on the handsome, well-oiled Theseus, our mortal hero. Played by the Man of Steel, Henry Cavill, he’s used to larger-than-life figures and gamely works his way through a bland script that pales in comparison with the best of Harryhausen and even the various myth-based films of the last few years.
The story in short involves the bad king Hyperion (Mickey Rourke), who wants to bring about the gods’ downfall by releasing their forbearers, the Titans, who languish in captivity within Mount Tartarus. His scheme begins by kidnapping the virgin oracle Phaedra (Frieda Pinto), so her powers can tell him how to bring his scheme to fruition. Along the way, Hyperion pillages a village, killing Theseus’ mother and dragging the peasant into the fray, setting him up to be the hero. While the gods come courtesy of Clash of the Titans, the film’s look owes royalties to 300 (which makes sense since it comes from the same producers without the vision of Zack Snyder) and Gladiator. (more…)
Yes, it’s that time of year again, the time where bracketology reigns supreme and the cry around the nation is “Win or Go Home!” Last year’s Webcomics Mix March Madness was incredibly popular, and so we’re doing it all over again. The problem? There are so many good webcomics out there, and we’ve found more this time around (and we skipped a bunch last time).
One brave warrior, touched by the gods, must overcome all odds to save mankind from a merciless and powerful tyrant when IMMORTALScomes to Blu-ray and DVD on March 6th from Twentieth Century Fox Home Entertainment. Directed by visionary filmmaker Tarsem Singh (The Cell, The Fall) and written by Charles Parlapanides and Vlas Parlapanides, the home entertainment release is chock-full of must-see bonus features including an alternate beginning, two alternate endings, deleted scenes and an amazing graphic novel, creating the ultimate viewing experience.
From the producers of 300, Mark Canton, Gianni Nunnari, and Relativity’s CEO Ryan Kavanaugh, IMMORTALS explodes off the screen with action-packed battles, mythological adventure and an all-star cast including: Henry Cavill (Superman: Man of Steel), Luke Evans (Robin Hood), Kellan Lutz (Twilight), Isabel Lucas (Transformers: Revenge of the Fallen), Freida Pinto (Slumdog Millionaire), Stephen Dorff (Public Enemies), John Hurt (Hellboy) and Mickey Rourke (Iron Man 2). In this epic tale of vengeance and destiny, power-mad King Hyperion (Rourke) threatens to destroy all of humanity on his maniacal quest to obtain the ultimate weapon – the legendary Epirus Bow that gives the power to unleash war on both Heaven and Earth. But Theseus (Cavill), a heroic young villager chosen by the gods, rises up to stop Hyperion’s brutal rampage. With supernatural help from the beautiful oracle Phaedra (Pinto), Theseus embraces his destiny and leads a fierce band of warriors in a desperate fight for the future of mankind.
The story for Immortals centers on the heroism of Theseus, a mortal man chosen by Zeus to lead the fight against the evil King Hyperion. In celebration of the release of IMMORTALS on 3D Blu-ray Combo Pack, Blu-ray Triple Play and DVD on March 6, we will revisit other heroes in Greek mythology that you may (or may not) be familiar with, including Hercules and Odysseus, among others.
According to Greek mythology, Hercules is the son of the Zeus, the King of all the Gods, and Alcmene, a mortal woman, thereby making him a mortal God. The goddess Hera, Zeus’ wife, hated Hercules because Hercules’ birth was out of Zeus’ infidelity to her. Much of Hercules’ adventures have been written about but none as much as the Labors of Hercules, which vary in number depending on the source. Hercules was sent on these labors by the Oracle of Delphi to make amends over killing his wife and children during a fit of madness sent by Hera.
Odysseus is the Greek king of Ithaca and the hero of Homer’s epic poem the Odyssey and Iliad. Odysseus was best known for successfully leading the Greeks into victory against the Trojans with his idea of the Trojan Horse, which is depicted in the Iliad. The Odyssey tells the story of his ten-year journey to get home to Ithaca post the Trojan War to reclaim his place as the rightful king. The epic describes his adventures, including his encounters with Calypso, the Sirens and the six-headed monster Scylla, amongst others.
Oedipus was the Greek king of Thebes, best known for fulfilling a prophecy that said he would kill his father and marry his mother, bringing disaster to his family and his city. The myth is the basis of neurologist Sigmund Freud’s theory, the Oedipus complex, which states the desire of a male child’s exclusive love for his mother, thereby stemming jealousy towards the father.
Achilles was a Greek hero of the Trojan War and was a central character in Homer’s Iliad. He was said to be a great warrior whose only vulnerability physically was his heel, which ultimately lead to his death when his heel was struck by an arrow during battle. Because of that, the term Achille’s heel has come to mean a person’s primary weakness.
Perseus was a son of Zeus and was known in Greek mythology for the different monsters he defeated, including beheading Medusa, the snake-haired maiden who turned those who looked her in the eyes into stone. He married Andromeda, a princess who had been punished by Poseidon for her mother’s bragging that her daughter was more beautiful than the Nereids. Perseus saved her imminent death by rescuing her from a rock that she was chained to as a sacrifice to a sea monster.
Another of the greats who brought graphic storytelling to millions is gone.
Jan Berenstain, who with her husband, Stan, wrote and illustrated the Berenstain Bears books that have charmed preschoolers and their parents for 50 years, has died. She was 88.
Berenstain, a longtime resident of Solebury in southeastern Pennsylvania, suffered a severe stroke on Thursday and died Friday without regaining consciousness, her son Mike Berenstain said.
The gentle tales of Mama Bear, Papa Bear, Brother Bear and Sister Bear were inspired by the Berenstain children, and later their grandchildren. The stories address children’s common concerns and aim to offer guidance on subjects like dentist visits, peer pressure, a new sibling or summer camp.
The first Berenstain Bears book, “The Big Honey Hunt,” was published in 1962. Over the years, more than 300 titles have been released in 23 languages — most recently in Arabic and Icelandic — and have become a rite of passage for generations of young readers.
Heroes & Heretics now available for e-reader devices
December 20, 2011
Pulp Empire (http://www.pulpempire.com) is proud to announce that our next print anthology Heroes & Heretics is now available for purchase on all digital devices. The new book features 19 stories by a bevy of new and returning Pulp Empire authors. Almost every pulp genre is covered from Milo James Fowler’s western “Fool’s Gold” to Jack Mulcahy’s sword & sorcery saga “Into the Demesne of Dhuada”.
While a print edition will be available within the next few weeks, this is a great chance to get over 300 pages of new pulp storytelling just before Christmas. For the low, low price of $2.99, readers can experience Dixon Hill’s “Blazing Troubles” or Timothy Miller’s dark “The Devil Within”. With Amazon and Barnes & Noble’s gift services, it makes a great last minute gift for any e-reader owner.
Pulp Empire is a subsidiary of Metahuman Press, a publisher of new super powered and pulp fiction. For more details on Metahuman Press and its line of print and electronic books, please visit http://www.metahumanpress.com.