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Emily S. Whitten: Talking With Marvin the Martian

The thing I love about voice actors is that even if you don’t know their names or faces, you will “know that voice.” And considering voice actor Eric Bauza was responsible for one of my favorite scenes in the voice actor documentary I Know That Voice, I’m super glad that I not only know that voice, but got to interview it (and the man behind it!) at this year’s New York Comic Con.

Eric, who hails from Canada and began his animation career as a character designer who also did animatics, is now most known for the legacy voice of Marvin the Martian from The Looney Tunes Show and for a myriad of other great voices, including Tiger Claw on the current Teenage Mutant Ninja Turtles animated series, Foop on The Fairly OddParents, Belly Bag on Uncle Grandpa, Buhdeuce on Breadwinners, Amadeus Cho on Ultimate Spider-Man and Avengers Confidential: Black Widow & Punisher, Lord Stingray on Superjail!, and The Bear on Adventure Time.

You can see clips from many of the shows he’s done on his demo reel. He also is no slouch intellectually, as his longtime friend told me (while Eric was off looking for coffee or somesuch) that Eric was his high school’s valedictorian (and also a very good and humble friend, and an inveterate prankster). How’s that for a well-rounded, talented guy?

To learn more about the awesomeness that is Eric Bauza, check out our super-fun NYCC interview, where we talk about how he got started in the voice acting business, his experiences doing some of his favorite voices, what it’s like working with the voices he’d grown up with (like Rob Paulsen, Maurice LaMarche, Billy West, Grey DeLisle, Jeff Bennett, Jim Cummings, and Tara Strong), the experience of doing a legacy voice, and much more.

And until next time, Servo Lectio!

 

 

Emily S. Whitten: Sean Astin at The National Press Club

Emily S. Whitten: Sean Astin at The National Press Club

 

Actor and radio host Sean Astin applied to become a member of The National Press Club in Washington, D.C. on October 27 after speaking to a rapt audience of journalists and fans about his career and his political radio show, Vox Populi. Astin, most known to fans as Mikey in The Goonies, the title character in Rudy, and Samwise Gamgee in The Lord of the Rings trilogy, started Vox Populi in 2012. Vox Populi, the “Voice of the ‘Occasionally Interested’ People,” is Astin’s vision of an arena for bi-partisan discussion about what are often hot-button issues in politics and media. As host, Astin, who has been long interested in and active in politics, moderates civilized discussions between guests with a wide variety of viewpoints, including Noam Chomsky; Representative Steve Israel, chairman of the Democratic Congressional Campaign Committee; Ben Shapiro, author of The People vs. Barack Obama; Cullen Hoback, director of the hit information privacy and collection documentary Terms and Conditions May Apply; and many more.

In speaking about his decision to create Vox Populi, Astin cited his mother actress Patty Duke’s time as a talk show host as one source of inspiration, stating that “a good vocabulary had been implanted in me at a young age, and that, combined with my mom’s ease and comfort dealing with issues of the day and social issues and being a public figure, and then being a union leader – something in the hard-wiring happened where I felt that I had the capacity to be able to think about issues and communicate in a way that was comfortable and easy and open for people, and to facilitate learning and social discourse.”

Astin, a “C-SPAN junkie,” went on to talk about his life-long interest in politics and the interaction of his position as a public figure with his desire to be involved in political discourse. He also discussed his career in the entertainment industry, and his charity work, including running the Marine Corps Marathon in Washington, D.C. on October 26. He answered several audience questions, and then closed by saying, ” I want to be a member of this Club, so…this is my field report from yesterday,” and reading a Facebook post he wrote about his experience running the Marathon. Immediately after the event, Astin enthusiastically submitted his application to join The National Press Club.

To view Sean Astin’s entire appearance at The National Press Club, click here.

And until next time, Servo Lectio!

Emily S. Whitten: Bill Farmer Is Goofy!

Bill Farmer, possibly best known to most of us as the voice of Disney’s Goofy for the past twenty-seven years, is an amazing talent, a hilarious person and an all-around nice guy. Bill, who was named a Disney Legend in 2009, and in 2011 was the first voice actor to receive the prestigious Friz Freleng Lifetime Achievement Award for Excellence in Animation, began his career as a radio DJ and stand-up comedian before landing the role of Goofy in 1987. He has gone on to voice a myriad of other well-known characters as well, including Disney characters such as Pluto, Horace Horsecollar, and Doc.

Bill’s also voiced Looney Tunes characters such as Yosemite Sam, Sylvester, and Foghorn Leghorn, and other fun and memorable roles such as Secret Squirrel in Harvey Birdman, Attorney at Law, Stinkie in Casper: A Spirited Beginning and Casper Meets Wendy, Willie Bear in Horton Hears a Who!, Bugs Bunny and Daffy Duck in Robot Chicken, Captain Wedgewood and Frill Lizard in Ty the Tasmanian Tiger, and many video game characters, including in Everquest II and Dead Rising. He is currently the voice of Doc in Disney’s 2014 cartoon The 7D.

I was lucky enough to get to sit down for a one-on-one chat with Bill at this year’s Dragon Con, and let me tell you, it was a blast. We talked about everything from how he got started in the voice acting industry, to what his experiences have been like working with everyone from established voice actors to newbies in the business, to his favorite voices and impressions.

We discussed his current work as Doc on The 7D, how he approaches new characters and legacy voices, his take on celebrities in the voice acting business, the differences between working in cartoons and in video games, and his experience at Dragon Con. It was a joy to speak with him, and lucky for you, I can share the experience with you now!

To see the interview, check out the video on YouTube. Hope you have as much fun watching as I had interviewing!

And until next time, Servo Lectio!

 

Emily S. Whitten: Convention Catch-up, Part 2

Dragon Con

Dragon Con is always a blast (and a place where many photos are taken. Check out those taken by ComicMix photographer Jason Ward and me here). The first thing I have to mention is my favorite part of this year’s Dragon Con, and that was spending time with several excellent friends, and particularly with a couple of friends who’d never experienced Dragon Con (or any con, in Cleolinda’s case) before. Getting to experience the fun with them while they took it in for the first time, and then declared that they’d definitely like to come back next year, just made everything that much better for me. I can’t even really express how cool it was to see friends getting to fully be themselves as they enjoyed the con geekery. But let me assure you: it was very cool!

It was also cool this year to have the experience of being on a panel. I got invited to sit on a panel on journalism and sci-fi (and by extension, the larger geek and con world), and it turned out to be a really deep discussion, with great audience questions and different but complimentary points of view from the panelists. Topics discussed included everything from how the larger journalistic world sees reporting on “geek” topics, to how to cover the darker aspects of comic cons and geek culture (like sexism and harassment). A great learning experience on my side (as well as, I hope, the audience’s) and one I’d love to have again. Thanks, Dragon Con, for having me on a panel!

And of course, what kind of reporter would I be if I didn’t cover some of the amazing guests they have at Dragon Con? As I mentioned in my previous column, I have great interviews to share. So check out my interview with the cast of Arrow here, and watch Paul Blackthorne (Quentin Lance), Caity Lotz (Sara Lance), and Katrina Law (Nyssa al Ghul) as they discuss the journey of Detective Lance’s character, the Lance family dynamic (past and present), the interesting audition processes for Lotz and Law, the experiences of bringing their characters from comics to the screen, the nuanced roles of female characters on the show; and more.

And then you can follow that up by watching a lovely chat with Mary McDonnell  as she discusses her involvement with Indian culture and charity work with Sinte Gleska University, the development of her character on Major Crimes, the amazing set of Battlestar Galactica and what she misses about the show, who she would choose to cosplay, and the experience of appearing on Grey’s Anatomy as a heart surgeon with Asperger’s.

And stay tuned for next week, when I’ll be sharing my exclusive Dragon Con one-on-one interview with Bill Farmer, a.k.a. the voice of Disney’s Goofy!

Baltimore Comic Con

As I’ve said before, I cherish Baltimore Comic Con for being a con that truly focuses on comics and their creators. It’s a great place to go and talk to the creators of some of the best comics out there, to see (and possibly buy) great comics art, and, of course, to honor creators who have been nominated for one of the top sets of awards in the industry, the Harvey Awards. This year’s Harvey Awards banquet was exceptional. Michael Uslan, possibly best known as producer of the Batman movies (and also, incidentally, a native of New Jersey and alumnus of Indiana University – Bloomington, just like me!), hosted with geeky aplomb, Gail Simone, one of the best writers in the industry, was great as the keynote speaker, and Vivek Tiwary, author of The Fifth Beatle and winner of two Harvey Awards for the work, charmed everyone with his impassioned and joyous acceptance speeches for both awards. My congratulations go out to all of the Harvey Awards-winners, and although I didn’t manage to get many pictures of the dinner itself (the lighting is always so dim!) you can check out our general Baltimore Comic Con pics here.

Whew! And that’s all for me this week, folks, so until next time, Servo Lectio!

Emily S. Whitten: Continuous Convention Catch-Up

Goooooood evening, boys and girls! Before we get on with today’s column, let us have a moment of silence (because we’ve all fainted from excitement) to celebrate that a Deadpool movie is really, truly, finally in the works. For real this time. Like, totally.

(Obligatory NSFW test footage shot)

https://www.youtube.com/watch?v=CphFZGH5030

Aaaaaand, we’re back. Everyone have time to get up off the floor? Yes? Excellent. And don’t be ashamed of fainting. I’m that excited, too! Now, we just have to hope that they don’t screw it up.

And now on with the column. The convention season has been just flying by, it seems. Barely did I return from SDCC before it was time to start finalizing my costumes and setting my meet-up plans for Dragon Con; and of course after Dragon Con, Baltimore Comic Con was literally right around the corner, being the next weekend. And with all of the cool things going on at every single con, I feel like I’m weeks behind on everything I still have to share with you all out there in reader-land.

So this week, let’s have a little whirlwind catch-up/retrospective of the highlights.

Comic-Con International

No, I’m not even kidding, there’s still cool stuff that happened at SDCC that I haven’t shared yet. In particular, I didn’t really get to write about the panels yet, and man, there were some cool panels. For one thing, there was our very own Michael Davis’s The Black Panel, which focuses on black entertainment and creators who are doing notable work in the various entertainment industries. This year, the panel featured Orlando Jones (Sleepy Hollow, MAD TV), Ne-Yo (actor, artist, writer, singer, etc.), J. August Richards (Angel, Marvel’s Agents of S.H.I.E.L.D.), Kevin Grevioux (I, Frankenstein; Underworld), Cree Summer (Batman Beyond, Rugrats, A Different World), and Erika Alexander (Living Single, “Concrete Park”). After the panel I got to catch up with J. August Richards (who, by the way, had a hilarious mic-drop moment), and he had this to say: “Michael Davis is a legend and a pioneer in the field. It was an honor to be a part of The Black Panel and hilarious to watch him do his thing in person. Clearly, he’s the star of the panel every year!”

I also checked in with my friend Sarah Goodwin, a scientist in the field of cell biology. She shared that, “this was my first Comic-Con and so my first time attending The Black Panel. First of all, this was one of the few panels I saw that featured women (yay!!!!). Secondly, all of the panelists were very open and honest about their experiences and how they see themselves positioned within the various cultures of their crafts. Throughout this panel came lessons in putting yourself out there, taking risks, and most importantly, persistence. I found the panel very informative and could relate to a lot of what they were saying since I am a woman in a male-dominated field (in science the field is male-dominated at the ’star’ level, at least). I left the panel with a sense of optimism that diversity in all aspects of Hollywood will continue to grow, and that Comic-Con can be a place where this is discussed and celebrated and/or criticized amongst a supportive and welcoming community. Also Kevin Grevioux has an incredible voice, and I think it is super cool that he used to be a scientist at the NIH!” Clearly, The Black Panel is not to be missed.

I also checked out the I Know That Voice panel, which was super fun since they were showing some of the cool extras that came along with the DVD of the awesome voice actor documentary that I’ve covered before. The panel featured some of my favorite people in the industry and the extras were well worth a watch, with discussions of “Andrea Romano’s First Time,” Billy West talking about the origins of Zapp Branigan, and Jim Cummings telling tales involving booth etiquette, among other things. Check out a few pics here, and then go get the DVD.

And that’s all for me this week, folks, so until next time when I continue my convention catch-up, Servo Lectio!

Emily S. Whitten: J!NX! You Owe Me A Baby Pig!

Eat More PizzaJust kidding, J!NX. You don’t owe me anything, because in fact you just sent me a whole bunch of things, and they are awwwwwesome! Although I’m not lying when I say I have a soft spot for baby pigs. But to get back to the point at hand – on Friday, I arrived home to a Mysterious Package of Mystery from J!NX, a store known primarily for video game-themed apparel and other merchandise. You can imagine my excitement! Upon tearing into it, I found a bunch of J!NX’s new merchandise – three cool women’s tees, two cool men’s’ tees, a hilariously fun hood, a Minecraft collectible/toy I can really get behind, and, of course, a couple of J!NX stickers.

First up was a shirt that shows J!NX knows where its priorities are and wants to make sure I do too: a.k.a. the women’s fit Eat More Pizza shirt. It’s pixelated deliciousness and it looks pretty yummy when worn, too. I love the color, and all of the tees feel soft and comfortable (yay!). Next in the batch was the women’s fit Pixelution tee, which shows the evolution of one wee red pixel into a cute l’il pixelated wizard. This shirt is downright adorable. And nerdy. It’s nerdorable! Also? The wizard makes me think of the Unseen University wizards of Terry Pratchett’s Discworld, so bonus points for that.

The next shirt came in a women’s and men’s fit, so clearly my boyfriend and I must wear them together for maximum gamerliciousness. We can also wear them around young children and then turn off the lights if we want to terrify them twofold, because the shirts are the frightening DOTA 2 Day Walker Night Stalker tees, and they glow in the dark!Mwahaha! I love things that glow in the dark!

And last up in the tees department was a men’s shirt that I’m sure my boyfriend will relish, given his favorite sweatshirt has the J!NX skull on it. You may think the regular ol’ J!NX skull is a little unnerving on its own; but if you really want to intimidate people, why not go for the Valhalla skull tee? With its nasty, big, pointy, teeth! It’s a winner.

And speaking of winners, to go with the tees, J!NX sent along the best hat. Well, okay, cowl, a.k.a. the DOTA 2 Meepo Cowl which has ears. Eaaaarrrrs!!! I’m a sucker for hats with ears. The cowl fits well, and the ears are soft and detailed and, despite being long and not having any wire inside, stand up very well, just as they should. Hooray! Clearly I’ll need to wear this at the next con I go to. And if you’re a DOTA 2 fan, it could definitely make a good costuming piece.

Last, but certainly not least (I saved the best for last), as someone who for a long time owned an accurate do-it-yourself plastic human skeleton, and who has a strange desire to own the Visible Gummy Bear that always seems to be out of stock on Thinkgeek, I was excited to receive the Minecraft Creeper Anatomy Deluxe Vinyl Figure. It’s both totally creepy and totally fun, with clever packaging “explaining” the parts of the Creeper, which include the brain (“Cerebral Cortex Programmed To Follow And Wreck Your Stuff”) and TNT, even though you can’t see the brain when the Creeper is all put together. And despite the assembled piece being half skeleton, and being the representation of a complete pain in the butt in the actual game, when put together it kind of looks like a weird little tragi-comedy pet. I confess I’m already rather fond of it (expecially given the TNT is fake and it can’t blow up any of my stuff).

If you’re a Minecraft fan and are looking for a fun piece of collectible merchandise, this is a pretty cool one to have. Although really, even if J!NX didn’t send me a plush pig, they should have sent me a plush ocelot to keep my Creeper in line! Right? Right?? Oh well. Maybe I’ll just have to do some shopping on my own. Including maybe picking up a few pretty cool Portal 2 things.

… Hey, do you guys hear that noise? It sounds like… someone crying? Oh. Oh, it’s my wallet. I’d better go calm it down.

But don’t worry, I’ll be back shortly; and until next time, Servo Lectio!

 

Emily S. Whitten: A Female Gamer in the Maelstrom of #Gamergate

For today’s column I was going to write about fan conventions. I’ve been covering fan conventions pretty non-stop since the con season really kicked into gear, and I’ve still got a plethora of great pictures, videos, and interviews to share. I’ve got interviews from Dragon Con with Bill Farmer, the cast of Arrow, and Mary McDonnell. I’ve got a report on the Harvey Awards and Baltimore Comic Con and all the great comics creators who were there. Heck, I’m not even done writing about SDCC panels, even though July seems like a distant memory now.

But instead of writing about all of that fun stuff, I’m going to be writing about something entirely different and much more distressing. And that is my thoughts as generated by the current state of the gaming community, in the wake of a series of events and attacks that is so widespread, nebulous, and in some instances so based on hearsay that it is difficult to condense into one comprehensive and reliable article with accompanying links. Instead of trying to cover every corner of what’s been going on, I’d like to address my own ruminations on what I’ve seen. But before I do that, here is one of the best summaries I’ve read of “Gamergate” and the events leading up to it.

Let’s move on to why I’m writing about this. At the heart of much of the animosity spewing forth from the various factions involved in Gamergate is the issue of the place of females in the gaming community. There are people being attacked as hateful misogynists, and people being attacked as whiny feminists (and their “dimwitted knights in shining armor”). Some of this is cloaked in “concerns” over journalistic integrity in the gaming journalism community (spurred by an airing of dirty laundry between exes in the community). But I’ve read as much as I can stomach of the Twitter hashtags, news write-ups, etc. as I can for now, and mostly what I’m seeing is gender hatred, skewing heavily in the direction of hating on or negating the views of female gamers. And frankly, it’s horrifying and depressing to read.

I am female, and I am a gamer. I self-identify as a gamer because I love playing video games and have spent countless hours doing it; I’ve participated heavily and vocally in a months-long beta for a game I was excited about and wanted to see done well, including discussing game mechanics and story and character design directly with developers; I review video games when the spirit moves me; and at Dragon Con a couple of weekends ago I was super-excited to finally cosplay as Chell from Portal 2 (not the first video game costume I’ve done, either). And even all of the above is only part of my life-long involvement and interest in gaming. I call myself a gamer by choice, and (this is key) no one can tell me I am not a gamer, because it is my choice to be one, and it is not anyone else’s right to tell me what or who I am.

And yet (a) more than a few times in various fora, in conjunction with someone being aware of or finding out that I am a female, my identity as a “real” gamer and my opinions about gaming have been called into question; and (b) due to the ugliness surrounding the current state of the gaming community, the positive feeling I would ordinarily have in discussing games with someone else who plays video games and telling them that I am a gamer too is tainted and tarnished. And that’s very sad, and why I feel the need to address this subject now.

I want to talk first about point (a), because some people in the current discussion are using the gamer/not a gamer delineation as a way to negate others’ opinions on how things should be in the industry, and who has the right to say how things should be; and coupling that in many instances with gender. This is a classic example of something I’ve written about in detail before, i.e. geeklitism, and it’s just as invalid a stance to take in gaming discussions as it is in all other arenas of fandom.

The first reason is that like any other area of fandom or enthusiasm (whether it be geeky, sports-related, carpeteering, or any other avocation or vocation), identifying as a gamer is a choice of self, not of others. The person identifying as a gamer is the one who knows what makes them feel like one of the group, whether it be hours and hours of play, vociferous discussions about game developing, actual paid work in the industry, or any number of other things that make up what someone with a love of video games might do with their time. (Note: it is never simply “because I am a dude” or “because I am a gal.” So why do we keep bringing that into it at all?) No one else has the right to tell them they are or are not a gamer, and so basing a disagreement on this delineation negates the validity of the disagreement.

The second is that whether someone is a “gamer” or not does not determine whether they have a valid opinion on what is happening. Granted, if someone opines about things they literally know nothing about, then their opinion isn’t worth much. But if anyone out there does their research in the form of seeing and understanding what is going on and what everyone is saying about it, then they are entirely capable of forming and expressing a valid opinion on the issues. It might not be your opinion, but that doesn’t make it invalid or wrong, nor does their position of not being as into gaming as some other person out there (or being of a different gender, or whatever) negate its importance.

The third is that life is a fluid, fluid thing, and we grow, develop, discover new things, and change our lives constantly. So whether someone is at the same exact stage of their identification with a particular group as someone else is always going to be in flux, and some people are always going to be ahead or behind the median. But that doesn’t mean that those who are “ahead” are more in some way than those who are “behind,” or that this makes their opinions more valid. There is no one point on the graph where all fans or enthusiasts of something fall, because we are all different people.

As an example of what I’m talking about here, I’d like to look at one of my own geek loves – the Discworld, created by the wonderfully talented Sir Terry Pratchett. I’ve been a Discworld fan since approximately 1999. There are people who have been fans much longer than I; there are people out there who have just recently discovered and are delighting in the Discworld books or Discworld fan community. There are people who only know me from my Discworld fandom; and there are people who have known me for years and have no idea who Terry Pratchett is or that I have read all of his books numerous times. When I first started out as a reader of Pratchett, I literally had no idea there were fan communities online, or fan conventions in the U.K. for the Discworld series. Fast-forward to today, and I am known in much of the Discworld fan community for having co-founded and helped to run successful Discworld fan conventions, and for a period of time ran the website and social media for those conventions as well. Over the course of a number of years, I got more and more involved in the community of fans surrounding this particular body of literature; but at no point in my involvement did I actually feel like more or less of a fan. Once I started loving Discworld, I considered myself a fan, and that was that. And being a fan, there is no reason that my opinions on Discworld are more or less valid than any other fan’s.

Now let’s look at the effect of trying to use the geek/not a geek (and by extention, gamer/not a gamer) argument on someone to make a point. Are there any benefits to the geek community from taking the geeklitist stance? None that I can see. The only result of excluding someone’s opinion through this argument is to ostracize a person who identifies with you in some way, and to potentially lose their contribution to the community. Imagine if someone had said to me, once I’d identified as a fan but not yet really become heavily involved in the larger fan community, that I was not a Discworld fan because I didn’t post a lot on message boards; or because I hadn’t gone to the Discworld conventions; or because I’d never analyzed a Discworld book from an academic standpoint; or because I am a woman; or some other random category of geeklitist thought. It is entirely possible that I would have been discouraged from continuing to embrace the fan community, despite being a fan of the books. The North American Discworld Convention of 2009 might never have happened (although that’s not to imply that it was anything like a singlehanded accomplishment on my part, obviously.).  And that would have been pretty sad for everyone, because that was a great con at which over 1,000 Discworld fans had a great time.

To move this back into the arena of “gamers,” each person who identifies as a gamer has gone through some variation of the arc I just described above, or is in the process of going through it. But once they are into gaming enough to consider themselves a gamer, what makes any of us a better judge than the person themselves of whether that is accurate or not, or what criteria is valid? Nothing. And more importantly, what benefit is there for gamers who hold themselves up as judges of another person’s identity and passion and the validity of their opinions? All we are doing, when we do that, is alienating a potential friend or discussion partner, and stepping in the way of someone’s path on their journey of discovery into a thing we all purport to love, and into the possible positive consequences this could have for the community as a whole. Imagine if someone did that to you when you were first discovering your passion for gaming – and consider seriously whether it would have curtailed your pursuit of that interest, at the very least in the communal sense. Every time a member of a community questions or attacks someone else’s identification as a member of that community, or their opinion as such, they are hurting the community, and acting in a way I am sure they would have decried if it were done to them. Which brings me back to the point that geeklitism is not a valid or productive stance to take when having a discussion about gaming.

Now let’s look at point (b), of the current ugliness that is circling the internet rounds about gamers and the gaming community, and the effect it has. Whether the rumors related to one couple’s imploded relationship, and its impact on gaming journalism, are true or not, they have served as an ignition point for an enormous amount of hate, much of it aimed at females in the gaming community (a common form of geeklitism). After reading through what I see being posted on Twitter and blog posts, I expect that just by writing this piece I am inviting people to accuse me of things like lying about something, whiny feminism, or lumping all gamers into the same group (the #notallgamers tag on Twitter has been in part misused to try to downplay the misogyny that’s out there, by saying it’s only some gamers that are like that, like that makes it something we shouldn’t decry). I sincerely hope that I am not bringing down upon myself more personal attacks, like those aimed at Games Journalism Prize-winner Jenn Frank, Anita Sarkeesian, Zoe Quinn, and others. I don’t deny that some small part of me fears that writing about this topic is going to result in harassment or abuse, despite there being no reason for that result in a fair and logical world. But right now, after reading about “Gamergate,” the gaming community doesn’t seem to me to be a fair and logical world. It seems to be a world full of unreasoning finger-pointing and blame and hate, aimed at women who are trying to follow their passion.

Whatever percentage of gamers or the gaming community are engaging in the behavior of misogyny, sexuality shaming, hatred, harassment, and abuse, they are the loudest voices in this debacle, and are making the entire community look absolutely terrible. I know for a fact that not all gamers are like that, because I am a gamer with gamer friends. But when I read this stuff, that terribleness is the part that I see. And it’s not even unique. It’s the same terrible behavior I’ve seen aimed at women in costumes and in comics fandom – of treating females as less valid than male peers, or as objects there just for male enjoyment or abuse. The gaming community, while it has its own unique flavor, is not a special snowflake that needs to be defended or it will fall to pieces. It is, like other geek arenas, a group of people that, to date, has clearly not done enough to root out hatred towards a portion of its population, or has even actively participated in that hatred. It is also a group that could be made stronger by taking a hard look at itself and its treatment of a portion of its membership. And it is a group that runs the risk of losing people who make a valuable contribution to its growth and development if it doesn’t do so. I fail to see the upside of that, and that’s something the folks spreading hate should stop and think about.

As a female geek, I move through the world of geekdom being aware that I may be belittled, dismissed, harassed, or attacked in some manner, whether verbally or physically, for engaging in geek fandom. Why do I know this? Because I’ve already experienced these things. Multiple times. In ways that I have never seen happen to my male counterparts. And although I continue to participate in fandom and express my love for the geek things I love, I would be lying if I said each time I see things like Gamergate, or am personally and negatively affected by the attitudes I’m seeing in Gamergate, it doesn’t make me a little less likely to want to engage, and also a little less likely to want to have a reasoned discourse to try to resolve the underlying issues that cause the ugliness.

It makes me more likely to want to say that all I see around me is hatred and misogyny, and that it just ain’t worth it. I both identify with and dread the possibility of winding up in the position of Jenn Frank, who reached the point where enough was enough and simply quit. I can’t imagine being on the receiving end of so much harassment that I am forced to give up a part of my identity and passion in order to feel safe and not hated by the world. I feel sad that she was forced to that point, and that the world of geekdom, in all its fiefdoms, is still not a safe place for women. I hope we can change that; because if we don’t, no matter what the haters might think, the reality is that everybody loses.

Until next time, Servo Lectio.

 

Emily S. Whitten’s Grand SDCC Adventure – LEGO Batman 3 Edition!

The LEGO Batman 3 video game will be released in retail stores in North America on November 11, 2014, and it sounds like it’s going to be so much fun. Obviously as part of the LEGO video game franchise, it will feature the usual enjoyment to be had in playing that set of games; but on top of that, the story sounds cool, and everything the cast and crew said about it at SDCC makes it sound like it’s going to be the best LEGO Batman game yet. If you don’t believe me, you can watch three exciting and hilarious trailers for the game here. And you can check out my SDCC interviews below!

Click here to see Travis Willingham (Superman, Hawkman, Booster Gold) and Laura Bailey (Wonder Woman, Catwoman) talk about why everyone loves the LEGO video games, what it’s like doing multiple voices in the same project, their favorite versions of the characters they play, and favorite lines from the game.

Click here to watch Troy Baker (Batman) discuss what it’s like to voice Batman and his Batman fandom, his favorite character relationships in the game, why he’s looking forward to playing the game, who else he’d like to voice from the Bat-verse, and what experiences made him a stronger actor.

Click here to hear Arthur Parsons (Game Director) share how the previous LEGO games have informed LEGO Batman 3, cool things they’ve gotten to explore in this game, fun characters we’ll see, and awesome game mechanics.

Click here to see Josh Keaton (Green Lantern, Shazam) & Scott Porter (Aquaman, Superboy) chat about what it’s like coming back to play Hal Jordan again, Green Lantern’s role in this game’s story, the dynamic of the voice acting community, why Aquaman is fun to play, and what versions of the characters inspired them when making the game.

And click here to see Adam West (!!!!!) discuss what it’s like to have been known for Batman for so many years, why he loves Batman, his favorite lines from LEGO Batman 3, his favorite Batman villain and which villain he’d like to play, being the character of “Adam West” in so many things, what he’d want to be sure was in his utility belt, and much more.

(Nota bene: I know the sound quality on the Adam West video isn’t great. We do what we can in crowded press rooms. In case you’d rather listen to it with a better sound quality, click here for the audio version.)

And until next time, Servo Lectio!

Emily S. Whitten’s Grand SDCC Adventure: Gotham Edition

(Editor’s Note: As noted in this space last Tuesday, for the next li’l bit we’ll be running BRAND-NEW Emily S. Whitten columns on Tuesday mornings and on Saturday afternoons! This being Saturday afternoon – Eastern USA time – here we go!)

Batman is one of DC Comics’ greatest characters, and part of what makes Batman great is his supporting cast, his rogues gallery, and the whole mood and setting of Gotham, the city that surrounds him and, in part, defines him. I’ve always loved seeing portrayals of Gotham, both in print and on screen, so I’m definitely looking forward to the new TV show Gotham (premiering September 22). Not only is the show supposed to feature the city as a character, but it’s also going to be examining the origins and psychology behind many famous characters from the Bat-verse along the way. The show focuses on Jim Gordon (later to be The Commissioner, and always one of my favorite Bat-verse characters) and his “rise to prominence” in Gotham City before Batman arrives on the scene. It also features young versions of Bruce (of course), The Penguin, Poison Ivy, Catwoman, The Riddler, and ostensibly more. Sounds good to me!

At SDCC I got to talk to some of the cast and crew of Gotham, and I’m pretty excited by what I’ve heard about the show so far. To share in my excitement, check out the interviews below!

Click here to watch actor Donal  Logue (Detective Harvey Bullock) discuss Bullock’s role in the police department and Gotham, his relationship with Jim Gordon, the difference between working in a comics world versus other shows he’s done, villains he’s excited to see show up in Gotham, and the importance of honoring the Batman legacy for fans.

Click here to see actress Jada Pinkett Smith (Fish Mooney) show off her favorite prop, talk about what it’s like to be a new character in the Batman world and a strong female character and focal point in the male-dominated world of Gotham, and discuss Fish as the progenitor for a lot of Gotham’s villains.

Click here to see actress Erin Richards  (Barbara Kean) talk about her role as Jim Gordon’s fiancée, her favorite part of the set, what she loves about the Batman series, the city as a character, and how female characters shine on the show.

Click here to watch actor Robin Lord Taylor (Oswald Cobblepot) discuss becoming the Penguin, his character’s relationships with Fish Mooney, Bruce, and other characters, and the background of the Cobblepot family.

Click here to listen to executive producer Bruno Heller give an overview of his view of the series and discuss the supervillains in the show, how they intend to develop the characters over time, and the psychology of Batman and his villains.

And when you’re done with all that, shine your Bat-signals up into the sky in anticipation of Gotham this fall (what, you don’t all have Bat-signals at home? Just me, then) and until next time, Servo Lectio!

Emily S. Whitten’s Grand San Diego Adventure – Constantine

 (Editor’s Note: Remember that long stretch when Emily was busy having a life? Well, now she’s making up for it. For the next li’l bit, we’ll be running BRAND-NEW Emily S. Whitten columns on Tuesday mornings – AND on Saturday afternoons! No kiddin’!)

The last time anyone really adapted the material of Hellblazer and main character John Constantine, occult detective, for the screen was 2005’s film Constantine, which got mixed reviews, although I personally thought it was pretty decent. After rumors of other adaptations to come throughout the years, on October 24 on NBC we will finally be seeing another screen vision of John Constantine come to life, and I can’t wait!

At SDCC I got to talk to the new show’s executive producers and cast, and they had some fun and interesting things to share. Check it out!

Click here to hear Executive Producers Daniel Cerone and David S. Goyer address the potential portrayal of Constantine’s bisexuality in the show, and the comic book storylines they’re looking forward to bring to life.

Click here to see actor Matt Ryan (John Constantine), discuss getting familiar with the character, adapting Constantine’s accent, and what he wants to bring in from the comics for the show.

Click here to watch actor Harold Perrineau (Manny) talk about what comic book character he’d dress as for SDCC and what his character (newly created for the TV show) is going to be up to.

Click here to see actress Angélica Celaya (Zed) share a bit about her character, her introduction to the comics, and Zed’s interactions with Constantine.

And click here to hear Charles Halford (Chas Chandler) talk about his character’s relationship with Constantine and role in the supernatural part of things, and his desire to honor the comics and the fans’ expectations as he prepared for his role.

And then click here to watch the trailer for Constantine…

… and until Saturday, Servo Lectio!