Category: Reviews

REVIEW: Spider-Man: Across the Spider-Verse.

REVIEW: Spider-Man: Across the Spider-Verse.

As I tell my students, choices have consequences. Brilliantly, several choices made by Mikles Morales and his friends come back to bite them in the ass in the wonderful, if bloated, Spider-Man: Across the Spider-Verse.

Out now from Sony Home Entertainment, the 2:20 film is merely part one of a more sprawling saga that is entirely built around Miles (Shameik Moore) making a decision in the previous film that has multiversal implications.

In fact, his repercussions have such omniversal impact that Spider-Man 2099 (Oscar Isaac) has formed the Spider-Society with its core members traversing the multiverse to repair the damage (with a wonderful throwaway line about Doctor Strange).

Miles is blissfully unaware of this until another of his actions appears in the form of a new foe, the Spot (Jason Schwartzman), who is seen mastering his powers with growing confidence until he makes a mistake and enters himself and, therefore, the multiverse.

We see not only Miles’ anguish for the above events but also for keeping his secret from his loving parents, Jeff (Brian Tyree Henry) and Rio (Luna Lauren Velez), and his seeming estrangement from his crush Spider-Gwen (Hailee Steinfeld). When he finds himself in Pavitr Prabhakar (Karan Soni)/Spider-Man India’s reality, he saves Pavitr’s father, Police Inspector Singh, which is considered a canon event. Each Spider-Man, we’re told, must suffer such losses; it’s their curse. To preserve that, Spidey 2099 has decided that Miles is the original anomaly that needs to be contained permanently, which would also mean Lt. Morales was destined to die in two days.

There are many wonderful emotional scenes between Miles and his parents or with Gwen or with the elder Peter B. Parker (Jake Johnson) that give the film greater depth than you would imagine.

Visually, it’s a stunning accomplishment, growing from the previous Into the Spider-Verse with visual styles that match each world and its inhabitants. Live-action footage is nicely woven in just enough to feel organic.

Throughout the film, there are wonderful homages to the comics that spawned so many of these iterations, along with elements from the animated television series and feature films. It’s an Easter Egg hunter’s smorgasbord.

My problem is that many of the sequences are overly long, extending the action and cutting the dramatic tension. The film could have lost 20 minutes and been tighter and more satisfying. Stil, kudos to writers Phil Lord, Christopher Miller, and Dave Callaham, along with the directorial trio of Joaquim Dos Santos, Kemp Powers, and Justin K. Thompson.

The film was reviewed via streaming, and the 2180p high definition looks wonderful. The sound mixing issues that plagued the early theatrical release are absent here, with a fine Dolby TrueHD 7.1 audio track that sounds strong on home equipment.

There is a plentiful assortment of special features including an audio commentary (not available for streaming; Creating the Ultimate Spider-Man Movie (14:49); Obscure Spiders Easter Eggs (5:39); “Imma do my own Thing” Interdimensional Destiny (8:26); Across the Worlds: Designing New Dimensions (7:00); Your Friendly Neighborhood Spider-Cast (13:00); Designing Spiders and Spots (12:00); Raising a Hero (8:00); Scratches, Score and the Music of the Multiverse (5:00); Across the Comic-Verse (8:00); Escape from Spider-Society (8:00); Miguel Calling (5:00); Lyric Videos.

The Agency by Katie Skelly

The Agency by Katie Skelly

Katie Skelly is a fun, interesting cartoonist whose work hasn’t quite connected with me. I knew that from her My Pretty Vampire , but the “fun, interesting” thing got me to come back for another run.

The Agency  is a 2018 book, collecting a loose series of webcomics that came out over the three previous years. It doesn’t tell a single story, but there is a through-line, and – as I’m coming to think is standard for Skelly – there’s a core viewpoint and style that unifies the whole thing.

(I wonder where these stories appeared, since they’re quite sexy – and my sense is that the webcomics world has usually been divided into the “no nudity! we’re family-friendly” world and the “all sex! all the time!” world. This isn’t all sex, but it’s mostly sex: there’s a lot of nudity, casual and specifically sexy, and basically all of the stories have have some sexual activity, though not as central and overwhelming as it usually is in a sex webcomic. I may here be circling the fact that this is by a woman, and so it’s about things that this woman found sexy and wanted to put into a comic – therefore it’s not as male-gaze-y and relentlessly focused on sticking penises into things as the typical sexcomics by a man.)

Skelly doesn’t tell us what “the agency” is. But her main characters are all women, all introduced as “Agent ” starting with 8 and running up, sometimes jumping numbers. They have sexy adventures in which they explore things, are glamorous, and have vaguely portentous dialogues. They are in vaguely genre-fiction settings that don’t entirely cohere together: a Barbarella-ish spacewoman, a model, a spy – maybe several model/spies. As I’m thinking is usual for Skelly, there’s a ’60s movie vibe, in the situations and the costumes and hair and the bright vibrant overlays of color.

These are sex stories, but generally positive ones. These women are getting sex they want, with themselves or other people or odder things (vibrating alien flora? octopuses!). The agents tend to disappear suddenly, as Skelly’s attention shifts for the next story – they’re signposts rather than people, characters who can be in the next situation for the next sexy idea. But they’re mostly happy, and all self-motivated – they’re doing what they want, getting mostly what they want, and enjoying themselves.

Again, there’s no overall story. Each piece is basically separate, like we’re watching some sexy short-film festival from 1968, far more woman-focused and sex-positive than would have been likely at the time. Their stories are vibrant and visually interesting – Skelly has a flat style, with quick lines and big eyes and ruled panel borders under those big slabs of glorious color – at times psychedelic, always distinctive.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: The Flash: The Complete Ninth and Final Season

REVIEW: The Flash: The Complete Ninth and Final Season

The Flash arrived on the CW as an antidote to the heavy, bleak world of Arrow. Our Scarlet Speedster was going to be a bright, upbeat superhero series and it was—at first. With each successive season, it grew bleaker and more chaotic as an overstuffed cast all demanded screentime and the writing staff never seemed to grasp that there were other villains than those connected to the Speed Force.

The 2022-23 television season brought us The Flash’s ninth and final season, providing a chance to give closure to the core characters. Tomorrow, Warner Home Entertainment releases The Flash: The Complete Ninth and Final Season.

Across the truncated season, everyone had a moment to shine, get their due, take a bow and move aside so the Barry Allen (Grant Gustin) and Nora West Allen (Candice Patton) center got to have the last word as they finally welcomed Nora to the preset. We’d already seen more than enough of her adult self (Jessica Patrick Kennedy) in previous seasons.

A distracting plot line was the arrival of a new character in a familiar form, that of Khione (Danielle Panabaker), created because they wrote Frost and Caitlin Snow out at the end of the eighth season. There was little need for that, and their absence was keenly felt since this new person was a deus ex machina. It also meant Chillblaine (Jon Cor) spend most of the season moping.

The supporting players show some growth, notably Cecile Horton (Danielle Nicolet), becoming a hero in her own right, although the costume felt superfluous. The Allega (Kayla Compton)/Chester (Brandon McKnight) romance, which always felt like juvenile high school stuff, finally got them together, ending some painful moments for the actors.

It was certainly nice seeing recurring players get their curtain call, notably John Wesley Shipp. More than a few speedsters and villains came but, but it all felt overly stuff and some, such as Dreamer (Nicole Maines) felt rather superfluous. And the series couldn’t leave without Stephen Amell coming back one final time and his appearance was perhaps the best use of a character.

Of course, it was all coming down to a finale between Cobalt Blue/Eddie Thawne (Rick Cosnett) and Eobard Thawne (Tom Cavanagh). But before that, we had to deal with the Red Death (Javica Leslie), alternate reality’s warped version of Batwoman Ryan Wilder. While it was nice to see Leslie, this didn’t advance the story or characters and felt more like filler than anything tasty.

With a finite number of episodes and an ending to reach, one would have hoped that the creative staff more carefully choreographed the events so we were left with a far more satisfying conclusion.

The final season is out on a Blu-ray-only box set without a Digital HD code. All the episodes look fine in their 1080p, 1.78:1 aspect transfer. The colors and special effects play quite nicely. The DTS lossless audio track is a fine compliment.

There are just a few special features this time around, including The Flash: The Saga of the Scarlett Speedster (touching on both the comics and TV series) ; Deleted Scenes, and the Gag Reel.

2023 was not kind to the Flash, with a whimper of a TV ending and a box office disaster with the feature film. One hopes that, in time, we’ll see creators do the fastest man alive some justice.

Fortune & Glory by Brian Michael Bendis

Fortune & Glory by Brian Michael Bendis

I went through a Bendis kick, around the time a lot of the hip comics kids did, back in the mid-Aughts. I at first liked Powers, and then thought it ran at high speed away from everything that was originally good about it. I was mostly impressed by Alias. And I think I wandered away about the time he, inevitably, like every other new writer in comics, was fully subsumed into the Wednesday Crowd and started writing sharecropped superheroes all of the time.

{Spongebob Narrator Voice: Fifteen Years Later}

I just re-read Fortune & Glory , his least representative book. It was there in the app I used to find comics, since this spiffy new edition was just published in May, and I’m always up for nonfiction these days – the curse of the middle-aged man.

I see I didn’t actually review Fortune the first time I read it, back in 2007, so I might as well go into some of the details here. Bendis created this – he started off as a writer-artist, which might be forgotten, since he’s been just writing for a long time now – as a three-issue miniseries back in 1999. He’d done a few comics, mostly self-published, at that point – Goldfish, Jinx, Torso – all of which were dark mysteries and most of which I think were set in his native Cleveland. He was “hot” in the way it usually happens, though I doubt a self-publishing mystery series would pop now: his books were growing in popularity and getting media attention, so the bigger fish were starting to nose around.

In particular, Hollywood studios started reaching out, looking to option his books. Bendis had some loose contacts to actual Hollywood types, and was introduced to a newish producer here called David Spree, who became something of an advisor and also became “attached” to a couple of Bendis projects. Bendis also got a Hollywood agent, and started talking and taking meetings.

Fortune is the story of, basically, how those first three comics projects of his got him in the door to a whole bunch of places, got him a whole lot of meetings, and apparently led to a fair bit of money for options and writing the script for Goldfish…but did not, in the end, lead to any movies being made.

For Hollywood, though, that’s a massive success: Bendis got a new line of income, got taken seriously, and even pitched pretty strongly (with fellow comics writer Marc Andreyko, the idea that became the comic Torso) and successfully. The Torso movie, in particular, seems to have almost happened, though Bendis is vague about how it fell apart – my guess is that it was a “personality conflict,” probably not anywhere near him, and that the real story will only be told in memoirs thirty or so years down the line.

So this is a talking-heads book, heavy on the dialogue. I’m not sure if Bendis has been doing the Mamet-esque rat-tat-tat dialogue in his superhero books, but this is a real-world version of that, full of smiling tanned people lying to each other and Bendis’s cartoony avatar – that’s him on the cover – gamely making his way through the middle of a whole lot of bafflegab and bullshit and blatant lies.

Bendis was always a better writer than artist; I think he says that, in almost exactly those words, somewhere in this book. So it’s not surprising in retrospect that he turned in the drawing board to focus on the word processor. This is, I think, one of the last big projects he drew, and it’s fun and cartoony and full of energy – I don’t think a story this personal and “here’s what happened to me” would work as well drawn by someone else – so it was a suitable way to wind down that part of his career.

And the Hollywood stuff is entertaining, in the vein of a million other Hollywood stories from the past century or so: the names change, but the story is always the same.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The House by Paco Roca

The House by Paco Roca

Some books have things that are easy to write about; some don’t. The more naturalistic a book is, the harder I find it to dig into – the more it’s just people living their lives, and the point of the book is seeing them, feeling some comparison to your own life, and making larger connections in your head.

A review can’t do any of that work for the reader. At best, it can point in interesting directions. At worst, it can short-circuit that process, making the book look facile and cheap and dull. Let’s see if I can find some interesting things to point towards, and avoid making vague windy claims.

The House  is a low-key graphic novel, by Spanish illustrator and cartoonist Paco Roca, about three grown siblings – two brothers and their sister – over the course of a few weekends, maybe two or three months – which they spend, separately or together, in the vacation home their father built in their youth but which they haven’t visited much at all for several years.

That father died about a year ago; they’re cleaning the old place up to sell it.

That’s the story. That’s what happens. First Jose, the younger brother, with his relatively new partner Silvia comes to do some desultory clean-out – we see for ourselves that he’s the unhandy brother before the other characters tell us. Then the older brother Vicente, then sister Carla visit the house, to do repairs and clean things out. First separately, then together. They each have their own small cluster of family – spouses, children – and they bicker, in that comfortable quiet way families do, with each other over what to do with the old place and how to handle it and how good any of them are at specific things. They talk with their neighbor, an old friend of their father’s.

Behind all of this is, of course, their father’s death, and how they lived through it – what they did and didn’t do and how they reacted and who did what and who ran away and avoided what. There are no big revelations, but there are things they haven’t talked about before, things that they haven’t said to each other. There are things the reader will understand that the siblings probably don’t; we get a wider, more expansive view of the story than any of them.

Roca intertwines that with flashbacks, mixing moments across decades, using a muted palette of colors to indicate scene shifts and changes of emphasis. His short, fat pages – this book is smaller than an album, and in landscape format – often do more than one thing at a time, with scenes that sit side-by-side to comment on each other or that bounce back and forth from the past to the present.

It’s quietly magnificent, a universal story told precisely and well, using all of the language of comics to show this family in all their depth and complexity. Pages echo each other, colors indicate where and when we are, body language tells us what people are thinking and feeling, dialogue is natural and telling in both what it says and what it doesn’t. And, most importantly, it all comes together in the reader’s head: it’s the kind of story that shows rather than tells, that leads the reader on a journey without just throwing up obvious signposts for plot beats. Anyone who’s been in a relatively functional family will recognize a lot of this, and sympathize with at least some of the characters – if you have a sibling too much like Jose or Vicente, maybe not all of them!

One last note: I see I’ve neglected to mention the translator, Andrea Rosenberg, who is only credited in the backmatter. Obviously, the main body of the work is Roca’s, but all of the words in this English-language edition are via Rosenberg, and their strength speaks to that work.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Babylon 5 The Road Home

REVIEW: Babylon 5 The Road Home

J. Michael Straczynski is back with a new installment in his imaginative Babylon 5 series. The difference this time is that it’s a 76-minute animated feature film, released this week from Warner Home Entertainment.

B5 launched into syndicated television sixteen years ago, featuring a somewhat darker, more nuanced approach to the future. It was filled before and behind the camera with people well-versed in the SF tropes, but used that to twist things and keep them fresh.

Here, Babylon 5 The Road Home, feels far more familiar. We’re set in the time after the Shadow War as we focus on President John Sheridan (Bruce Boxleitner) and his wife Delenn (Rebecca Riedy) adjusting to running the 12-world Interstellar Alliance. Just as he leaves, he’s caught in the tried and true time warp allowing him to visit various parallel realities as we revisit more familiar characters and settings.

Familiarity, in this case, isn’t all bad since everyone who watched the show was happy to have more of what they liked. With so many of the cast now departed, new voices are recruited so things feel slightly off but that can’t be a fault; it’s a reality. Thankfully, we still have Peter Jurasik (Londo), Claudia Christian (Susan Ivanova), Tracy Scoggins (Elizabeth Lochley), Patricia Tallman (Lyta), and Bill Mumy (Lennier). The substitutions, such as genre vet Phil LaMarr as Dr. Stephen Franklin, are welcome.

Must you be familiar with the five seasons of the series (getting collected on disc in time for Christmas)? It certainly helps, but it’s a solid enough story that you get the gist even if the nuances may be missed.

Director Matt Peters does a nice job keeping things moving so you’re never bored, and you get to see beloved people and settings.

The film is available on disc in 4k Ultra HD and Blu-ray combos, along with streaming. The 1.78:1 ratio,  2160p, HDR-enhanced 4K transfer is above-average, with solid colors and smooth play. Accompanying it is an equally impressive DTS-HD 5.1 Master Audio mix.

The discs come with an Audio Commentary featuring Straczynski, Boxleitner, and supervising producer Rick Morales. It’s nice to hear them reminisce and talk about the potential for additional animated stories.

Only the Blu-ray and streaming options include Babylon 5 Forever (17:57),where returning cast members and others chat about their journey back to B5.

REVIEW: Fast X

REVIEW: Fast X

I am not a gearhead, so I have always looked at the Fast and the Furious franchise from a distance. But their popularity makes them hard to avoid. Fast X, the tenth installment in the series, arrives on disc and streaming this week from Universal Home Entertainment and no doubt entertains those who have been there from the beginning.

As with any franchise with multiple chapters, there’s the core set of characters and then all the supporting players who drop in and out of these chapters as needed. And, to keep things interesting, new players are added, usually the antagonist and maybe a new ally or frenemy.

Here, we have the sociopathic Dante (Jason Momoa) seeking vengeance on Dom (Vin Diesel) for the death of his father (Joaquim de Almeida) a decade earlier, as depicted in Fast Five. With seemingly limitless cash and men at his disposal, he has laid out his traps and begins to ensnare the team. We learn some of this when a severely injured Cipher (Charlize Theron) shows up on Dom’s doorstep.

First, Dante seemingly frames the team—Dom, Letty (Michelle Rodriguez), Roman (Tyrese Gibson), Ramsey (Nathalie Emmanuel), Han (Sung Kang), and Tej (Ludacris)—for an attempted bombing of the Vatican, although anyone paying attention to the data would have seen them trying to stop the bomb.

But, this begins the dominoes falling as The Agency’s current leader, Aimes (Alan Richardson), convinces his superiors to also hunt them down, despite Mr. Nobody’s daughter Tess (Brie Larson) protestations.

And we’re off.

The film has the usual over-the-top set pieces, but these grow tiresome quickly. Everyone is an expert driver and an expert fighter, so there’s no real tension here. Just wanton destruction and a callous attitude toward life.

Dom and Letty are filled with cliché platitudes about family and friendship, but it’s tempered by the lengths they go to protect their son  Brian (Leo Abelo Perry). His protector comes in the form of Uncle Jake Toretto (John Cena).

The screenplay from Justin Lin and Dan Mazeau keeps multiple threads moving but spends zero time of making us give a shit for anyone except maybe Brian. There’s no interesting chatter among the regulars, who seem to be hitting their marks, saying their lines, and collecting their checks. Worse, there are several moments where the story stops making any sense whatsoever, making Dante so perfect, so well-planned that everything breaks his way.

The only ones who seem to be having any fun in this film are Larson and Momoa, both of whom have a cocky attitude that shines among all the scowls and snarls.

The film screeches to a stop with the return of the once-dead Gisele Yashar (Gal Gadot) and the mid-credit sequence that welcomes Dwayne Johnson back to the series after his Black Adam arrived stillborn. The eleventh film is scheduled for 2025, but it likely may move, thanks to the current strikes.

The film was reviewed via digital HD code and looks very crisp and sharp in high definition. It is also available on 4k Ultra HD and Blu-ray in varying combo packs. The Dolby TrueHD 7.1 audio sounded just fine on a home theater system, so every boom and punch is quite clear.

Special features include an Audio Commentary with Director Louis Leterrier, plus an above-average assortment of material: Gag Reel’ (4:35); This is Family’ (35;00); Fast Breaks: Scene Breakdowns with Louis Leterrier (8:00); Xtreme Rides of Fast X (13:00); Belles of the Brawl (7:00); Tuned Into Rio (5:00); Jason Momoa: Conquering Rome (3:00); Little B Takes the Wheel (3:00);  A Friend in the End (1:00);  and there are two Music Videos: “Toretto” by J. Balvin and “Angel Pt. 1” by Kodak Black and NLE Choppa, featuring Jimin of BTS, JVKE and Muni Long.

Pop Gun War, Vol. 2: Chain Letter by Farel Dalrymple

Pop Gun War, Vol. 2: Chain Letter by Farel Dalrymple

What’s important here, I think, is that it’s a delayed sequel. One that came a decade later, after other stories. Everything else flows out from there: this is not the next thing, but a later thing.

Pop Gun War, Vol. 2: Chain Letter  was collected in 2017, from material that mostly appeared in ISLAND magazine the previous three years. I was confused by the notation in the app where I read it (Hoopla) that it collected issues 4, 5, 10, 14, and 15, as if those were the issues of Pop Gun War – those are the places this appeared in ISLAND.

It’s more Farel Dalrymple, vague drifting stories that take SFF adventure story tropes – often deliberately as if conceptualized by children – and mix them with a vaguely existential strew of ennui, angst, and confusion. There are plots, sort of, of a kind, but they start aimlessly, run for a while, and then get abandoned. There are characters, and we hear their interior concerns and worries, but they’re not all that rounded: each one is a fragment or facet or avatar. There are places, striking and strange and weird, but we don’t learn how they connect to each other, or any serious background details – they are creepy or shiny or bland places where things happen, nothing more.

I could link back to my post on the first Pop Gun War collection , but this is only loosely related. This is, maybe, what happened to Sinclair’s sister Emily at some point during the events of the first book. Or maybe not: Dalrymple is rarely all that definitive.

Anyway, Emily – who here seems to be smaller and younger than I thought she was in the first book, a prepubescent girl barely older than Sinclair and not the teenager I thought she was – is on tour with her band, which is otherwise all young men, of the typical kind that form bands. Their van has broken down in some random town. She goes out for a walk, sees mysterious figures sneaking into a sewer, follows them.

There’s a confrontation, eventually, with those creepy men and their boss, but more important is that Emily finds a room, in those comic-booky high-tech underground corridors, where screens show her visions of the past, present, and future. Most of this book are those visions: other characters doing other things other places, which Emily witnesses and is the frame story for.

She sees Sinclair and Addison, from the first book, briefly, but they don’t do much. She sees private detective Ben Able, who tries to free a group of kids – maybe kidnapped, maybe just playing, maybe something else? – from a creepy haunted house. She sees a cyborg astronaut battling, gladiator-pit-style, in what seems to be Proxima Centauri (maybe connected to that Dalrymple book ), managed by a girl of her age, Gwen Noiritch, who has a cyborg/magic eye. Oh, and there’s a fat kid in a super-suit, Hollis, who bounces into their plot and get the three of them chased around for a while.

None of those framed stories really end, but none of them started cleanly, either – Emily tunes into them at a particular moment, watches for a while, and then something else gets her attention.

Dalrymple’s material often seems like the ideas of a hyperactive kid, someone who’s read masses of SFF and is mix-and-matching all the stuff he loves best with silly names and crazy ideas and not all that much worry about consistency and plot. But the style is more contemplative and adult, looking back at those silly names and superpowers with a wry, forgiving but distanced eye, as if wondering if he ever were that young. I think it’s meant to drive specific emotions, to evoke complex feelings of nostalgia and regret and discomfort. I still couldn’t tell you the why of any of that. But it’s what I think he’s trying to do, and he’s pretty successful at that quirky, counterintuitive thing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Soldier: From Script to Screen

REVIEW: Soldier: From Script to Screen

Soldier: From Script to Screen

By Danny Stewart

144 pages/BearManor Media/$32 (hardcover) $22 (softcover)

Everyone has their passion, whether it is universally acclaimed or not. Thankfully, BearManor Media provides an outlet for their authors to share that unique passion with those who also find the subject matter of interest.          

Here, Danny Stewart delves into the 1998 film Solider, which came and went with little notice when Universe released it. Despite some marquee names making the film, it opened to poor reviews (in addition to 15% at Rotten Tomatoes) and dismal box office, earning a mere $14.6 million against a $60 million budget.

It’s justifiable if you don’t recall or never heard of the film. It was based on a script by the noted screenwriter David Webb Peoples, best known for Blade Runner. Some even call the film a “sidequel” to that classic. Directed by Paul W. S. Anderson (best known for the Resident Evil series), with the familiar cast of  Kurt Russell, Jason Scott Lee, Jason Isaacs, Connie Nielsen, Sean Pertwee, and Gary Busey.

Set in 2036, Sgt. Todd 3465 (Russell) is the last survivor of a clutch of children raised entirely by military routine. The next generation is ready, and it becomes a new versus old story, with Russell making the most of his 104 words of dialogue.

The organization of the book is a bit of a head-scratcher. After opening with an analysis of Western tropes being used in SF films, Stewart acknowledges Solider’s spiritual connection to the far superior Shane. Then we get a prose version of Russell’s IMDB page, followed by an in-depth piece with Peoples. One would expect something about Anderson, who was not interviewed, but instead, we go right into the filming personnel ahead of the film designers. That said, it’s fascinating to hear from the Second Assistant Director and the Key Makeup Artist, etc. These unsung heroes of filmmaking never get enough credit, and here, they reveal their influences and techniques brought to the making of the film. A special treat is the write-up done to convince the Academy of Motion Picture Aerts and Sciences to consider the film for a makeup nomination.

Stewart then gives us a piecemeal analysis of the film’s story, theme, and characters before running a series of essays and reviews from others. Closing out the book is an essay by Cinefantastique veteran Paul Sammon, whose making of books should have been used as a template.

Most script to screen books give us a better sense of the context from Peeples’ script to release. We have no real idea of how the various jobs intersected or overlapped. A production diary or calendar would have been interesting, as would have an analysis of why Stewart loves the film while the majority of moviegoers gave it the cold shoulder. At 144 pages, there was certainly more room to explore these issues.

The book needed more careful attention to proofreading, especially for style and consistency.

REVIEW: Popeye the Sailor: The 1960s TV Cartoons

REVIEW: Popeye the Sailor: The 1960s TV Cartoons

Popeye the Sailor: The 1960s TV Cartoons

By Fred M. Grandinetti

230 pages/$30 hardcover $20 softcover/Bear Manor Media

Like author Fred M. Grandinetti, I was a child of the 60s and was exposed to all the Popeye cartoons, and it took time for me to understand that some were excellent, some were good, and some were outright bad. It slowly became clear to me that the best was the theatrical shorts made in the 1930s by the Fleischer Studio. What was less clear was who made the others of varying quality.

Thankfully, Grandinetti provides us with a handy guide, breaking down which animation house did what, all in an attempt to corner the syndicated cartoon market when there were hours upon hours of time to fill.

Elzie Segar’s Thimble Theater featured the Oyl family, with new characters coming and going as needed for each serialized adventure. On January 17, 1929, readers met Popeye, who caught their imagination, and he never left. (That same month, they were also introduced to Tarzan and Buck Rogers, quite an exciting time to read the newspapers.)

Grandinetti has written many other works on animation with a focus on Popeye so he’s the acknowledged expert. The problem with being the expert on something is that so much is in your head that sometimes you presume everyone knows this too. There’s an awful lot of context missing from the narrative.

We open with a brief background on the strip, although the current creator, R.K. Milholland, is not listed. Then we get into his screen adaptation (here, David Fleischer is not credited at all. From here, we get the handoff from Fleischer to Paramount’s Famous Studios, and then Associated Artists Productions acquired the library of 234 shorts dating back to 1933.

As children’s television programming arrived in 1949 (Crusader Rabbit), more followed with limited animation used for cost purposes. The made-for-television shorts could never compete with the hand-drawn work for features. However, by the late 1950s, cartoons vanished from movie screens and could only be found on the small black and white screens at home.

AAP’s package of cartoons was a ratings hit for countless stations and a financial bonanza for them. King Features, which owned the character, decided to get in on the act and formed King Features Syndicate Special Service, which went on to make the comic strip characters and turn them into animated fare with very mixed results.

Hired to oversee the Popeye cartoons was Al Brodax, best known today for his work on Yellow Submarine (which featured a Popeye cameo). To get 220 new cartoons made, he divided the work over six animation houses worldwide, hence the uneven quality and clear lack of quality control.

The book has an odd order, so we get info on these studios before we do the characters. Additionally, Grandietti and the book’s editor don’t like using paragraphs, so there are long blocks of type that really needed to be broken up.

Thankfully, when he does get to the characters, he clears up, once and for all, the confusion between Bluto and Brutus, so thanks for that.

Jack Mercer, Mae Questal, and Jackson Beck. The voices of Popeye, Olive Oyl, and Bluto.

We also get nice thumbnails of the key voice performers, including Jack Mercer (whom Grandinetti wrote a bio about) who was an animator that got discovered. He also wen ton to write some of the cartoons.

Grandinetti includes sections on spinoffs inspired by the cartoon, including related merchandise.

By page 77, he seems to run out of things to say about the character and the animated history. The remainder of the book is very detailed episode guides divided by the production house. Some contain additional credits; some contain one or two lines of opinion on the quality. As a result, you really have to be a fan of the character or an animation aficionado to appreciate this book.

The designer oddly clustered all the images at the end of text sections rather than intersperse them for a better overlook loo; It would have been nice to see examples from each studio as we’re reading their history or about their output.

Ultimately, this is an uneven valentine to the lesser known and appreciated animated saga of everyone’s favorite Sailor Man.