Category: Reviews

REVIEW: Riverdale The Complete Second Season

When we first met Archie Andrews, he was the prototypical American teenager when being a teenager was a new concept. The idea of teens having free time was also new and mandatory attendance at high school was just a few decades old. It was a perfect place to explore what it meant to have leisure time to pursue personal interests be it the opposite sex or cars or sports or whatever.

The Archie comics have endured largely through their universality and their gentle humorous antics. Wisely, the company belatedly acknowledged the changing times and revamped the look and feel of the characters with the brilliant Mark Waid/Fiona Staples run which brought national attention and increased sales to the company. (Their digests continued to display the “classic” material.)

The universality and humor was retained but introduced more contemporary themes and issues. This got television interested and the ubiquitous Greg Berlanti convinced the CW that Riverdale was the next great thing. He partnered with Archie’s creator guru Robert Aguirre-Sacasa and they desired that Archie didn’t have to be relatable or funny or anything resembling the comics. Instead, it was propelling the characters and town into uncharted territory: darker in tone, with dollops of premarital sex, illicit affairs, conspiracy and murder.

Purists detested it but you can’t argue with success. The ratings were stellar and the short first season earned a renewal and fans were delighted with a full 22 episode second season. Out Tuesday is Riverdale the Complete Second Season from Warner Home Entertainment. You may judge for yourself if this is how you want to enjoy the characters.

The melodrama has become a guilty pleasure with a rabid audience, skewing mostly to females from 10-35, which may explain why I find this a bad adaptation of the source material and overwrought drama.

While the comics were purely white bread in makeup, the series gets plaudits for being far more multicultural in their casting, more reflective of America today. They also amped up the adult parts so the teens can be contrasted with their parents in addition to a more thorough exploration of the class warfare that was always present in the comics.

That said, the casting is atrocious in that none of the “teens” look like they belong in high school, spoiling the whole feel. Had they changed it from Riverdale High to Riverdale Community College, it might work but then Veronica would have already been sent off to a private college. Archie was always intended to be the everyteen, earnest and klutzy, sincere and unable to control his raging hormones. With newcomer KJ Apa learning to act while playing the part, he’s all hunk and no subtlety. And forget humor, apparently, that was the first thing to go when bringing this from print to screen.

We open the season with the repercussions of Fred Andrews (Luke Perry) being shot and end with Betty’s (Lili Reinhart) dad Hal Cooper (Lochlyn Munro) locked up behind a pane of glass and Archie arrested for murder. In between we see Jughead Jones (Cole Sprouse) and Betty become a thing while he adjusts to running his father’s biker gang. Veronica Lodge (Camila Mendes) is dragooned into learning the family business, which backfires when she takes Hiram Lodge’s (Mark Consuelos). lessons and saves Pop Tate’s diner. Haunting them all was a killer (or killers) dubbed the Black Hood (a nod to Archie’s comic book origins) in addition to the shady world the adults seem to prefer living in with questionable moral choices, making them lousy role models for their offspring. Hiram has gone from the big business tycoon in the less offensive Trump mode to being Don Lodge, head of a shadowy crime family that tries to seduce Archie with offers of easy cash in exchange for easing of morality. Yuck.

Aguirre-Sacasa has made much of the tonal shift from the mystery of who killed Jason Blossom in the 13-episode first season to the serial killer threat in season two. Death is still death and really, the issues confronting teens today, including incredible peer pressure and fully packed schedules, is totally absent from the show making it a funhouse mirror reflection of being a teen today.

The darkness grabbed hold of the cast, especially Betty who veered between innocent crusader and sexual being, complete with black wig. She had to confront this dichotomy and her struggle was perhaps the best character arc of the season and it was nice to see her smile at the end.

What’s to come in season three, arriving October 10? We’re told “Tales from the Darkside”, S2E7, offers some clues.

The Season is sold widely as a DVD box set although a Blu-ray edition can be ordered from Warner Archive. The DVD transfer is fine and looks just as it on broadcast TV, with an equally good audio track (important since the music is sometimes more enjoyable than the plotting).

There are just a handful of special feature, starting with the behind-the-scenes Caught between Two Worlds: The Darkness Inside and Making the Musical: Riverdale. The requisite Riverdale: 2017 Comic-Con Panel is on hand along with a Riverdale Pop Quiz!  There are Deleted Scenes for just about every episode (some interesting, some easily left out), and of course, the Gag Reel.

Book-A-Day 2018 #214: Tubby, Vol. 3 by John Stanley with Lloyd White

First up: I’ll repeat what I said when I looked at a Nancy volume by John Stanley, also part of “The John Stanley Library”: these are handsome, well-designed packages that badly fail at telling the reader where they fit in the overall picture. This is the third Tubby volume in the series, but that number 3 only appears in small-print “indicia” on page ten; this book doesn’t even have a copyright page.

(Also, they have comics pages reproduced with a yellowed, age-faded look: I don’t know if that’s a deliberate design decision or forced on them by the age and condition of the materials they have to work from. So I’m not going to complain about it, but I will note it: I always find it distracting, and it is often used as a design decision to show that “this stuff is old.”)

Anyway, if you dig down to that tiny type on page 10, you’ll discover that this book is actually Tubby, Vol. 3: The John Stanley Library  and that the stories in it were all written and laid out by Stanley, and that some of them were drawn by Stanley and some were drawn by Lloyd White. You will also learn that these stories originally appeared in issues 9-12 of the Tubby comic — and you’d have to do other research elsewhere (on the Internet, perhaps) to find out that the comic’s title was actually Marge’s Tubby, that “Tubby” started off as “Joe” in the syndicated Little Lulu strip by Marge (the professional name for Marjorie Henderson Buell), and that it was Stanley who turned him into a major character in his Little Lulu comics in the early ’50s, which is why Tubby got a spin-off.

This all annoys me, because reprints of archival material are supposed to explain stuff like that — at least quickly in an editor’s note somewhere. This book is going to sit on the shelves in a thousand libraries for possibly dozens of years, and who knows how many people will stumble across Tubby through this book? A publisher has a duty to explain the basics. (Drawn & Quarterly is usually really good about the publishing stuff, but their Stanley books have basic information entirely missing.)

Anyway, Tubby is a fat, scheming kid, living in that vaguely utopian post-war suburbia that so many comics/movies/TV shows presented for twenty years or so. Kids have lemonade stands, there are zoos and live theater and woods within walking distance, and the kids mostly live in their own world — there are parents and other adults, who get involved now and then, but there’s no serious demands on these kids’ time. So the stories are about clubs that keep girls out, and birthday parties, and liking that one girl who likes the rich boy better, and low-key fighting, and similarly low-key playing tricks or schemes on each other. Oh, and then there’s Tubby’s miniature alien friend who can do just about anything plot-driving with his tiny ray guns, because it was the 1950s.

Stanley is good at keeping these stories moving and making them funny, but they are all very frivolous and low-stakes, even within their own world. Tubby’s not in danger of getting spanked, or grounded, or seriously beat up — just of being embarrassed by being seen in public without his pants or kicked out of his boys-only club by taking his beloved Gloria on a canoe ride.

I suspect it all would seem like very weak tea to the Younger Generation — and I count myself and most of Gen X in that category. Oh, it’s definitely funny, but it’s the kind of funny based on an artificiality that we’ve seen an awful lot of for a long time.

Your mileage may vary, though — and these are definitely squeaky-clean stories, so appropriate for readers of any generation or current age. (Assuming they don’t consider the title fat-shaming, which I guess could happen.)

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #213: Formerly Known as the Justice League by Giffen, DeMatteis, Maguire & Rubinstein

How far back am I looking today?

Well, Formerly Known as the Justice League  collects a miniseries that came out in 2003, so that’s fifteen years.

But that miniseries was itself explicitly a throwback to the Giffen/DeMatteis/Maguire Justice League series, which launched in 1987 — so that’s another fifteen-ish years further back, for a total of thirty-one years.

So we’re looking back at something that was itself looking back; revisiting a throwback.

The ’87 Justice League was a reset: the previous series had gotten serious in ways that weren’t resonating as well with the audience, and the core membership of the League had dwindled to a bunch of characters who couldn’t be called third-string only because they were invented for that series and didn’t have much of a life before or after it. Writers Keith Giffen and J.M. DeMatteis got permission to use at least some of DC’s bigger characters — Batman, most notably, plus Captain Marvel in the Big Boy Scout role usually reserved for Superman, and the Green Lantern no one liked, Guy Gardner. Otherwise, this League consisted of more also-rans and never-wases, like the Martian Manhunter (whose claim to fame was that he was always in the JLA), the lightly rebooted Doctor Fate, the brand-new Doctor Light, the freshly arrived from lands of Charlton Blue Beetle, and always-seemed-like-he-should-be-bigger-than-he-ever-actually-was Mister Miracle.

Giffen and DeMatteis gave their adventures a somewhat lighter tone than was common at the time — or has been common since — which worked very well, and the series was very popular. And Maguire cemented his status as a hot artist by showing an equal facility for broad comedy and standard superhero action.

(Honestly, the tone was more an update of the standard Silver Age goofiness of a whole swath of DC Comics than anything entirely new — DC has always had a silly streak a mile wide — but it seemed new and different, and that was what mattered.)

It was successful enough that a lot of characters were part of that version of the League — everyone from Animal Man to Captain Atom to Tasmanian Devil.

But eventually it became the ’90s, and the Giffen/DeMatteis Leagues — there were separate teams for America and Europe by that point, plus a one-off really jokey Antarctica version — were getting passe. Grim and gritty was in, also pouches, also gritting your teeth really hard, and artists who couldn’t draw feet. And so the goofy era of Justice League ended, as all things end, with a whimper and the birth of something much sillier in its own way.

But everybody’s nostalgic for something, and enough people remembered fondly the bwa-ha-ha era of the League that the old band got back together for a reunion concert not quite ten years after they broke up. And this is the souvenir tour CD of that concert.

The story is set in something not quite congruent with then-current DC continuity; Maxwell Lord, the once and future businessman/leader of the JL, is seen here as his old pleasantly conniving self while he was simultaneously gleefully murdering superheroes and getting killed in turn in Identity Crisis.

But that’s just fine: this continuity is better than the “real” one, anyway. And the Giffen/DeMatteis/Maguire team hit the ground running from the best of their old work and don’t let up — this starts from as silly as the old series got, but basically stays on that level the whole time.  Again, it is a more-or-less serious superhero comic, with worlds being saved and all that jazz, but they’re all odd people, who bicker and complain and obsess about things like normal human beings do.

Giffen and DeMatteis make the dialogue sparkle and pop, like the world’s least likely screwball comedy. And Maguire’s crisp linework and knack for expressions sells the action — his people are deeply physical, and not just in the usual superhero punching-people way. They shrug and raise eyebrows and smirk and gloat and pace and sigh. (Inking him this time out — and, as one credit box implies, drawing all the backgrounds, is Joe Rubinstein.)

There is superhero stuff, as there should be, but the story here is one-half “putting the band back together” and one-half “and then unexpected stuff derails your plans.” Again, a lot like life.

This is not high art. It might not even count as “great comics.” But it’s fun, and funny, and if superhero comics were more like this more of the time, I’d still read ’em like I used to in 1987.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #212: Ms. Marvel Vol. 6: Civil War II by Wilson, Alphona, Miyazawa, and Andofo

I don’t know if superhero conflicts are required to be based on the stupidest possible interpretation of premises, but it certainly seems that way. Subtlety or nuance don’t exist in superhero universes; in a world where people can punch each other through brick walls, that’s the only way to do anything.

Ms.Marvel Vol. 6: Civil War II  is another piece of crossover, which means it’s substantially stupider than a standalone Ms. Marvel story. I’m not claiming they’re brain-teasers in the best of situations, but they generally consist of believable characters doing understandable things for plausible reasons.

Before I go on to talk about the story, here’s who brought it to us: writer G. Willow Wilson continues as usual, with original series artist Adrian Alphona taking the first issue and flashback scenes in the next four, Takeshi Miyazawa doing the non-flashbacks for those issues, and Mirka Andolfo drawing the last one collected here.

Those first and last issues (numbers 7 and 12 of the 2015 Ms. Marvel series, for those of you scoring at home) are standalones, and I’ll get to them later.

The main story here spins out of the big dumb [1] crossover Civil War II, which apparently triggered when someone discovered a new Inhuman — yeah, they were still on that kick in early 2016 — named Ulysses, who, well, I’ll let Captain Marvel [2] do the honors:

It’s more like mathematics — he can determine, to within a fraction of a percent, the probability that certain events are going to take place.

As described, this covers any event, of any kind. And, since it’s a superhero power, it’s declared to be absolutely, totally reliable all of the time. Extremely improbably, Ulysses is not already the richest man on Earth from stock-picking or craps or sports book. Nor will his powers be used to, oh, predict earthquakes and hurricanes for the betterment of all mankind. Nor to fiendishly predict the weak spots in other nations or corporations for the power-enhancement and enrichment of his friends and bosses. Nor to turbo-charge scientific development by focusing attention on the areas most amenable to breakthroughs. Nor to do a million other things that you need to actually take five minutes to think through.

No, instead Ulysses’s vast powers will be used to predict street-level crime in Jersey City, New Jersey so a group of teen vigilantes can go beat up people a day before they would have done something bad, and/or vaguely “citizen’s arrest” them, holding them down until after the time they were going to do the thing they were just stopped from doing.

Mere human language cannot adequately convey how deeply, utterly stupid an idea this is, nor now vastly it undervalues Ulysses’s powers. I am in awe of the weapons-grade idiocy here, and wonder if Ulysses is actually some idiot-savant who is just endlessly shouting out things like “John Smith of 331B 25th Street, New York, has a 37.562% chance of shoplifting a fun-size Snickers bar from the Sunny Day bodega on the corner of 24th and Market at 4:52 PM local time today.” The story would almost make sense if he had no control of his power and was psychologically focused on stupid minor crimes close to him for some plot-sufficient reason.

So, yeah. Ms. Marvel, the girl of stretch, is brought in by the senior Marvel, Carol Danvers, to supervise a random group of gung-ho crime-fighting teenagers in her neighborhood, because of course that’s how serious government projects work. (The other crime-fighting teens are all people we’ve never seen before, and probably mostly people we will never see again: utterly plot furniture.) They get random updates from Ulysses, run off, and punch people generally mere moments before they’re about to do something naughty. These updates only come in when they’re not in school or sleeping or doing homework — they’re foiling convenient crimes.

Their MO is wildly inconsistent: one actual supervillain who stole a government tank is told he’ll be held for fifteen minutes until the unfoilable super-security system blows up the tank, because they apparently can’t arrest him for stealing a tank, or driving it down a city street, or attacking civilians, but only could stop him if it blew up with him in it when he didn’t realize it would. But then when an otherwise honor-student teen boy might — Ulysses’s supposed “fraction of a percent” predictions are never actually cited; everything is a sure bet every single time — cause a power surge the next day that would start a fire, they grab him and throw him into some kind of black-box high-security private prison.

This makes no fucking sense. Not for a second. Ulysses isn’t providing percentages for anything, and the focus on teenagers in Jersey City is deeply ludicrous. And the outcomes go so far beyond arbitrary and capricious that they turn into the opposite of anything reasonable. Even assuming crime-fighting was the best use of these powers — and, again, it totally isn’t — this is quite possibly the single worst way of doing so.

But wait! The whole stupid plot seems to be designed to make our Ms. Marvel, Kamala Khan, realize that, hey, y’know, maybe beating up people and locking them up without due process just might be a bad thing…as long as it’s purely based on something they haven’t done yet, of course, since doing that to people otherwise would be totally fine! And that realization is purely to fuel her break with Danvers, the current Captain Marvel.

Danvers is a former military test pilot and big fan of the chain of command…except when an ill-defined group is using a random superhuman for bizarre crime-fighting activities, but it’s her ill-defined group, and crime-fighting is the only thing these caped lunatics know, so let’s go with it — and so barks out the kind of cliche conversation where she talks down to “junior” superheroes and calls them things like “soldier” using random Army jargon picked up from Full Metal Jacket.

Because military people in comics are all about “shut up and do as you’re told,” since the question of legal and appropriate use of force never comes up in fictional universes. Obviously.

So The Lesson Kamala learns here is that your idols sometimes assholes who aren’t going to do what you want them to, and also that semi-fascist panopticons are not as cool an idea as they might seem. I know! Who would have thought! (Presumably somewhere in the actual Civil War II series it all ended when we learned that Ulysses’s powers can’t handle vibranium, or he’s a Skrull spy, or some such stupid bullshit, so everything could go back to normal.)

Oh! Also another Lesson: it is your fault if your best friend does something you warn him is really dangerous and gets seriously injured, because you are A Superhero and should be able to make everything nice all the time. (Well, maybe there’s also a bit of “You went along with something that didn’t smell right and it turned out horribly and crippled your best friend.”) But, as a bonus, Wilson is totally setting up ex-best-friend to return as a supervillain in another 5-10 issues. So we have that to look forward to.

This book also contains two single issues untainted by crossover, and so therefore relatively intelligent. The one up front is a cute science-fair story, with a side order of Millennials Have It So Much Worse Than Other Generations (Even the Ones That Had to Go To War and Stuff) Because Student Loans, and guest appearances by Spider-Man and Nova, to underline how much they are all basically the same damn character.

And the closing story sees Kamala take a trip back to her native Pakistan. This seems unlikely to happen during the school year for a student as much of a grind as Kamala, but it’s not clear when any of these stories take place during the year, so maybe it’s suddenly summer? And there she Learns Things, though she doesn’t notice that her new friend is also totally that local superhero she runs into. Oh, and the local society is corrupt and riddled with bad actors in multiple ways, but she shouldn’t be judge-y about it! Let the locals deal with it!

I’m beginning to think I only read Ms. Marvel because the different ways it annoys me amuse me. It may also be that I had all the superhero bullshit I could stand about twenty years ago, so even “good” superhero comics are so full of crap they make me break out in fits of swearing. Either way, my relationship with this comic is not particularly healthy. Luckily, I just get collections of it from the library about two years late!

[1] I haven’t actually read anything else from Civil War II, so it’s possible that I’m maligning its intelligence. But I wouldn’t bet on it.

[2] No, not the one you’re thinking of . Not that one , either. Definitely not that one . The one who’s getting a movie .

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #211: Beyond Palomar by Gilbert Hernandez

A couple of weeks ago, writing about the previous Gilbert Hernandez Love and Rockets book Human Diastrophism , I said that those stories came from a ten-year span, because Hernandez was busy with other things as well during that time.

Well, Beyond Palomar  collects two of those things between one set of covers: two full-length graphic novels originally serialized in Love and Rockets, both of them related to the “Palomar” cycle of stories but not directly part of that main stream. First up is Poison River, originally appearing from 1988 through 1994, which tells the story of Luba’s life up to the point she arrived in Palomar in Heartbreak Soup. Then there’s Love & Rockets X (from 1989-1993), which is more complicated: it was the first of Gilbert’s stories to show some of his Palomar characters in Southern California — traditionally his brother’s Jaime’s turf [1] — but also featured a mostly new cast, most of whom would not return in any of his later stories. (Though two of them, seen in minor and mostly-comic roles here, turn up both in the not-exactly-canonical pornographic miniseries Birdland (from the same era) and then, a little later, as Luba’s sisters in stories collected in Human Diastrophism.

That’s a lot to unpack. It’s probably best if I tackle the two stories separately.

Poison River is substantially longer: a seventeen-part, nearly two-hundred-page cross between a family saga and a gangster epic. And it is very much the story of Luba’s life up to her mid-twenties: it opens with her as a small baby, at the point where her official father — the rich man her mother Maria was married to — realizes that Luba is actually the daughter of the field hand Eduardo. (Presumably, this is more obvious because Eduardo is Indio — native or mostly native — and the unnamed rich guy is of purer colonial stock.) Maria is cast out, with the baby, Eduardo, and her maid Karlota. They take refuge with Eduardo’s family, and live in semi-happy poverty for a while until Maria gets fed up and runs off.

(Maria is a deeply self-centered sensation-seeker who is never satisfied; she would have run off eventually. That’s just who she is.)

Luba bounces around the fringes of Eduardo’s family for her childhood, as part of the underclass of whatever Latin American country this is. (Hernandez deliberately keeps it unclear, but there are echoes of El Savador, Nicaragua, Guatemala, and so on — it could be any of them, or a fictional melange of all of them.) And then, as a teenager, she meets the middle-aged conga player Peter Rios, who falls for her hard and marries her impetuously — right at the moment he gives up playing music and goes into managing a club.

The club is owned by gangsters, and Peter’s ambitions push him upward into their ranks — along with his former bandmate Blas, who follows him into that world for reasons that seem murky to begin with. The bulk of Poison River is the intertwined stories of the various power struggles among those gangsters, mostly having to do with their unreasoning hatred of mostly-unseen “leftists” who they fear will take over and ruin the country and with conflicts over sexual partners [2], and Luba’s growing up and sexual acting-out.

Well, everyone is sexually acting out, so she’s not alone. There’s a lot of sex and violence before Poison River is over. Hernandez combines them occasionally, which may upset some readers, but the sex is mostly consensual, even if often in secret between people whose partners will react horribly when the secret comes out. It’s also all R-rated sex; Hernandez was making Birdland around the same time, and that story is full of insertions and fluids and  really bizarre combinations. Poison River is more cable-TV than porn: we see some flaccid penises, and we can tell people are having sex, but we don’t see body parts interlocking.

All of those plots eventually link back to the past — Maria was part of the same circle of gangsters a generation before, until she fled with that rich husband, and she slept with more than one of them during that time — so we get flashbacks and various realizations of whose daughter Luba is and an occasional view into Maria’s life in the “now” of Poison River. (“Now” covers, if I had to guess, from Luba’s birth around 1950 to her entry into Palomar in the late 1970s, with most of the gangster plot taking place in late ’60s and early ’70s.)

The body count piles up, as it usually does in a gangster story. And, in the end, Luba is alone with her infant daughter Maricela and cousin Ofelia, about to enter Palomar for the first time. Poison River is entirely an origin story: telling us the secrets behind the things we already knew. It’s sordid and occasionally nasty and full of bad people doing bad things, but Hernandez makes it compelling.

The back quarter of Beyond Palomar, though, is less serious. The sixty-page Love & Rockets X takes an Altman-esque collection of overlapping plots (not that different from the Palomar stories, though each individual story there tended to be a bit more linear) to tell a less serious story of teens, rock bands, spoiled rich people, racial tension, and various love triangles (and more complicated shapes).

It does loop back to Palomar eventually, so we see a much older Luba and her growing family, but the most important Palomar character is a grown-up Maricela, who fled to Southern California with her girlfriend Riri. The two of them get caught up in the various plots — which are mostly driven by white Californians, particularly those connected to a lousy garage band called “Love and Rockets” — that all collide at a “big Hollywood party” where Love and Rockets is supposed to play.

This is Hernandez mostly in a lighter mode, though he still takes all of his characters seriously — and some of them have real problems. (At least one eating disorder, some white-power terrorists, Maricela and Riri’s relationship problems and worries about La Migra.) But, even in lighter mode, there are undertones: this seems to take place in 1989, but the racial tensions hint at riots to come and one character ends up in Iraq, which is explicitly mentioned. Love & Rockets X is an example of that old saying: if you want a happy ending, you have to know when to stop telling the story; all endings are sad if you go on long enough.

So we have two major Gilbert Hernandez stories here, either or both of which would be decent introductions to his work. Poison River gets quite plotty and continuity-heavy, but it’s all continuity within the one story, and that’s what he does anyway — if you don’t like that in Poison River, you won’t enjoy a lot of Hernandez’s work. Love & Rockets X might be an even better first Hernandez story: short, often funny, full of quirky characters, enough sex to keep it interesting, and that basically happy ending.

[1] Though, if you recall that Jaime’s main character Maggie was mostly in Texas during this time, you could work up a silly theory about geographic coverage and brotherly competition.

[2] This gets really complicated, with basically hetero men, openly gay men, and men who seem to mostly have sex with the presenting-as-women-but-physically-male dancers at Peter’s club, and I couldn’t begin to map it out or guess how they would all identify themselves. I couldn’t even tell you if those dancers — some of whom are quite important to the story — think of themselves as women or men or trans or each something different. Oh, and Peter himself has a fetish for bellybuttons, and not a whole lot of interest in “normal” sex, which frustrates the hot-to-trot Luba.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #205: Roswell Walks Among Us by Bill Morrison

There are some comics that look like they should be broadly popular, but aren’t really. I don’t mean everyone’s favorite parlor game, Why My Favorites Should Be Everyone’s Favorites. I mean that there are comics that look like the kind of stories Americans love: broad, funny, with sturdy vaguely stereotypical characters, easy-to-follow plots, clean lines, and heart to spare. And those comics feel like they’re similar to the kinds of things Middle America likes in other media: movies about sports teams that win despite the odds, TV shows about a bunch of co-workers who make the world better, songs with way too much melisma and emotion to match, news stories about pets who cross continents to get back to their loving owners.

Those comics usually aren’t all that popular, because the broad Middle American audience isn’t the one reading comics, mostly. But they feel like they’re a popular thing, even when they’re not.

Bill Morrison’s Roswell Walks Among Us  is one of those comics.

It collects a three-issue 1996 miniseries, Roswell, Little Green Man, and a four-part follow-up (“How Ya Gonna Keep ‘Em Down On the Ant Farm?”) that was a backup in Simpsons Comics soon afterward, all written and drawn by Morrison with colors by Nathan Kane and letters by Tim Harkins.

The main and title character is the guy on the cover, an alien journalist from the planet Zoot who got stuck on a spaceship to Earth by accident and then stranded here when that ship blew up at an inopportune moment. (This may make him sound particularly accident-prone, but neither of those things was his fault.) Oh, and his real name is *#@!!#, which — since this is a comic book — is a horrible swear-world on Earth.

Anyway, he ends up in Roswell, New Mexico in 1947, and wacky hijinks ensue. In fact, the story starts with the wacky hijinks, and only later doubles back to explain Who He Is and How He Came To Be.

He’s chased by rednecks and befriended by a hot redheaded waitress (Julienne Fryes) who is also a world-class inventor, as well as the giant-rabbit-riding cowboy (Jasper Kudzu) who wants to get into the pants of that waitress — or would if he were less well-mannered and this were less of an all-ages comic. The Army wants to capture him, of course, and they have a particularly histrionic ex-Nazi mad scientist who will do fiendish experiments on Roswell if they do.

There is quite a lot of running about at top speed, as you might guess. It is all good-hearted, and Roswell has a clean, pleasant line in a Simpsons Comics/Disney/animation-inspired style. And it does all feel like the kind of things that Mr and Mrs Middle America would lap up if it were in a medium that they paid attention to.

It is nice and pleasant and good clean fun and not all that much my kind of thing. Your mileage may vary.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Ready Player One

Ready Player One burst out of nowhere and has become a beloved novel, already taught in schools around the country, making Ernest Cline a hero in the very pop culture the novel celebrates. He took his personal Golden Age and wrote an adventure celebrating the icons of the late 1970s and 1980s, the era when computers and video games changed the world, ushering in the Age of the Geek.

Of course it was going to be turned into a movie but the question is could any film essentially capture the brio of the novel, and could anyone secure all the rights necessary to populate the film with the very icons required to make the virtual world of the Oasis plausible? When Warner Bros. won the bidding war, they wisely turned it over to the one man whose name alone would help secure those rights as well as make a faithful film: Steven Spielberg.

The eagerly awaited film adaptation arrived this spring, earned some favorable reviews and enough box office receipts to make it a modest success, nowhere near the phenomenon the source material was. If you missed it or want to study it frame by frame, the disc release is coming tomorrow from Warner Home Entertainment.

The world has gone to hell by 2044 so people have retreated from reality by entering the Oasis, a virtual reality where you could be anything and do anything as long as you paid your utility bill. James Halliday (Mark Rylance), the co-creator and public face of the Oasis, died and left behind the ultimate video game: find three keys hidden in the Oasis and the winner inherits running the company that owns the game. Nolan Sorrento (NAME) wants to win so his Innovative Online Industries could rule the world and throws countless resources at the problem.

What he doesn’t count on is Wade Watts (Tye Sheridan), a lonely teen who thrives in the Oasis as Parzival but really just wants out of the “Stacks”, the vertical Ohio ghetto where he lives with his aunt. He’s the next generation Halliday, having studied everything about the great man, making the elder’s favorites, his favorites. As he races to unlock the mysteries with his best bud Aech (Lena Waithe), he winds up teaming with Art3mis (Olivia Cooke), Zhou (Phillip Zhao), and Daito (Win Morisaki) to form the High Five, watching one another’s backs as they compete to win, literally, the keys to the kingdom.

Spielberg, along with screenwriters Cline and Zak Penn, take tremendous liberties with the narrative, collapsing story arcs, narrowing the scope of the Oasis, and showing much more of the real world than the novel attempted. Some of this is fine as it lets us see how squalid life has become and how tempting the Oasis can be but it’s all surface. Similarly, the High Five are largely reduced to hangers-on with little attention paid to developing them into characters. The exception is Art3mis, who in some ways feels more complex and interesting than Parzival which may be why Spielberg cast Cooke first.

All too often, the cultural touchstones are there in a blink-and-you-miss-them blur with exceptions being King Kong, Mechagodzilla, and the Iron Giant (substituting for Japan’s Ultra-Man which I was really looking forward to seeing). Warners wanted to avoid the Blade Runner riffs since they had their sequel in production at the same time so Penn and Cline used Stanley Kubrick’s The Shining as a substitute and it works quite well here.

What works less well are the conventional movie storytelling aspects, notably in the final quarter of the film where the constant ticking clock is repetitive and annoying.

Overall, the movie is good but nowhere near as engaging as I had hoped but Spielberg does manage to add some nice tenderness to Halliday and his one-time partner Ogden Morrow (Simon Pegg).

The film is offered in a variety of combinations including the ever-popular Blu-ray, DVD, Digital HD code package. The High Definition transfer is crisp and clear, which a film like this demands. Warner comes through, matching it with a wonderful Dolby Atmos soundtrack.

The packaging insists there are fun Easter Eggs scattered throughout the disc but I didn’t go hunting. I do note there is no commentary or deleted scenes, both would have been welcome. We do get the following Special Features:

Game Changer: Cracking the Code, a lengthy look at casting, costuming, set construction, and more (what’s missing is an honest conversation about which properties they didn’t get and other changes that had to be made); Effects for a Brave New World, the special effects gets its due here; Level Up: Sound for the Future, a nice look at the sound effects creation for the many layers, High Score: Endgame, spotlights Alan Silvestri, subbing for John Williams in his first ever-collaboration with Spielberg; Ernie & Tye’s Excellent Adventure, writer and star bond in Austin prior to the film’s debut in March; and, The ’80’s: You’re The Inspiration, the crew talk about how the era was deserving of a fresh look.

Book-A-Day 2018 #203: The Cartoon Guide to Physics by Larry Gonick and Art Huffman

If you had asked me “is physics more interesting than history?,” I’d probably have to think about it. Both are fascinating in their own ways, full of convoluted intricate stuff that’s fun to learn about or think through. It wouldn’t be obvious at all.

So when I saw that Larry Gonick, author of multiple volumes of The Cartoon History of the Universe (and its follow-up, ...of the Modern World ) had a book called The Cartoon Guide to Physics , created with physics teacher Art Huffman, I thought that was a book for me.

(And then it sat on my shelf for at least a decade, because that’s what always happens.)

I finally read it recently, and it reminded me of something I learned back when I worked in publishing: a truism that I wanted not to be true but, eventually, accepted that definitely was.

The truism is this: Every equation in a book reduces its potential audience by half.

The Cartoon Guide to Physics has eight equations in the first chapter alone.

So this is a book primarily for people seriously interested in learning physics — not learning about physics, or science in general, or general knowledge. It’s for people who want to start with F=ma, understand what that means, and go on from there. My guess is that it’s primarily used on the highschool level, and I could see it being a lot of fun for students who are learning this stuff anyway — it’s definitely more interesting and dynamic than a textbook.

But it’s much less interesting and dynamic than, say, a random graphic novel, which is what it might be shelved next to. So if you pick up a Gonick Cartoon Guide book, take a look inside it — they can vary a lot.

This one is divided into two large sections — the first covers Mechanics, with the laws of motion, starting with speed and acceleration and moving on to cover orbits, momentum, gravity, inertia, collisions, and rotation (and several dozen equations). The second half of the book is Electricity and Magnetism, which has slightly fewer equations but just as many numbers and technical details.

I read this book casually, which really isn’t the point. You should read each page carefully, think through the equations and implications, and only move on once it all makes sense to you. (I’m going to pretend that I already knew all of this stuff, and that’s why I read it straight through. Yeah. That’s the ticket.)

Gonick draws this is in a very loose, expressive style, and his main characters this time are a young woman (who is unnamed as far as I could see) and a Gonick-esque mustachioed man called Ringo. Like his other books, it’s not really comics — there are drawings on the page, but there’s also a lot of words, mostly arranged in block around them, and the drawings only rarely form a sequence of action. But it’s a first cousin of comics, and could be of interest to comics people for that reason. But the primary audience, again, is people trying to seriously learn physics, either as part of a regular course of study or just for themselves.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #202: Saga of the Swamp Thing by Alan Moore and various artists (6 volumes)

I wouldn’t say that all of modern mainstream comics comes from Alan Moore’s Swamp Thing. Frank Miller’s work on Daredevil and The Dark Knight was just as influential, alongside the Claremont X-Men and the event frenzy kick-started by the Wolfman/Perez Crisis. And there have certainly been major developments in the thirty years since then. But our modern adventure-story comics world was formed in those days of the mid-80s when the Direct Market was strong and growing, when the outside world was reading “comics are growing up” stories every few months (with new examples each time), and the expectations of both readers and publishers started to bend to shocking revelations and long story arcs and Worlds That Would Never Be the Same. And that world was strongly molded by Alan Moore, starting with Swamp Thing in late 1983.

Thirty-plus years later, those Moore stories are both shockingly modern and shockingly old-fashioned: cold-eyed about humanity and the place of superbeings alongside it, but utterly besotted with their own wordy narration. These are intensely told stories: Moore in the ’80s was the culmination of Silver Age style, all captions and explanations and background and atmosphere, cramming all of his ideas and poetic descriptions into each twenty-three page issue, exhausting every concept as soon as he introduced it.

Swamp Thing, the character, was a scientist named Alec Holland, working on a “bio-restorative formula” with his also-scientist wife in what looked like a barn deep in the Louisiana marshes. (This all made sense in the early 1970s, when ecology and back-to-the-land were huge.) The usual evil forces of international business sabotaged his work: his wife was killed and Alec, permeated with the formula and burning to death from an explosion, fell into the swamp. He arose, a few days later, as the slow-talking Swamp Thing, to stop those evil businessmen and battle weird menaces around the world for at least the duration of the early-70s horror boom. His first comics series ended after 24 issues of slowly dwindling sales and quickly increasing gimmicks to try to reverse the sales drop, and was revived about a decade later when a cheap movie adaptation came out. The same slow-death started setting in, with similar results, and the second series began to look like it would run only about as long as the first.

And then Alan Moore took over writing what was then Saga of the Swamp Thing from Martin Pasko with issue #20. His first outing was a clean-up effort, tying off “Loose Ends” from the Pasko run, like a concert pianist running a few scales to warm up before diving into the meat of the program. A month later, he delivered one of the most influential and iconic single issues of any comic, “The Anatomy Lesson,” where he carefully explained that Swamp Thing’s origin and explanation made no sense whatsoever, and started the path to what he declared was a better foundation for the character. (He was right, and he shouldn’t be blamed that a thousand others have tried to do the same thing to a thousand other characters since then, with not necessarily the same level of rigor or success.)

Before long, the title had simplified to Swamp Thing — the same as that original Len Wein/Bernie Wrightson series a decade before — grown the tag-line “Sophisticated Suspense,” and quietly become the first Big Two comic to ditch the Comics Code seal. It was also a huge hit, both critically and commercially. By the time Moore ended his run on Swamp Thing with #64, almost four years later, the Crisis had come and gone, he was in the middle of Watchmen, and the landscape of American comics had been radically changed.

(As a sidebar, it’s interesting to note that the editor on those early Moore Swamp Thing issues was Wein himself — it’s a fantastic example of a creator nurturing stories that reinterpret, even replace, the work he did earlier.)

That Swamp Thing run was one of the first to be collected in a comprehensive way soon after periodical publication, as the comics industry started to realize what the book industry had known for several generations: a creative property you can keep selling in a fixed form for years is vastly more valuable than creative properties that you need to refresh every month. The complete Alan Moore run is currently available as six trade paperbacks, under the overall title The Saga of the Swamp Thing , reprinting all forty-five issues with introductions by various people. (Not including Moore, though, as anyone who has heard about his contentious relationship with DC Comics since will expect.) If you’re looking for those books individually, have some links: one , two , three , four , five , six .

The first thing to note is that the divisions between books generally make sense: they each collect eight issues, except Book Five has only six, and they tend to break at important moments. This is partially an artifact of comics-storytelling norms of the time: then, a three-issue story was an epic, and anything longer than that was remarkable. (Of course, subplots would run longer than that — I mentioned Claremont up top, and he’s one of the major originators of the throw-in-hints-of-the-next-four-stories-in-each-issue plotting style — but the actual conflict in any issue would be done within fifty or seventy pages nearly all the time.) But Swamp Thing also tended to run to story arcs, more and more as Moore wrote it; it’s one of the origins of that now-common structure. So it’s partially luck, partially planning, and partially the nature of these stories that makes them break down as cleanly as they do into volumes. It means that a reader can come to this series thirty years later — it’s now impossible to come to it any earlier, if you haven’t already — and take it one book at a time, as her interest is piqued. (Or you can run through all of them quickly, as I did.)

Book One leads off with #20, “Loose Ends” — not generally included in Swamp Thing reprints for the first decade or so, as DC presumably wanted to start with the bigger bang of “The Anatomy Lesson” — and runs through the continuation of that story with Jason Woodrue and then a three-part story featuring Jack Kirby’s The Demon. These are the foundational stories, in which Moore resets everything about the series: tone, cast, mood, atmosphere, even genre. (There were horror elements in the earlier stories, obviously, but Moore moved it definitively from “superhero story with horror villains” to “horror story with a muckmonster hero.”) The Woodrue story also has a nice cameo by the Justice League, cementing Swampy’s place in the “real” DC Universe. Swamp Thing, and the Vertigo imprint that eventually grew out of it, would have a complicated relationship with that continuity over the next few decades — as that continuity itself got more complex and self-referential, in part driven by the work Moore did here and other writers did in a similar vein — but, when it began, it was just the weird corner of the same universe.

Book Two is anchored by the return of Anton Arcane, Swampy’s greatest villain, who Moore made even more infernal as he threw Arcane into Hell and brought him (briefly) back. I’m not sure if this is the first time we get an extended look at DC Comics Hell — there were a bunch of vaguely Satanic comics in the ’70s, though mostly on the Marvel side — but Moore’s vision of Hell, as amplified and extended a few years later by Neil Gaiman in the early issues of Sandman, was the model for DC for a generation from this point. This second book also has the first visual breaks from the main look for the Moore run: the majority of the early Moore issues are pencilled by Stephen Bissette and inked by John Totleben, but they have a very detailed, intricate style and Swamp Thing also tended to have heavily designed pages — which all added up to mean that getting twenty-three pages done, at that level and in that style, tended to take longer than the month between issues. So this volume has two issues drawn by Shawn McManus: the first a coda to the storyline of the first volume, the second a homage to Walt Kelly’s Pogo. And another issue reprinted here brings back Cain and Abel, the mystery hosts from DC’s horror-anthology comics of the early ’70s, in a framing story drawn by Ron Randall to showcase the original short “Swamp Thing” comic by Wein and Wrightson that served as a tryout and model for the ’70s series.

Book Three is the bulk of the “American Gothic” storyline, introducing John Constantine — who has gone on to fame on his own, with a very long-running comic and a movie that was at least higher-budget than any of Swampy’s — and sending Swampy cross-country to see and confront growing horrors in the world: nuclear waste, racism, sexism, and (of course) aquatic vampires. Here the art continues to move around a small team: Rick Veitch pencils one issue (he also helped out on some pages in two issues in the first volume), Alfredo Alcala inks another, and Stan Woch pencils a third. The team is clearly moving resources around to maintain a consistent visual look and at the same time maintain that punishing monthly deadline. These stories are the heart of Swamp Thing as a horror comic: Moore is taking individual concerns of the then-modern world (mostly; the aquatic vampires aren’t particularly emblematic of anything) and showing how they can be twisted and made horrible.

Book Four finishes up “American Gothic,” which leads into the double whammy of Crisis and Swamp Thing‘s own fiftieth issue, which was explicitly positioned in the story as a crisis after the Infinite Earths one. (Evil South American wizards — the same ones mentioned in Bruce Chatwin’s In Patagonia , which I coincidentally read recently — knew the whole “worlds will live, worlds will die” thing was coming, and planned to summon Primordial Darkness to take over Heaven in the tumult.) This is one of Moore’s largest-scale stories, and from that era when he aspired to write big superhero-universe crossovers: Watchmen started out that way, and the aborted Twilight of the Superheroes project from 1987 was an even bigger take on the same idea. So Swampy almost becomes a supporting character in his own book, with the Demon and the Phantom Stranger and Deadman and the Spectre and Dr. Fate and John Constantine with a roomfull of minor DC magicians all demanding their time in the spotlight. It does all come together, and tells a strong story — even if the ending is strangely muted, with characters explicitly saying things like:

Happened? Nothing has happened. Everything has happened. Can’t you feel it? Everywhere things look the same, but the feeling…the feeling is different.”

One can admire Moore’s writing and plotting and still think this is a remarkably deflating denouement.

Book Five is another group of transitional stories. First, because the art team switches to Veitch and Alcala, except for one issue in the middle drawn entirely by Totleben. And, more importantly, because it moves from the aftermath of the “spiritual Crisis” through the arrest and prosecution of Swampy’s girlfriend Abby in Gotham City — and Swampy’s subsequent assault on that city through a massive green-ification project — before Swampy sets off, unexpectedly and not by choice, on his next story arc. At the risk of spoiling thirty-five year old stories, he’s catapulted off into space, where he needs to learn how to modulate his wavelengths (more or less) to get back home.

And Book Six is when he does so. By this time, Moore was also working on Watchmen, and was getting to the point where he’d nearly said all he wanted to say with Swamp Thing. So this last volume has stories explicitly planned as transitions to the story-sequence that would follow: Rick Veitch would take over writing (on top of pencilling), and so he writes one story here. Bissette writes another, a sidebar set back on Earth, in which Abby is reunited, for one last time, with her ill-fated father. One issue has a quite experimental art style from Totleben, all chilly mecanico-organic forms, and the big conclusion is something of a jam issue, with art from nearly everyone who contributed to the Moore run: Bissette, original Saga penciller Tom Yeates, Veitch, and Alcala, under a Totleben cover.

It all ends on a happy note: Swampy is back where he belongs, having learned more about himself and the universe and having found something like peace. If the series had ended there, it would have been an ending — but popular comics didn’t end in 1987 just because they had a good place to do so.

Instead, the next month there was a Veitch-Alcala issue, launching a new plot arc. Veitch continued the concerns and manner of the Moore run — though with somewhat less of the overwrought narration, which was becoming outmoded even in the late ’80s — but ran afoul of DC brass a little over a year later, during a time-travel storyline that was to culminate with Swampy meeting a certain religious leader in Roman-occupied Palestine.

But that’s all another story: a story not collected in the books I’m writing about here, and in fact never collected, since it was cancelled and twisted and broken in the process.

Moore wrote forty-three issues of Swamp Thing over a four-year period, including at least three double-length issues (and, again, Veitch and Bissette also each contributed one script as part of the overall plot line). He worked with a team that ended up being fairly large — Bissette, Totleben, Veitch, and Alcala most of the time, McManus and Randall and Yeates and Dan Day stepping in here and there. But the whole thing does hang together — it’s not quite one story, but it’s a closely related cluster of stories, with consistent themes and concerns, that took a fairly conventional “weird hero” and turned him and his world into something new and strange in American comics.

Others have built on this foundation since then: most obviously, Neil Gaiman with Sandman, who got the luxury of a real ending and who was able to take a stronger hand at choosing art teams to go with specific story sequences. But Sandman could not have happened without the Moore Swamp Thing, as a thousand other comics could not have happened — all of Vertigo, for example, and most of what Image currently publishes, and Mike Mignola’s Hellboy universe, among many others.

Modern readers might find the Moore Swamp Thing much wordier than they expect: he was the last great Silver Age writer, a decade or two out of his time, when he wrote these comics. They’re all good words, deployed well and to strong effect — but we have to admit there are a lot of them. The coloring is also clearly ’80s vintage: very strong for its time, and pushing the limits of what could be done with newsstand comics in those days long before desktop publishing, but still clearly more limited and bold than what we’re used to today.

All those things are inherent in reading older stories. And all stories are “older” before too long. The strong stories are worth the effort — frankly, even new strong stories require some effort, since that’s one of the main things that makes them strong.

You should read the Alan Moore Swamp Thing, if you have any interest in comics or horror or superhero universes or ecology in literature or spirituality or transcendence. If you’re not interested in any of those things, well, it sounds like a dull life, but good luck with it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #200: Pocket Full of Rain by Jason

There are two ways of discovering beginnings. If you were there at the time, you see it as it happens, and watch as it becomes itself and turns into middle. But most of us aren’t there at the time, particularly for creative works — the point of beginnings is that creators come out of a vast pool of humanity, and can be anyone, anywhere.

So, most of the time, we see beginnings retrospectively, through the lens of what happened later. And that tends to make them into Just-So stories, the same way we judge old SF by how it predicts the present day — in both cases, the assumption is that Now was inevitable, and we’re just looking to see the proof of that inevitability.

But Now was not inevitable. Now is contingent and semi-random, based on a million choices and random accidents. And we need to remember that, whenever we look back. We could have been somewhere else; we could have been other people; we could have been almost anything.

Pocket Full of Rain  collects basically the first decade of the Norwegian cartoonist Jason’s career — the album-length title story, a couple of dozen other pieces of various lengths (including one daily strip), covers from his self-published comic Mjau Mjau. It was published in the US in 2008, translated by Kim Thompson, in the wake of several album-length Jason books over the previous few years. All the material here was originally published from 1992 through 2003, I believe primarily in Jason’s native tongue Norwegian, though the bulk of the material is from 1997-1998, with the title story coming in 1995. (At some point, Jason started publishing initially in the larger Franco-Belgian market, and even later than that moved to France himself. But I’m not sure when that was, or if it was in the middle of this material or later.)

Some of the work looks like his later books: deadpan animal-headed characters, absurd moments, random genre borrowings. That doesn’t mean his later career was inevitable, though. History has no vector, particularly personal history. Jason could have become any of a dozen other potential cartoonists; had a dozen other possible careers.

The title story is skittery, like melting butter on a hot skillet, full of moments that cohere into a narrative eventually but look separate when they appear. At the center is Erik, a young police sketch artist, and the girl he meets and starts dating. Her ex is an deeply possessive international assassin, who is himself being stalked by one of his surviving targets. Jason draws all of the people realistically, but their world is not always so: one date with Erik and his girlfriend seems to be a picnic on the moon,and several of the criminals he sketches are cartoonish monsters. In the end, there’s a mostly Jason ending: first the appropriate one for the genre, and then a coda to deflate it.

Everything else is shorter: some only a single page, the longest only five. They’re very different in style and subject, as you’d expect from anyone’s early work. Jason was clearly trying out different things — autobiography, parody, slice-of-life, several different varieties of surrealism — and finding the parts of each that he liked and wanted to work more with. The art is also quite varied, from pieces that look just like his mature style through less refined versions of that look to realistic people to one story, “Papa,” that looks to my eye like he’s trying out a version of Dave McKean’s style from that era.

The back of the book has a collection of non-narrative art: covers for Mjau Mjau and other things, posters, an ad or two, a Christmas card for Fantagraphics. This is even more varied — and less “Jason looking” than the narrative pieces, and maybe more interesting because of that.

This is the beginning, but is this the place to start with Jason? Well, it was good enough for whoever was reading Mjau Mjau back in the ’90s, so it’s not a bad place to start. But his standalone books are probably easier ways to “get” what it is he does in his mature work — something like I Killed Adolph Hitler or Hey, Wait or The Living and the Dead. Jason is worth reading, though, wherever you start — as long as you like genre materials subverted, dreams dashed, and endings twisted.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.