Category: Reviews

A Shining Beacon by James Albon

In some world that is not precisely our own – maybe the near future, maybe an alternate present – an island nation has an autocratic, near-fascist government. There is, of course, a revolutionary group aiming to overthrow that regime, which includes violent activities.

It is not the UK, exactly. But it is very much like the UK, more than it’s like any other nation on earth.

The regime is building a major public-works project in the capital: a large sports facility with a huge swimming pool at its center. And the Department of Culture needs to find an artist to paint a giant mural over that pool. The mural must be uplifting but not political, lovely but not challenging, colorful but not incorporating any imagery or ideas from the rebels or anyone else hostile to the regime, artistically powerful but without any deep or hidden messages, and entirely approved by various top ministers.

This is of course impossible. It’s also demanded, and must happen.

Functionaries at the Department of Culture, after several metropolitan candidates are rejected, settle on Francesca Saxon, a youngish woman from the North of the country, an artist with a relatively provincial career so far and no hint of the wrong politics. She is summoned to the capital and set up in a luxury hotel to create that mural. She never applied for the job, or really had a moment to decline it.

She might perhaps have preferred to return home and work in her own studio, but those are not the regime’s plans. And the whole point of autocracy is that it demands everything conforms to its plans, even if those plans change instantly.

Francesca’s mural, or perhaps the sports centre in general, is meant to be A Shining Beacon  for the entire nation; that phrase repeats throughout the graphic novel, and clearly was originated by some very high power in the autocracy.

We don’t know who that was; we don’t get names for most of the characters and we never see or understand the top level of this government. Instead, people are known by their function – minster of this, secretary of that – or seen doing what they do. If there is a dictator or politburo over it all, we know nothing of that.

The rebels place someone close to Francesca; she doesn’t realize this for a long time. The rebels perhaps have a strong case against the regime – it is brutal and repressive and murderous – but they are no better themselves , and it’s not clear that this nation would be any better if they were to seize power.

Francesca struggles to make the mural the government demands, as their demands shift almost daily and every one of her sketches is found deficient in some new way. Rebel imagery crops up in some of those sketches as Francesca becomes more frustrated by her gilded cage, and she evades her armed government minder more and more often. She also comes to know that minder better on a personal level along the way; her frustration in being guarded by him is mirrored by his frustration in how she makes his work harder by sneaking away. And this regime is not kind to people who fail it , whether that failure is related to making art or guarding artists.

It all ends in violence and destruction, as always happens in a repressive regime: violence is the tool those regimes know best, and the best tool their enemies have against them.

James Albon tells this story calmly, straightforwardly, in watercolors highlighted by bright, almost day-glo colors on darker backgrounds – Francesca’s blonde hair in particular pops in every panel she appears. His lettering is organic, the slightest bit rough, an unexpected touch for a book so driven by dialogue. His camera flies in and out from panel to panel, to share focus between the architecture and the people: both are equally important here.

It comes across something like a historical document: A Shining Beacon reads a bit like the chronicles of something that happened, not that long ago, in a nation not far away from our own. There is an inevitability to all of its plot twists; this is how it all had to happen, and how it would always happen.

It is both not a political book and deeply a political book. It makes no specific points, and never names the ideology of the regime. But then, regimes like this have the same core ideology anyway, no matter what their public statements say. It’s all about holding onto power, nothing more. Albon, I think, would not characterize it as a warning about anything: that’s not what A Shining Beacon does. It is a story, about one person in an impossible situation, and how she tries to navigate it and eventually sees how impossible it always was.

It does that very well. It may have lessons for those who engage deeply with it. And it may have warnings to those of us who see aspects of Albon’s fictional regime in our own nations.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Dog: The Dreams of Paul Nash by Dave McKean

You know what’s weird? Reading a book about an artist with no examples of that artist’s work – but pages filled with art by somebody else. It might be inherent in the form – a graphic novel about an artist who’s been dead about seventy years – but it’s still weird.

It would be fine if the artist the book was about was someone world-famous – someone’s whose style was instant recognizable, and could be called to mind by any of us. Oh, it would still be at least a little weird to have a book all about an artist with art by someone else, but it would be the kind of weird that happens every day.

Paul Nash, though, is not world-famous. He was a British gallery painter in the first half of the 20th century, formed strongly by his fighting in the Great War, and noted as a surrealist for the rest of his life. Art historians know him, devotees know him, probably a lot of museum-goers do – but he’s no Picasso or Monet or even Turner, to live in the minds of millions every day.

All that hit me, as I got to the end of Black Dog: The Dreams of Paul Nash , a 2016 graphic novel by Dave McKean. I realized I really didn’t know what Paul Nash’s art looked like. I now knew how McKean drew Nash, and how McKean interpreted Nash’s life, but not what an actual Nash painting looked like. If you’re in a similar situation, the Tate (I assume the London museum) has a Paul Nash page with some of his art, a potted bio, and other details.

Unsurprisingly, he looks to my post-Black Dog eye a lot like a Dave McKean precursor, angular figures (very occasionally) in muted landscapes filled with heaped objects. His work, from the little I’ve seen now, is awfully quiet and still for what I’m told is a war artist: Nash’s stuff looks almost frozen to me, pictures in which usually nothing is moving and often it looks like nothing will ever move.

I have no idea what Dave McKean sees in Nash’s work: I assume entirely different things , the better.

This is a fine thing to exist, but it is a bit chilly and a bit official, like so much public art is. It can’t shake the fact that it was commissioned, that it has a place in the world because of arts bureaucracy and a rollover of the calendar. If, like me, you knew nothing about Paul Nash going into this book, you won’t get all that much out of it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Venom: Let there Be Carnage

REVIEW: Venom: Let there Be Carnage

After Spider-Man’s black suit was revealed to be an alien symbiote, I lost all interest. I have never cared about Venom or Carnage or their symbiote children. The viciousness and exaggerated fangs and tongue are relics of the 1990s that I wish would just go away.

I was not at all surprised Sony went ahead with a Venom movie, but what surprised me was that it received not only good word of mouth but enough box office to receive a sequel. Venom: Let there Be Carnage has the benefit of being mercifully short. As a buddy movie, with the buddies sharing one body, it has some nice lightweight moments that Eddie Brock/Venom (Tom Hardy) plays well enough.

But, when Brock interviews Cletus Kasady (Woody Harrelson) on Death Row, things turn decidedly darker as the red-hued symbiote emerges. There’s mayhem and blood everywhere, but not much sympathy for the newer, deadlier villain. Any attempt at that, as he tracks down lover Shriek (Naomie Harris), fails to elicit any emotion. And poor Anne (Michelle Williams) can only watch with growing horror at the world that keeps knocking on her door.

Andy Serkis’s direction is perfectly adequate , using his CGI experience to get the most out of Venom and Carnage. But, the story, crafted by Hardy and Kelly Marcel, who went on to write the script, can’t sustain a tone to serve the story. The buddy stuff is entertaining enough but Carnage is under-developed and the romantic elements just feel tacked on. The heart and soul found in the Spider-Man movies, from which these technically spin from, is absent and lessons need to be learned before the Sony Spiderverse grows.

The tone doesn’t work and had they leaned into an out-and-out horror film, it would have been R-rated and perhaps more interesting. Instead, this mess ill-serves its cast and the characters. That the end credit sequence sends Venom to Peter Parker’s world, as seen currently in Spider-Man: No Way Home, is inevitable but disappointing.

The film is out now on disc: 4k, Blu-ray, and DVD combo packages with Digital HD codes. The Blu-ray was reviewed and the 1080p transfer is just fine. It captures the color palette and deep shadows just fine. This edition has a solid DTS-HD Master Audio 5.1 lossless soundtrack while the 4K Ultra HD also has Dolby Atmos. Everything sounds just fine on basic home audio equipment.

There is the usual assortment of Special Features including Let There Be…Action (7:20), Outtakes & Bloopers (3:22); Deleted Scenes (9:33); Eddie & Venom: The Odd Couple (10:18); Tangled Web: Easter Eggs (4:31); Sick and Twisted Cletus Kasady (5:36); A Fine Romance: Cletus & Shriek (5:02); Concept to Carnage (1080p , 4:23); Select Scene Previs: Ravencroft Breakout (2:15), San Quentin Carnage (4:10), and Show & Tell (2:23).

No Ivy League by Hazel Newlevant

Comics memoirs don’t have to be about something life-shattering that happened when you were younger. It just seems that way sometimes. And, to be honest, any book should be about something important: one old piece of fiction-writing advice is that a story should be about the most important thing that ever happened to that person. [1]

Of course, not everyone has a father who survived the Holocaust, or fled their birth country when very young because of upheavals, or was unable to speak for months at a time, or had a major intestinal condition as a middle-schooler, or…so on. But everyone’s life was changed, at least once. So everyone has at least that one story to tell.

Hazel Newlevant is a relatively young cartoonist, about a decade into their career. No Ivy League  was their new graphic novel for 2019; my sense is this was a bigger book, maybe more of a breakout book, than Newlevant’s previous work. I could easily be wrong: but the “Comics” page on Newlevant’s site seems to mostly have shorter pieces. My sense is that cartoonists list all of their work until the list gets too long, and then prune down to book-length works and either just “Shorter Stories” or a couple of categories of those shorter pieces.

This is a story about a seventeen-year-old named Hazel. From the afterword, it’s based on Newlevant’s real life, with details changed for everyone else (like so many memoirs). Now, I want to apologize if I screw up pronouns from here on: Newlevant’s site describes theirself as transmaculine and uses they/them pronouns, but the Hazel in the book presents as female and uses she/her. This is not a transition story: it’s a story about a person who later transitioned, and I’m going to try to be precise in talking about Hazel (the seventeen-year-old character in the memoir) and Newlevant (the decade-older person who made the story).

Hazel is a high-achieving homeschooled kid in Portland, Oregon. She seems to be an only child, the kind whose parents poured everything they ever wanted into her upbringing, and that’s the kind of homeschooling she had: the regular-schools-aren’t-good-enough-for-my-awesome-child kind, not the keep-my-brood-away-from-secular-temptations kind. She has a small group of other homeschooled kids she hangs and works with regularly; they’re making videos for a national contest to promote homeschooling with the hope of using that money to go on a road trip the coming fall to see the band Guster in concert.

Another making-money scheme is a summer job: Hazel gets hired into No Ivy League, a youth group that will spend the summer removing invasive ivy from Forest Park, a gigantic semi-wild area in the city. There she’s thrown in with a large group of other kids her age for what may be the first time in a long time: certainly the most mixed group that she’s ben part of , in race and background and outlook and life experience.

The bulk of the book is about Hazel’s time with that group, for good and bad. She learns to play ultimate frisbee and gets sexually harassed; she works hard and has to deal with people very unlike those she’s used to. There’s no one lesson, no one big thing – she does get sexually harassed, but just once, briefly, and she reports it. The aftermath is messier, since it leads to her harasser being kicked out of the program, and everyone knows it was because of her.

(This is also mildly parallel to a very inappropriate flirting that Hazel carries on – one-sidedly, only from her – with one of the adult leaders. She says things to that leader arguably as bad as what was said to her, and does it over a longer period of time.)

The biggest piece of the experience is Hazel realizing how insulated homeschooling has made her, and how it’s intertwined with her privilege. Like the grind she is, she tries to fix the situation by reading a bunch of books and learning better. (It’s not the worst reaction, certainly! Frankly, it might be about the best possible one.)

No Ivy League is not about A Problem in the way so many memoirs are – or , if it is, the “problem” is vastly larger and ubiquitous. Hazel can’t solve the problem, and it’s not her problem the way it usually is in comics memoirs. She can learn more, and understand better, but all of her vegan living and good intentions won’t change that most of No Ivy League is made up of “at-risk youth,” and all of the ways that’s coded, and all of the ways all of those kids have not been set up to succeed a tenth of the way she has.

Hazel does learn; she does do better. And one hopes the reader learns alongside her. I’m pretty sure that’s why Newlevant chose this story to tell: it’s a story about a young person learning more , and doing better. My sense is that No Ivy League is aimed at people like Hazel – young, well-meaning, probably more privileged than they realize, and in need of something to make them pop their heads up and look around.

Newlevant tells that story in a mostly quiet, naturalistic way. Their lettering is softly rounded, the art is watercolor but mostly in shades of greenish gray, the people are a little bit cartoony but their surroundings are precise and real. This is not a story that will hit you over the head; it will creep around the sides until you’re right in the middle of it without realizing. Even if you’re not a privileged seventeen-year-old, No Ivy League has a lot to offer.

[1] It’s not perfect advice, obviously – what about series characters? But it’s good new-creator advice, to focus on stories that really matter to your characters. And “your characters” are “you” for the autobio cartoonist.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: Copshop

REVIEW: Copshop

Thanks to the pandemic, many a good film winds up overlooked and underappreciated. Joe Carnahan’s Copshop is such an offering. Out now from Universal Home Entertainment, it boasts a well-constructed story using a solid cast, and set almost entirely in a Nevada police station.

It’s clear something’s amiss when Teddy Murretto (Vincent Grillo) pulls up in a police car riddled with bullets and sucker punches rookie cop Valerie Young (Alexis Louder), forcing her to arrest him. The why becomes clear when the intoxicated Bob Viddick (Gerard Butler) is also brought in. Viddick is there to kill Murretto, who has been informing the Feds about an assassination plot. Add in Huber (Ryan O’Nan) and Anthony Lamb (Toby Huss) as wild cards just to keep things interesting.

The ensuing chaos is loud , brash, and inventive as the cops and criminals and innocents are all caught up in a cat and mouse game, with bullets flying and alliances appearing more mercurial than originally believed.

Carnahan, who made his name with Narc, Smokin’ Aces, and The A-Team so he knows how to handle action and memorable characters. Working with screenwriter Mark Williams (Ozark), there is a sense of fun brought to the mayhem, making for a satisfying filmgoing experience. The bad guys are far more than two-dimensional, adding a fine layer of meaning to the proceedings, their code versus the police rules.

Grillo and Butler are fine, but it’s The Tomorrow War’s Louder who shines her, as a by-the-book cop who has to sort out the mess and survive.

The film arrives in the traditional Blu-ray/DVD/Digital HD code combo pack. The 1080p transfer in 2.39:1 is very crisp, retaining the interesting color palette, starting with the amber of the desert and including the red and blue hues of the police lights. The blacks are retained just as well. The DTS HD-MA 5.1 audio track is strong, given all the shooting and shouting.

Surprisingly, there are no Special Features to accompany the movie, not even its trailer. Given the fun experience in watching it , no doubt there would have been interesting Behind the Scenes stories to share.

REVIEW: Superman: The Complete Animated Series

REVIEW: Superman: The Complete Animated Series

After the beautiful restoration of Batman: The Animated Series to Blu-ray, now in time for holiday gift-giving is the Blu-ray edition of Superman: The Complete Animated Series. When the DVD edition arrived in 2009, I wrote in part:

“All the love and attention lavished on the Dark Knight was poured into this show, which was brighter and shinier, the villains larger in scope and giving the animators a chance to bust loose. Superman works great in animation and after the lackluster efforts from Filmation, Hanna-Barbera, and Ruby-Spears, this one clearly shows the potential fulfilled.

“As usual, the voice casting is fairly top-notch with Tim Daly alternating nicely between Superman and Clark Kent, sparring playfully with Dana Delany’s Lois Lane. Clancy Brown is wonderfully malevolent as Luthor and his ever-present menace is well handled, matching the reboot version launched a decade earlier.”

The new edition looks very sharp in 1080p in the original broadcast aspect ratio of 1.33:1 full frame. Seeing some of this again was a joy given how clean and sharp everything looked. The video is well matched by its DTS-HD Master Audio 2.0.

Most of the 2009 Special Features are included:

Disc 1:

“The Last Son of Krypton – Part 1” Video Commentary by Bruce Timm, Dan Riba, Alan Burnett, Paul Dini, and Glen Murakami.

“Stolen Memories” Commentary by Timm, Murakami, Burnett, Dini, and Curt Geda.

Disc 2:

“The Main Man – Part II” Commentary by Timm, Murakami, Burnett, Dini, and Riba. (SD, 21:16)

Disc 3:

“Mxyzpixilated” Commentary by Dini , Jason Hillhouse, Timm, and Riba.

Disc 6:

Menaces of Metropolis: Behind the Villains of Superman (13:02)

Building the Mythology: Superman’s Supporting Cast (9:37)

Superman: Learning to Fly (9:41)

A Little Piece of Trivia (21:29)

The Despot Darkseid: A Villain Worthy of Superman (16:57)

And new to the collection is Superman: Timeless Icon (32:45) as a handful of creative forces— producers Timm and Dini, director Riba, writer Bob Goodman, casting/dialogue director Andrea Romano, and vocal talent Tim Daly and Clancy Brown— discuss the Last Son of Krypton’s importance to comics, mass media, and the world at large.

This set is missing some material commentaries for “Tools of the Trade,” “Brave New Metropolis,” “World’s Finest Part 1,” “Apokolips…Now! Part 2,” “New Kids in Town ,” and “Legacy Part 2,” along with the “Apokolips…Now! Part 1” easter egg commentary and “Superman: Behind the Cape” Special Feature.

That said, the entire Blu-ray set is well-wroth having to enjoy or bring delight to a new generation of fan.

REVIEW: Injustice

REVIEW: Injustice

I don’t play video game so I am only peripherally familiar with Injustice, an Imaginary Story featuring the DC Universe. Similarly, I didn’t read the Injustice: Gods Among Us prequel comic book that apparently sold well enough to inspire Warner Animation to invest precious time and resources in adapting it to film. The resulting product, out now from Warner Home Entertainment, is an acquired taste.

Those familiar with the source material will be irked at how much has been trimmed out to fit hundreds of pages into a 75-minute story. Those unfamiliar with the tale will scratch their heads a lot , asking, “How’d that happen?”

Taking a page from Mark Waid and Alex Ross’s Kingdom Come, Superman turns dark with rage and grief after the Joker kills Lois Lane. The twist is that this Lois is pregnant, deepening his pain. He becomes a dictator, instilling his warped view of justice around the world, forcing his allies to either side with him or form the resistance.

And we’re off.

I don’t find this sort of story particularly compelling without the requisite time for characterization and the film, written by the hit or miss Ernie Altbacker, favors action. And the action here, directed by Matt Peters, is not staged as well as previous animated offerings so the entire production leaves me cold. I am also not particularly impressed with the character designs which are clunky, hampered by the limited animation. The overall production just doesn’t work.

The most interesting aspect is the vocal cast, led by former Green Arrow Justice Hartley as the Man of Steel. He’s opposed, of course, by Anson Mount’s grim Batman. Derek Phillips does fine triple duty as Nightwing/Deadwing and Aquaman along with Anika Noni Rose’s Catwoman and Faran Tahir’s Ra’s al Ghul.

Given the veteran production talent behind the scenes , they should all have known better that a story with this much scope can’t successfully be truncated.

The film is available in the usual formats including the 4K Ultra HD/Blu-ray/Digital HD code combo. While the animation is stilted, the transfer to 2160p is very strong, with sharp colors and even saturation throughout. And the 1080p is just fine. The DTS-HD 5.1 Master Audio finely captures the explosions, bickering, and pontificating.

The Special Features include Adventures in Storytelling – Injustice: Crisis and Conflict (30:55) as producer Jim Krieg, director Matt Peters, producer Rick Morales, and screenwriter Ernie Altbacker, explain their unfulfilled ambitions for the story. Beyond that, we get the far more interesting two-part “Injustice” story from the 2002 Justice League.

Black Hammer: Age of Doom, Part II by Jeff Lemire, Dean Ormston, and Rich Tommaso

OK, you know how in big superhero comics, everything needs to be back at status quo ante eventually? Worlds will live, worlds will die, Ultrafellow will be replaced by a disabled teen Latina, and the entire Evil-Fighting Gang will disband for good…but only until it all goes back to the way it was before.

Readers tend to assume that your modern passel of writers – the ones we respect, the ones who talk about loving punching-comics since they were five, the ones we sometimes think still wear Underoos to big shows – only do this because they are forced to do so by the evil rapacious companies, and that, given their druthers, they would Change Things Permanently, which Would Be Awesome.

So, under this assumption, all of those careful putting-things-back-in-the-box storylines, all of the big Events that undo the previous Event to reset for the next Event – those aren’t the fault of their writers, those are all imposed on them by the evil, evil Suits in…what is it, Burbank, now? Burbank is funny, so let’s say Burbank.

People assume that. They want to believe it. But is it true? Or do those writers just want to put all of their toys back in the box neatly, because they’re still those five-year-olds playing with Star Wars dolls [1] at heart?

Why do I bring this up? Well, you can probably guess. But I’m spoiler-averse enough not to completely fucking spell it out for you right here.

So, he said, brightly, here’s Black Hammer: Age of Doom, Part II , a creator-owned superhero comic that has been lauded by all of the Usual Suspects for the Usual Reasons. The series won the Eisner for Best New Series in 2017. It’s written by Jeff Lemire, who also writes comics about real grownups who don’t punch each other all the time, and drawn mostly by Dean Ormston, with a few issues in this book from the pen of Rich Tommaso. This particular collection gathers the end of the second main series , and – nudge nudge, wink wink – finishes up the main story begun in the first volume . (Here’s what I’ve written about Black Hammer-verse comics so far : I warn you that I have perhaps enjoyed complaining about them more than I did reading them.)

Now, I like Lemire’s non-superhero writing. I think he’s one of the great talents in comics, with a deep understanding of human behavior and a willingness to tell serious, dark stories when that’s the material he’s working with. And flashes of that Lemire do shine through the cardboard walls of the superhero universe he’s constructed here for his dolls to play in. Ormston is a solid artist in that spooky Dark Horse house style, and Tommaso has a quirkier thin-line style (here something like a ’40s comic translated through a modern sensibility) that I quite like as well.

So these guys do good work. They can tell great stories. They just, from the evidence here, would prefer to move their dolls around a few very cliched sets and ape dialogue they loved as children.

This book opens on the cliffhanger from Age of Doom Part I: our heroes are about to go back to the real universe for the first time in a decade, which will allow Darkseid the Anti-God to make the skies red for twelve issues or so and then, presumably, to destroy everything everywhere. (We don’t see him actually do anything like that: maybe the Anti-God just wants to go down to the shops and get a few things? He’s never actually on stage , or doing anything. All we know is what his enemies say about him.) So, to save the world, Lemire deploys first one, then another Standard Modern Comics Plots.

First up, one of the character has to meet his maker, in best Grant Morrison fashion, with the usual panoply of forgotten/never-existed characters for added pathos. Then we get the Everything Is Changed World, where All of The Heroes Have Forgotten They Ever Were Heroes, because That Is the Saddest Possible Thing. Both of those plots get solved, obviously: that’s how Standard Plots go in superhero comics.

And then…well, see my first few paragraphs. I’m not going to tell you exactly what happens, but if you read superhero comics, you know the drill by now.

This is deeply disappointing, and makes all of the Black Hammer comics up to this point completely pointless.

Now I’ve seen modern creators do “my favorite childhood comics , but with actual human motivations,” and that’s plausible. I’ve seen “how I would have handled my favorite story,” which is hermetic but understandable. I’ve seen a lot of “this is the right way for Character X to behave, unlike what all those dum-dums said,” which can be fun.

But this is something else. It’s a like a long car trip through boring, familiar territory with a promise of something new at the end, only to turn a corner and suddenly be back home, only the house is shabbier by our absence. If this is what Lemire planned to do the whole time, I have a hard time understanding why he, or anyone, though it was a worthwhile thing to do.

[1] “Action figure” is a term made up so that American boys could play with dolls and not feel feminine in a way that their culture embarrassed them about. All action figures are dolls. Period.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Unbeatable Squirrel Girl, Vol. 12: To All the Squirrels I’ve Loved Before by North, Charm, & Renzi

So I have no idea if the Unbeatable Squirrel Girl series ended at #50 for actual economic reasons (slowing sales), for fake economic reasons (Marvel wanted to concentrate only on comics that can have ten different covers), or for real creative reasons (Ryan North ran out of ways to tell the same “Doreen Green faces Big Marvel Villain, and gets BMV to talk about feelings rather than punching”). It may have even been a reason I’m not considering – perhaps the combined forces of global squirrels realized this comic was too close to reality for their liking , and they’ve used their squirrely wiles to suppress it.

But, for whatever reason, Unbeatable Squirrel Girl – at that point the longest-running Marvel comic (hey! that’s another possibility: it annoyed someone in the Marvel hierarchy that such an off-brand, for-female-and-young-people comic was so prominent!) – ended with issue #50, in January of last year.

The very last storyline was collected in this, the last collection: The Unbeatable Squirrel Girl, Vol. 12: To All the Squirrels I’ve Loved Before . As with the previous few books, the creative team was writer Ryan North, artist Derek Charm, and color artist Rico Renzi, with a quick guest appearance from original series artist Erica Henderson.

In that book, Squirrel Girl’s greatest foe gathers up all of her nearly-greatest foes and executes a carefully-orchestrated plan to first unmask Doreen Green (she who is Squirrel Girl) and then kill her.

Spoiler: it doesn’t work. Squirrel Girl is not murdered in the last issue of her comic. This may seem to be a silly thing to mention , but in modern-day superhero comics, the opposite is actually somewhat more likely.

Anyway, there’s a big fight – no, really, really big – involving nearly every character who has appeared in all fifty-eight issues of Squirrel Girl, but, in the end, niceness wins, with only a minor case (lampshaded in the actual book) of deus ex machina. This book is mostly fight scene: in that way, it’s more like the rest of the superhero millieu than most of the previous Squirrel Girl stories

And Doreen nearly comes out of the closet near the end, in a way that gives plausible deniability to North but which only the very youngest and most sheltered of the Squirrel Girl audience will miss. And I can wish that was clearer or louder, but maybe this is as good as it could get.

I’ve written far too much about this series – witness my archives – so I think I’ll leave it there. This was a nice comic that went almost entirely against the grain of modern superhero comics, in ways that were all good and positive. It was sometimes a bit too Girl Power! for me , but I am not a girl, and my opinion is not that important.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

REVIEW: The Colony

REVIEW: The Colony

For some reason, too many science fiction films dwell on disasters and not on the sense of wonder of being in space. The majesty and grandeur of the universe doesn’t hold enough promise and therefore release after release seems to focus on the terrible things that will happen to us out there. The latest such release, The Colony, is now out on disc from Lionsgate, which they hope will amuse you until they inflict Roland Emmerich’s Moonfall.

Here , we have Louise Blake (Nora Arnezeder) aboard the Ulysses 2, exploring what is left of Earth after several centuries. The ship, probably like its predecessor, crashes, and she is the sole survivor. We flip back and forth between not-very-interesting flashbacks about Louise’s childhood (played by Chloé Heinrich) , focusing on the relationship with her father Sebastian Roché, and what she sees of a water-logged Earth. Danger arrives in the form of Gibson (Iain Glen), warlord of a band of survivors/scavengers.

It all feels very familiar from production design to plot points. Writer/director Tim Fehlbaum doesn’t seem to have anything interesting to say about man’s future , mankind itself, or much of anything else.

The film is out on Blu-ray and Digital HD and looks like a perfectly fine AVC encoded 1080p transfer in 2.39:1, equally matched by the DTS-HD Master Audio 5.1 track.

Given the film’s lackluster reception and box office, there’s no surprise at the paucity of Special Features. There’s the aspirational Audio Commentary from Fehlbaum and Visions of the Future: Making The Colony (19:26), a perfunctory behind-the-scenes piece.

You can easily skip this one unless you really enjoy SF stories on a post-apocalyptic Earth.