Monthly Archive: June 2011

THE LATEST FLYING GLORY AND A MAJOR ANNOUNCEMENT!

FLYING GLORY AND THE HOUNDS OF GLORY 
Page 10 of the Special Issue 0 “Generational Glory”
Debra Clay watches in awe and excitement as FLYING GLORY arrives to rescue her concert and the school reunion. This story is nearly over as we get ready to celebrate the comic’s tenth anniversary starting in June. http://www.flying-glory.com
 
 

WEBCOMIC FLYING GLORY AND THE HOUNDS OF GLORY
CELEBRATES TEN YEARS ON THE WEB
FOR IMMEDIATE RELEASE
June 1, 2011 (Fullerton, CA) – The fourteenth issue of the webcomic “Flying Glory and the Hounds of Glory,” located at http://www.flying-glory.com, will celebrate the ten year anniversary of the storyline in an expanded 36-page issue.   The story, entitled “Reverberations,” will show readers more of the past of Flying Glory as well as provide glimpses into what lies ahead. A mini-comic prequel Issue 0, entitled “Generational Glory,” launched at the start of the year in anticipation of this major event and shows the cast during the summer right before the series opens.
“Flying Glory and the Hounds of Glory” is a webcomic featuring the adventures of super powered teen Debra Clay, known as Flying Glory, and her backing band the Hounds of Glory. The webcomic launched in the summer of 2001 with a four page short, soon followed by a twenty-nine page first issue. Artwork is drawn by Kevin Paul Shaw Broden, who co-writes the adventures with Shannon Muir, she also pens the poetic lyrics sung by the band. Currently, each issue is twenty-four pages in length and generally posted as one page weekly in black and white, though the original few issues were later reposted in color. As of June 2011, the website features roughly 350 comic story pages. In addition, “Flying Glory and the Hounds of Glory” appeared in print for the first time this year as part of a charity cookbook by TGT Media (http://www.tgtmedia.com) entitled “Webcomics: What’s Cooking?” that raises funds to feed the hungry.
“What originally drew us into doing this webcomic was the idea of superhero as celebrity, and I think we are still true to that,” webcomic co-writer and lyric writer Muir says. “Teens look at those who are successful and want to emulate them. Our main heroine, Debra Clay, has now spent a lot of time trying to learn from her grandmother Elsie Carmichael Stokes, the previous Flying Glory. Like many teens, it gets easy to be impatient, and to think you know it all.  Sometimes that comes with consequences, and you realize the value of experience. She’s also needed to struggle with finding her identity as a growing woman, independent of the powers, which only brings added depth to the adventure. There’s also a wealth of stories to be told about the Hounds of Glory, most of who were Debra’s friends before the whole superpower factor came into play, and how she relates to them when they have struggles.”
Flying Glory came out of Broden’s love for the ‘Golden Age’ of comic book mystery men of the 1930’s and 1940’s. “I developed an idea of such a heroine and wrote a script for the book based on her adventures.” He was surprised by how many people liked the story, including professionals in the comic book industry. There were also positive responses from publishers, but nothing ever came from that. So Broden and Muir developed a second comic book series about the heroine’s granddaughter taking up the mantel and the mask.
For artist and co-writer Kevin Paul Shaw Broden, “Flying Glory and the Hounds of Glory” has been a magnificent way to express his creativity while continuing to pursue his career. Broden began his professional career as an art assistant for Brian Murray, where he worked on early issues of “Supreme” for Image Comics. Before that, he storyboarded the video for BiGod20’s “One,” as well as videos for John Wesley Harding and Kristin Hersch as part of the Summer Arts program in Humboldt, California. More recently, he’s been contracted to do illustrations for commercials and television series pitches, and his work is featured in Muir’s two textbooks on the animation business – “Gardner’s Guide to Writing and Producing Animation” and “Gardner’s Guide to Pitching and Selling Animation”. He also has a successful New Pulp online serial, “Revenge of the Masked Ghost” (http://revengeofthemaskedghost.blogspot.com/). Broden and Muir also have shared writing credits on several episodes of the Japanese animated series “Midnight Horror School”.
In addition to her work with Broden and the previously mentioned textbooks, Muir’s worked in production on several animated television series for such major studios as Sony, Nickelodeon, and SD Entertainment. Muir also recently began self-publishing fiction work such as her recent release “Touch the Stars” currently available on Amazon and through Lulu.com (http://www.lulu.com).
Issue 14, “Reverberations,” is scheduled to begin on June 26, 2011.
MEDIA CONTACT E-MAIL:  kevinpsb@sbcglobal.net
FLYING GLORY AND THE HOUNDS OF GLORY Copyright 1997-2011 Kevin Paul Shaw Broden and Shannon Muir. All rights reserved.

GUEST REVIEW OF DOCTOR JONES’ EXHIBIT…INDIANA JONES, THAT IS!

THE TEMPLE OF INDY
A Review Of Indiana Jones And The Adventure Of Archaeology
By Andrew Salmon
     While I was in Montreal last week there was no way this long-time Indiana Jones fan was going to miss the exhibit of movie props and costumes from all four movies at the Montreal Science Centre. Throw in my lifelong love of all things related to movie making and you might even say I had a Jones for it.
     The exhibit was a lot of fun and, although we were forbidden to photograph the pieces on display, there was no law against mentally recording the wonderful treasures from the four films for the sake of this review. So here goes!

     Upon entering the hall, guests are given an interactive screen with headphones. Each item on display has a number and by punching that into the screen, visitors can hear information about what they are looking at. For the most part, I found this information of little value but the first recording is an introduction to the exhibit by Harrison Ford who sounds like he’s reading (Blade Runner narration anyone?) but, hey, he’s Indiana Jones! He can do what he wants!

     Visitors are greeted by the full Jones costume: hat, weathered leather coat, whip, pistol, shirt, pants and scuffed up shoes. This was a real treat for this fan and one of the highlights of the exhibit.
     The displays are organized in the chronological order by film so let’s cover them this way.
RAIDERS OF THE LOST ARK
     The Raiders exhibit featured the fertility idol that almost gets Indy crushed by that giant ball in the opening sequence from the first movie. The plans of how they did the stunt are also included. Marion Ravenwood’s full costume from the bar scene is also there and it was a treat for this movie fan to admire the detail of the outfit. And what would a bar be without bottles, cases and the shot glasses from the drinking contest. But of course, every Indy fan knows that the key to the bar scene is the amulet Major Toht is willing to play with fire to acquire and that too was there for all to see. The workmanship that went into
these props really has to be seen to be believed as they go by so quickly on the screen. Balloq’s priest outfit from the ceremony where he and the Nazis attempt to open the Ark of the Covenant was another example of the incredibly detailed work that went into the costumes. One of the Egyptian sarcophaguses from the snake filled burial chamber was also a treat. But, let’s face it, the prop we all want to see from the first movie is the ark itself and there it was in all its glory. It’s held up pretty well over the last 30 years and, again, the level of detail and high lustre on this large prop is breathtaking.
TEMPLE OF DOOM
     Okay, it’s not everyone’s favorite Indy movie but it is part of the series and there were some nice pieces to feast the eye upon.
     This part of the exhibit was about costumes. Indy’s tux and Willie’s nightclub dress are on display as is Short Round’s complete outfit right down to the shoes/blocks he uses for driving. Sticking with costumes, Willie’s sacrificial dress is also included here as well as Mola Ram’s head dress.
     Other props include the jade jar that kicks off the opening action sequence and the Sankara stones themselves are here. I don’t know what the ‘stones’ are made off but they give off a special radiance all their own. Rounding this part of the exhibit is the miniature mining car with the mini-Jones/Willie/Round dolls used to film that ridiculous mine car chase through the caverns.
THE LAST CRUSADE
     As one of this fan’s favorite Indy films, it was a real treat to linger over the props here – and there are a lot of them.
     Young Indy’s scout hat kicks things off followed by the Cross of Coronado which Indy hunts into adulthood. Again, the cross is wonderfully detailed and looks as old and as precious as it is supposed to be. Dr. Elsa Schneider’s outfit from early in the film is here as is the suit and bow tie Indy wears while teaching. Wonderful period clothes all. Indy’s dad’s glasses and pocket watch are also here and what display would be complete without Indy Sr.’s grail notebook. What a treat it was to look over the carefully scrawled and weathered pages.
     There are a lot of props from this third instalment. The shield from the catacombs, the rubbing Indy makes of it. The crucifixes worn by the defenders of the grail are also here as is the “Leap of Faith” artwork. And they’ve included the grails! Both Walter Donovan’s poor choice and Indy’s correct one are here and it’s fitting that the simple cup of a carpenter outshines the jewel-encrusted grail which looks more gaudy to the naked eye than it does up on the screen.
THE KINGDOM OF THE CRYSTAL SKULL
     It comes as no surprise that there are more props from the fourth Indy film than from any of the previous three. Being a more recent production, I’m sure tracking down this stuff did not require an Indy-calibre archaeologist.
     Props galore! Mutt’s jacket, gum, switchblade, and motorcycle are here as is the letter urging him to hunt down Indiana Jones. And there are costumes! Irina Spalko’s outfit makes an appearance and you can read her file if you’re brave enough to get that close to her sword. Professor Oxley’s outfit is another marvel of the kind of detailed costume work being done these days. And his drawings are also on hand.
     You’ll also be able to feast your eyes on the skull that mesmerizes Indy and a full-sized alien skeleton in its chair from the end of the film. Throw in the ancient texts Indy refers to, some of the booty traitorous McHale tries to make off with, Orellana’s mummified ‘corpse’ and death mask which are incredible pieces of work and this latest and, perhaps, final Jones adventure is well represented.
OTHER GOODIES
     Although the exhibit features Indy props and costumes, the purpose of the display is supposed to stir interest in archaeology. To that end, there are a number of exhibits featuring real ancient finds. From ancient Greece and Rome to North American Indian artifacts, these run the breadth of human history and were very interesting. A small section also covers some real archaeologists and there is a lot of information on how they dig up the past.
     To be honest, this stuff was interesting but was not what I showed up for. As a movie buff, film and TV background perfomer, pulp fan and pulp author, I was there to wallow in all things Indy and that is precisely what I did.
     Summing up, I would recommend the exhibit. The entry price of $23 seemed a little high but as a fan I was willing to pay it as I’ve been a fan of the movies for three decades now. A great gift shop had a number of Indy shirts to choose from and I picked out a couple of nice ones.
     On the downside, the headsets/screens were dull at best and I skipped most of what was there to listen to. A good idea that went sour was the inclusion of TV screen showing many of the scenes in which the numerous props were used. This was a great feature but people tended to crowd around them, watching the movies, and blocking the props! It struck me as strange that folks would pay $23 to watch scenes from the movies that they could see at home! The exhibit is about the props and costumes people!
     I really enjoyed reliving the fun of the movies through the props and costumes. If you’re an Indy fan, I’m suspecting you will as well. So if Indiana Jones and the Adventure of Archaeology comes to your town, plop that fedora on your head, make sure that bullwhip is coiled tight and slip into that leather jacket, you’ve got some exploring to do!

Review: Dissidia 012 [duodecim]

Drawing upon their rich history, Square Enix’s Dissidia 012 [duodecim] places a “Who’s Who” list of well loved characters from their “[[[Final Fantasy]]]” games into a novel setting – a combination of a role-playing game and a fighting game. Any “Final Fantasy” veteran may think about who would win in a fight between Lightning and Sephiroth, and now you can find out.

This may seem like an uneasy marriage, but it works. If you’re used to traditional fighting games like “[[[Street Fighter]]]” or “[[[Tekken]]],” this is very different. First off, combat is in three dimensions with aerial attacks as well as ground-based. Direction is automatically locked on to your opponent or power-ups. The RPG side of this pits characters in the middle of an eternal battle between Cosmos and Chaos. The focus is on combat, and you’ll have to go through different offensive & defensive techniques, as well as evasion. While the fighting engine is simple in principle, because of the high number of variables, execution can be tough. Along the way, you’ll be able to upgrade your weapons, armor, as well as swap out different attack techniques.

There’s also a “fighting only” option, but if you’re looking at this in the same frame of mind as a traditional fighting game, you’ll be slightly disappointed. You choose which character you want and match by match (no “best out of three” stuff here), you select your opponent. The opponent’s skill level is evenly matched to yours, and while this is fair, fighting games are usually not fair. There’s also no sub-boss or boss opponents, but any shortcomings Dissidia 012 [duodecim] may have as a fighting game are made up by the fact that any experience you rack up in the fighting area carries over in the RPG.

Square Enix graciously provided a free copy of this game for review. Thanks, guys.

PRO SE PRESENTS ‘THE ROOK VOLUME SIX" TRAILER!!!

PRO SE PRESENTS ‘THE ROOK VOLUME SIX" TRAILER!!!

Pro Se Press is proud to present a trailer spotlighting veteran New Pulp Author Barry Reese’s latest work, THE ROOK: VOLUME SIX!  Coming this month, thrill to The Rook’s confrontation with Sun Koh, a trip to a town all out of time, and the first ever meeting between The Rook and Sovereign City’s own Lazarus Gray!  Plus an interview with Reese and a Rook Timeline!  Watch the trailer, make plans to buy the book! 

PUBLISHER BARBARA CUSTER IN GUEST INTERVIEW BY PULP HISTORIAN!

Guest Interview for ALL PULP
Barbara Custer, Publisher of NTD
Conducted by Tom Johnson
I have known Barbara Custer since Ginger and I were publishing our line of new pulp magazines back in the 1990s. At the time we were publishing numerous top-notch writers and artists, and she was one of them. Since those long ago days, Barbara has continued her own writing, as well as entering the publishing world with the NTD imprint. With her busy schedule, I was finally able to sit down with her for this interview.
TJ: Barbara  (or is it Popple?) why don’t you begin by telling the readers a little (or a lot) about yourself? Who is Barbara Custer, and what should the world know about you?
BC: I go by two nicknames: Popple and Balloon Lady. I’ve written Twilight Healer and Dark Side of the Moon, and coauthored Blood Moons and Nightscapes, Alien Worlds, and Starship Invasions. These books have enjoyed decent reviews. I also publish Night to Dawn magazine, and every so often, paperback books under the Night to Dawn imprint. These works have enjoyed decent reviews.
TJ: What is Night to Dawn, and how did it come about? I guess this should be broken into two parts, your magazine and your books under the NTD imprint. Who are your authors and artists, and what genre are you interested in? I’m sure our readers will be interested in the genesis of both magazine and book imprint.
BC: Night to Dawn features vampire / dark fantasy short fiction, poetry, and illustrations. It comes out every six months. In 2003, the original editor, Dawn Callahan, was publishing my work for Night to Dawn. She had to retire, and I offered to take over. I knew nothing about publishing magazines, but Ginger Johnson had been a great mentor, teaching me about Word and other programs I needed for a magazine. People like Marge Simon, Margaret L. Carter, and Cathy Buburuz have supported the magazine from the get-go.
Around 2003, a small publishing house published my novel, Twilight Healer. The company folded after a year, and some of the other authors asked me to publish the books under the NTD imprint. So I started with Twilight Healer, and took on several authors. I publish different genres under the NTD imprint. The book process has been a baptism by fire. I knew little about the process, and neither did most of my writer buddies. It necessitated getting a new website.  
I now have a new website, and I have access to software to make epub books. I found several distributors for the NTD books. God has been good. 
TJ: Where can your books be purchased?
BC: Amazon, Barnes & Noble, Kindle, and Nook are the chief publishes. Easiest way: go to www.bloodredshadow.com. Click on the title of the book under its respective author, and it will give you the direct purchasing links.
TJ: What does Barbara Custer do when she’s not involved in the editing and publishing of the NTD books?
BC: She’s revising her novel, Steel Roses, a tale about aliens living in an underground city, and the humans who fear them. It started as a sequel to Dark Side of the Moon, but now has its own cast of characters and plotline. For her hobby, she collects Mylar balloons.  
TJ: What is in the future for Barbara Custer and NTD? Where do you want your publishing imprint to be in five or ten years?
BC: I would like to continue publishing the magazine and books. The process goes slow since I work a day job. My hope in five or ten years is that someone might partner with me, or perhaps I can hire someone to help with editing / formatting. I also hope to have more of my own books in print.
TJ: If our readers are interested in writing or drawing for your magazine, or book covers, where can they contact you with proposals or questions?
BC: My contact email is barbaracuster@hotmail.com. Submissions are tight at the moment, but I am actively seeking 3 good mummy horror tales incorporating the vampire theme.
TJ: Is there anything special coming up soon that you wish to tell the readers to watch for? Do you have a website where potential buyers can read about what’s coming up from NTD?
BC: I am holding a sales special with some of the Night to Dawn books available at reduced rates. Occasionally I do radio interviews, and I will post this on my website. You can find out about my projects at:
TJ: What is the most difficult part the publishing process?
BC: I find formatting book covers the most difficult. The front cover will make or break sales, and finding right combinations of colors for the lettering against the illustration has been a challenge. Some good buddies have helped me with this.
TJ: What advice would you give aspiring authors?
Be ready to do a lot of promoting. That means having a website, seeking out reviews (there are folks out there who will give new authors a chance).
Get a fresh pair of eyes to read / edit the manuscript. When you’ve gone through your writing so many times, you become too close to the work to notice problems, and no writer can see their own mistakes. I’ve noticed this with myself.
When you get your printed novel, savor the moment.
TJ: Barbara, thank you for taking time from your busy schedule to answer these questions. Ginger and I were a two-person operation and we had very little time to catch our breath, so I can imagine what you must go through with the NTD imprint. Good luck in all your future endeavors!

MUNSEY FINALISTS ANNOUNCED!

From Mike Chomko of the PulpFest Organizing Committee-

The PulpFest Organizing Committee is pleased to announce that the nomination process for the 2011 Munsey Award has been a tremendous success. Twenty-five people were nominated by pulp fans for this year’s award.

The final nominee list has been pared down to the following eleven individuals whose names will be forwarded to a committee made up of all the living Lamont and Munsey Award winners who will select the person to receive the 2011 Munsey: William Contento, Win Scott Eckert, Stephen Haffner, Steve Miller, Matt Moring, Laurie Powers, Garyn Roberts, Phil Stephensen-Payne, Anthony Tollin, George Vanderburgh, and Dan Zimmer.

You’ll find further details about each nominee on the 2011 nominees page of our website at http://www.pulpfest.com/.
Barry Traylor, Ed Hulse, Jack Cullers, and Mike Chomko

Nathan Fillion Takes the Oath

Entertainment Weekly dubbed him a “Geek God.” TV Guide seems to document his every move. Firefly/Serenity fans follow him in any direction he goes. We personally enjoy his tweets.

And all the while, Nathan Fillion contines to go his own way, his boyish charm and “ruggedly handsome” exterior constantly reflecting the enchanting attitude of the proverbial kid-in-a-candy-store.

Make no mistake, Nathan Fillion is having the time of his life.

Fillion’s primetime series Castle is enjoying its best ratings, cracking Nielsen’s Top 10 as the popular ABC drama culminated its third season. And despite the five-plus-days-a-week grind of 14-plus hours on set, Fillion still finds time to fulfill his own guilty geek pleasures.

Thus, on the Sunday of the Martin Luther King Day holiday weekend in 2010, the Edmonton-born actor could be found recording the voice of Hal Jordan for Green Lantern: Emerald Knights, an all-new DC Universe Animated Original Movie coming to Blu-Ray™, DVD, On Demand and for Download June 7, 2011.

Produced by Warner Premiere, DC Entertainment and Warner Bros. Animation, and distributed by Warner Home Video, Green Lantern: Emerald Knights weaves six legendary stories of the Green Lantern Corps’ rich mythology around preparations for an attack by an ancient enemy. As the battle approaches, Hal Jordan mentors new recruit Arisia in the history of the Green Lantern Corps, telling tales of Avra, Kilowog, Abin Sur, Laira and Mogo. In the end, Arisia must rise to the occasion to help Hal, Sinestro and the entire Green Lantern Corps save the universe from the destructive forces of Krona.

Fillion has starred in several primetime television series, including Desperate Housewives, Two Guys, a Girl and a Pizza Place and Buffy the Vampire Slayer. He has also developed a popular cult following as a pair of Joss Whedon’s heroic captains: Capt. Mal Reynolds in the space-western series Firefly and follow-up film, Serenity; and Captain Hammer in Whedon’s internet sensation Dr. Horrible’s Sing-Along Blog.  Fillion returns to the DC Universe after his successful turn as Steve Trevor in the animated film Wonder Woman, having also performed voice work on Justice League, Robot Chicken, The Venture Bros., and several Halo video games.

The ever-genuine Fillion spent some time following his initial recording session to discuss comic book justice, the perils of space travel, his love of comic books and the origin story behind his famous Green Lantern t-shirt. Read on… (more…)

Yeehaw! FORTIER GITS ALONG LITTLE DINOS IN HIS LATEST REVIEW!

REX RIDERS

REX RIDERS
By J.P.Carlson
432 pages
Monstrostities Books
Available June 21, 2011
It was somewhere between the ages of twelve and thirteen that I discovered the classic pulp heroes of old through paperback reprints.  Here were 1930s urban heroes such as the Shadow and Doc Savage while primal, wilderness characters were represented by Robert E.Howard’s Conan the Barbarian.  I also discovered one of the greatest pulp authors of all time, Edgar Rice Burroughs. My entry into Burroughs fantastic worlds was through his Tarzan books like most of the readers of my generation.  Having already become familiar with the Ape Man via movies, it was both a treat and surprise to discover the actual character in Burrough’s purple prose.
Becoming addicted to his work, it was a logical next step to pick up his equally popular John Carter of Mars series starting with “A Princess of Mars.”  On the off chance there is someone reading this that has never had that pleasure, here is a quick recap.  The series tells of an ex Confederate officer named John Carter, who, while mining for gold in the Arizona badlands, is somehow magically transported through space to the red planet Mars. There he finds it inhabited by all manner of beings and monstrous creatures that refer to their world as Barsoom. Carter has one glorious adventure after another, finds his love, the beautiful princess Theja Thoris, and goes on to become the Warlord of Mars.
I devoured those books.  I’d never encountered anything else so filled with action, exotic characters and unabashed imagination as displayed in that amazing series.  Of course the popularity of Burroughs alien tales inspired hundreds of writers to follow in his footsteps, many attempting to duplicate the verve and grandeur of his Barsoom titles.  None ever came close, until now.
From the first chapter of J.P. Carlson’s book, “Rex Riders” that same magical what-if that Burroughs so effortlessly created is evident here.  Set in the sleepy Texas town of Dos Locus, post Civil War, what Carlson brilliantly does is turn the tables on the Carter device and brings an alien romantic hero to Earth in the form of the Rex Rider. 
The book’s protagonist is fifteen year old orphan, Zeke Calhoun, who is being raised on his Uncle Jesse McCain’s ranch.  His two best friends are Bull, McCain’s loyal ranch hand and Stumpy, the old cantankerous and wise ranch cook.  Growing up to be a cowboy is not an easy life and Zeke is constantly butting heads with his uncle, their ability to communicate strained by their ages.  Having never married or had children, McCain finds bringing up a rambunctious teenage boy much more complicated than herding cattle. 
Then one day a live triceratops comes charging down Dos Locos’ main street attacking the arriving stagecoach.  After toppling the coach, the confused, armored beast then goes on a rampage and destroys several of the town’s stores before it is shot by McCain.  Before anyone can even attempt to explain the creature’s presence, let alone existence, the area’s most powerful landowner, Dante D’Allesandro comes along, offers to pay for  the damages and whisks the carcass away. No one gives the incident a second thought.  I give much credit to Carlson’s depiction of good, decent and simple people who would react exactly as he writes them.
Months later, while riding through a nearby valley, Zeke and Stumpy come across a truly bizarre scene.  An alien humanoid lying comatose on the ground, having been shot, and standing over him protectively is a baby Tyrannosaurs Rex with a saddle strapped to its back. With much effort, the two manage to haul the eight foot rider onto the back of his dangerous looking mount and get them back safely to McCain’s ranch.  After the town doctor removes half a dozen bullets from the purple hued alien and he recovers, he relates a fantastic tale to McCain and his crew.
Slim, the name Stumpy gives the alien rider, is from a planet called Ismalis where millions of years ago his ancestors, using amazing transporters, rescued large numbers of the Earth’s dinosaurs when they saw they were in danger of becoming extinct.  Now they thrive on Ismalis and as a Rex Rider, it is Slim’s duty to see they continue to do so.  Unfortunately D’Allesandro has learned that it was via one these transporter platforms, hidden in a nearby mountain cave, that the runaway tryke traveled from Ismalis to Earth.   D’Allesandro then begins to transport a group of cowboys to that alien world to build a  camp from which they can rustle hundreds of trykes and bring them back to our world.  When Slim attempts to stop him, warning that his scheme can only end in disaster for all involved, D’Allesandro’s hired gun, Caleb Cooper, attempts to kill him and his T-rex mount, called Hellfire.
McCain immediately sees the folly of D’Allesandro’s plan and offers his support to the Rex Rider, along with Zeke, Bull & Stumpy.  Together these new allies have to travel to that strange and dangerous world and set things right.  “The Rex Riders” is a deft blend of action, humor and wall-to-wall adventure in a truly original setting.  Reading it was nothing short pure joy, easily recapturing the fun I’d had when first discovering the John Carter of Mars books.  And if that isn’t a cause for celebration amongst today’s pulp readers, I don’t know what is.  In fact, I love this book so much, I’m giving it to my grandson, Alex, assured it will set him on a path I first walked over fifty years ago.  Thanks, J.P. Carlson.  With your first book, you’ve made a loyal fan that is very, very anxious for the sequels. 
comicmixsix600-300x66-5628087

ComicMix Six Plus Six: New Changes From The DC Universe Restart

comicmixsix600-300x66-5628087As we’ve reported, DC is restarting all their titles in August… which makes everybody wonder: how is the DC Universe going to change now?

Luckily, we actually received a copy of an internal memo addressed to Dan DiDio about some of the changes (that will help bridge that gap with newer readers looking for more reality and accessibility to the DCU) we’ll be seeing after September. Here are the highlights:

  1. Lois and Clark won’t be married anymore. In the new Superman mythos, Clark Kent ends up with Pete Ross. They live in “Boysville” in the low-rent district in Metropolis. Clark’s newer costume will actually double as his “rave-wear” when he and Pete go clubbing on the weekend.
  2. Lex Luthor will never have been President of the United States of America. He will also sport his red locks once again, as he’s not only the founder of Lexcorp Hair Treatment Centers of America… he’s also a member.
  3. Dick Grayson will be de-aged back to 16, where he’ll once again assume the mantle of Robin… for one day. Jim Gordon figures out that Bruce Wayne, the man seeking to make young Grayson his ward, is in fact Batman… because who the f’ else would traipse around Gotham’s seedy underbelly with a minor in a yellow cape? He quickly arrests Wayne for child endangerment. Grayson is sent to the Gotham orphanage where he’ll befriend a beleaguered Freddy Freeman.
  4. Hal Jordan will continue as Earth Sector 2814’s protector… but the Green Lantern power rings will be prone to weakness against yellow, wood, garlic, and especially plaid.
  5. Green Arrow will now use a sniper rifle, because, face it, a bow and arrow to hunt super villains? LAME. He’ll also sport a Justin Bieber haircut, and ditch the Van Dyke… cause kids these days like a clean cut youtuber to such follicle faux pas.
  6. As part of DC’s new digital strategy, Wonder Woman’s series will be released only on YouTube, as an all “topless” motion comic. It’s been described as “like the Gotham Girls animated shorts, but with a revenue stream.”
  7. (more…)

Some Thoughts on DC’s New World Order

In 1986, as the Crisis on Infinite Earths was winding down, Marv Wolfman made the radical suggestion that DC indicate the universe had truly changed by altering the numbering on all the titles and restart everything with a #1. For a number of reasons, it was a great idea but the timing couldn’t allow the move. Years later, Dick Giordano indicated it as one of his greatest editorial regrets. However, he can’t be blamed since the Crisis was wrapping up while DC was still negotiating to relaunch its flagship heroes. At that time, only Frank Miller and David Mazzucchelli had been lined up for Batman: Year One while John Byrne was still being wooed for Superman, and very late in the process, Greg Potter and George Perez were circling Wonder Woman.

Had the stars aligned, it could have avoided two decades of constant revisions to the reality.

It now seems DC’s executive team has spent the last year moving the stars around. Today’s bombshell announcement indicates the rebooted line will kick off in September, with Justice League #1 previewing the new order on August 31.

I can only hope that DC has its house in order and can avoid embarrassing fill-ins and radical creative team changes early in a title’s run – problems which have plagued the core titles for the last few years.  The worst example may well be Batman: The Dark Knight, written and drawn by David Finch. After debuting in November, the fifth issue of this monthly series is not coming out until August and only then with a fill-in artist.

That aforementioned new Justice League book is coming from DC’s two busiest executives: Geoff Johns and Jim Lee. Sure, it’ll read well and look great, but will it be a monthly and for how long will the talent remain intact? At minimum, these new titles, all 50 of them, need consistent talent on board for at least the first six issues and fill-ins need to be carefully integrated. (more…)