NYCC News: The Scoop on the ‘Iron Man’ Videogame
To coincide with the start of the New York Comic Con, Sega released the demo for the Iron Man movie videogame over Xbox LIVE. Marvel had the demo running at their booth. Watching the attendee reaction was Michael McHale, Senior Producer for the game. He took some time out to give us some new info.
When asked about the long list of videogames based on movies that fail to live up to the hype, he simply responded, "I don’t think anybody sets out to make a bad game."
To prevent the curse of bad movie-based games, Sega took advantage of the fact that Marvel was producing Iron Man themselves and got access to the materials earlier to allow for a longer development cycle than is usual for licensed games. For instance, early on they got the suit CGI models Industrial Light and Magic created for the movie — so the suits in the game are the same ones in the film.
The challenge for the game was, since Iron Man is pretty versitile, they had to make huge maps for him to fly around in but make them detailed enough so when he hovered or landed it still looked decent.
"You get to take on the mission objectives in any order you want," said McHale. And his abilities also make the game unique. Asked what games it compared to, McHale briefly mentioned the Superman Returns game, but the speed reminded him more of the Ace Combat jetfighter series. "I don’t think there’s another game like it to be honest."
"We definitely go beyond the film," he continued. "About 30-percent of the content is based on the film. The rest is drawn from the Marvel Universe. You battle aganst guys like Titanium Man, Whiplash and other famous villains. We’ve got factions like A.I.M. and the Maggia involved. Lots of fun things drawn from the comic books."