Fri May 16, 2008 3:11PM3 comments ›
Fri May 16, 2008 — by Karl Cramer
'Marvel Universe Online' - Why They Killed It
Microsoft Games Studios VP explains why development of the Marvel MMO hit a wall
That's weird. We were just talking about Marvel Universe Online a few days ago. The massively multiplayer online role-playing game (think World of Warcraft with Spider-Man and the X-Men) based on Marvel comics superheroes. Joystiq.com writer Christopher Grant got to have dinner recently with Shane Kim, VP of Microsoft Games Studios, and asked him why it was canceled.
Basically, Microsoft owned up to the fact they don't do MMOs well.
"We don't have a heritage of MMOs," said Kim. The article went on to list several MMO attempts that Microsoft attempted that failed. "It's a hits-driven business ... it's all about quality, all about hits."
A link to a Gamasutra.com piece shed more light:
Given the rumors of confusion on the dev team about what the game was going to be like at a fundamental level, pulling support from the project seems like a no-brainer. That said, I think MUO’s death highlights Microsoft’s sordid history with Massively Multiplayer games.
I think that the fact that we're still talking about Marvel Universe Online several months after it was officially canceled shows that the concept is still compelling and viable. But there's no arguing that outside of a few MMO hits, the landscape is littered with flops from many different companies. Remember The Matrix Online or Star Wars Galaxies
? Not surprising when you consider it's a subscription-based business. How many of us just have HBO and consider that good enough instead of also getting Showtime?
I like to imagine, though, that Uatu the Watcher is spying on one of his "What If...?" universes where Marvel Universe Online game out and was more popular then Warcraft. Of course, the game would be populated by a thousand variations of Spider-Man and Wolverine with names like "5piDer-MaN" and "Wolverine Gets High."
Jump to comments (3) ![]()
More News from ComicMix
- The Point Radio: 'Twilight New Moon' Exclusives11 hours ago, 0 comments
- Review: 'Saga of the Swamp Thing Book Two'11 hours ago, 0 comments
- Why continuity matters, dammit16 hours ago, 4 comments
- Capcom Announces 'Resident Evil 5: Gold Edition'1 day ago, 0 comments
- 'Angel: After The Fall' fan film1 day ago, 0 comments
- ComicMix Six: Best Geek-Themed Games for the Holidays1 day ago, 1 comment
- Review: 'Logan's Run' on Blu-ray3 days ago, 0 comments
- ComicMix and IDW on the iPhone and iTouch3 days ago, 0 comments
- 'Global Frequency' back to TV?3 days ago, 3 comments
- Review: 'Kevin Smith 3-Movie Collection' on Blu-ray4 days ago, 1 comment


Comments (3)
Van Jensen (3:35 PM on Fri May 16, 2008)
The question I always had about it was what characters would people be, because, as you pointed out, there are only so many characters in the Marvel U, and a handful are substantially more popular than all the others. So would it be a bunch of the same characters? Or would people have to create new characters? And, in that case, how would that be different from something like City of Heroes?
All that said, I'm not a gamer, and I couldn't care less if this comes about or not.
Karl Cramer (4:42 PM on Fri May 16, 2008)
I always thought it would be cool if the premise of the game was a big alternate dimension crossover. You could be the same hero, just from different universes with slight customizable tweaks. Like the all Wolverine squad from Exiles #85.
Brian Alvey (7:44 PM on Fri May 16, 2008)
I can't imagine having a team of 40 Wolverines would work very well. You'd almost have to have the system running multiple separate realities, at which point it's no longer everyone playing in the same MMO and might as well be running on your Xbox at home.