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Thu Jul 31, 2008 — by Rick Marshall
Interview: Ryan North on "Dinosaur Comics"
It's stomp-a-licious...
Canadian webcomic creator Ryan North's Dinosaur Comics is another one of those projects that defies the norm in the comics world and succeeds despite all of the very good reasons why it shouldn't. I mean, come on, folks: A series in which the art never changes, and readers just get day after day of a pair of dinosaurs chatting about heady subject matter in mid-stomp? Back in the day, no one would've predicted a comic like that would be around five days, let alone five years.
But that's exactly what it's done -- Dinosaur Comics has not only survived, but thrived, in its five-year existence. It's done so well, in fact, that North has been able to develop a complex history for his small cast of characters while also having his creation named among the Web's best comics in one award after another over the last few years. Not content to simply make comics on the 'Net, North has also lent his considerable programming skills to Project Wonderful, a robust online ad-serving system that allows users to bid on placement of their ads on participating websites. Much like Dinosaur Comics, Project Wonderful is a new approach to a long-established system that has left countless others slapping their foreheads and wondering why they didn't think of something similar.
I had the opportunity to chat with North recently about Dinosaur Comics, Project Wonderful and a variety of other topics, including his recent experiments with online photo-sharing site Flickr and the multitude of other projects he manages to juggle on a regular basis.
COMICMIX: Before we even get started, what were you up to when you sat down to answer these questions, Ryan?
RYAN NORTH: I'm disgusting, man. Sunday morning, I haven't showered yet and I'm covered in stink lines. I'm wearing the clothes I wore yesterday. I've just eaten a burger with bacon built into it, and I have crumbs on my chest. I am the sexiest man, Rick. Tell your readers.
Continue reading Interview: Ryan North on "Dinosaur Comics" ›
Tue Jul 29, 2008 — by Arthur Tebbel & Christopher Toia
SDCC Interview: Mike Mignola on the Hellboy Universe
A short Q&A with the creator of the Hellboy franchise
Mike Mignola, creator of Hellboy has certainly been a star in the comics scene for some years but the spotlight must be shining a little brighter now that his franchise includes two hit movies. We were lucky to get a chance to talk to him briefly at the show this year about the future of his book, the impact of the movies on his own storytelling, and the difficulties of letting go of the art chores on the book.
"If I get hit by a bus tomorrow, I don't know what's going to happen to the book," said Mignola about the notion of passing the book off to other creators. He said he couldn't imagine letting go of the character the way Todd McFarlane has let other people work on his most popular creation, Spawn.
When asked if, given that, it was hard to stop being the artist on the book, Mignola said it was at first -- but he really likes the look of the book these days and he's fond of the work Duncan Fegredo has done for the book. "Besides," said Mignola, "if I was still doing the art it would take forever."
Readers of Hellboy are undoubtedly aware of the way Mignola uses real-world mythology, so we asked him what we should be brushing up on for his upcoming books. He said they were going to be doing a take on some British mythology and that the content would be similar to the second film in a few ways.
We also asked if he was concerned that Guillermo del Toro's film franchise seems to be building to a very different conclusion than his comics are. "The only thing that worries me is that the third movie will come out too soon," said Mignola. Adding that he had a very firm plan for the comics and that this plan might take 15 years to be realized in the comics.
Tue Jul 29, 2008 — by Chris Ullrich
SDCC Interview: Robert Englund on Horror Films and 'V'
'Freddy' talks about the future of horror movies and the new 'V' TV series
Unless you've lived a very sheltered life for the last twenty years or so, you know all about Robert Englund and his most famous character: the knife-fingered Freddy Krueger of Nightmare on Elm Street fame. The films featuring the iconic villan were some of the most successful of all time and spawned several sequels including a cross-over film featuring not only Freddy Krueger, but another well-known and popular character and star of a hugely successful franchise: Jason Voorhees of Friday the 13th fame.
More recently, Englund has taken turns both in front of and behind the camera with roles and directing gigs on films such as 2001 Maniacs, Jack Brooks: Monster Slayer and Zombie Strippers, which also features the acting talents of former adult film actress Jenna Jameson. ComicMix's Matt Raub and I caught up with Englund during San Diego Comic-Con and talked with him about, among other things, how hard it was to get to the convention, his latest projects, his involvement in the new V television series. and what he thinks about the future of horror films.
COMICMIX: So have you had a chance to check out the Con?
ROBERT ENGLUND: Not yet. We got messed up with the traffic. So many accidents, closures, people throwing themselves in front of trains, it took us forever to get here.
I think Comic-Con is jinxed. [Laughs]
CMix: So what brings you to the Con this year?
RE: I'm here with the company Anchor Bay which really responds to the kind of horror-comedy kind of stuff that people like Sam Raimi with the Evil Dead films used to do. I don't know if it's a response to the number of big-budget horror failures of late or that there's so much homemade stuff on YouTube now, but fans really seem able to watch something like a Hellboy 2 or a Dark Knight, which I love, but they also have room for movies like the ones I've been involved with lately such as Zombie Strippers, Jack Brooks: Monster Slayer or Hatchet.
It seems they can tune into a big $200 million blockbuster film one day and then also enjoy a little $2 million film we made mostly for fun. They're what I like to call "cheap thrills." I think there always has to be room for cheap thrills. I don't know if its political or if there's too much CGI or something but maybe that's what movies like Saw or Hostel are tapping into -- people's need for something more simple and fun.
Continue reading SDCC Interview: Robert Englund on Horror Films and 'V' ›
Mon Jul 28, 2008 — by Chris Ullrich
Interview: Wil Wheaton on Storytelling, Technology and the Internet (Part 3)
The final part of our three-part interview with writer/actor/publisher Wil Wheaton
Previously on ComicMix, I brought you the first and second parts of my interview with writer, actor, publisher, tech guru and all-around nice guy Wil Wheaton. In the two previous installments, we discussed a variety of topics from writing and acting, to technology and comics.
In this third and final installment, we cover still more topics, including politics, what piece of tech Wheaton feels is the most important of the last ten years and to him, what makes a good story.
COMICMIX: Okay, Wil, as a writer and reader of comics, what makes a good story to you?
WIL WHEATON: Comics are a visual medium, so the artwork is extremely important to me. There are tremendously talented writers who occasionally get paired up with artists whose art I don't like. And I won't read those books.
There are artists and writers who collaborate together. Matt [Fraction] gives Casanova artist Gabriel Ba as much credit for Casanova being awesome as people give Matt for making Casanova awesome. Ed [Brubaker] does the same thing with Criminal. And I think that says a lot about the importance of a good team-up. I'm lucky.
I've gotten to work with some great artists when I've done manga for TokyoPop.I don't know if the stories I've written would have the same emotional impact with the reader with different art. That really, really important combination of peanut butter and chocolate is really important to making comic books great.
A lot of it also has to do with pacing. When I write comic scripts I just write them as I would write a film script and I just know that instead of putting the camera on the dolly or whatever, that's what I'm going to ask the artist to draw... what the reader is seeing, you know? So I think pacing is really important.
Continue reading Interview: Wil Wheaton on Storytelling, Technology and the Internet (Part 3) ›
Sun Jul 27, 2008 — by Chris Ullrich
SDCC Interview: Exec. Producer David Eick on 'Caprica' and the End of 'BSG'
The talented writer and producer talks about the end of 'BSG' and the new 'Caprica' spin-off
Producer and Writer David Eick has one of the best jobs in television. Each week he gets to work alongside Ron Moore, Mark Verheiden, Jane Espenson, other talented writers, a brilliant cast and a superb crew to produce one of the best shows on television: Battlestar Galactica. From his early work on projects such as Hercules: The Legendary Journeys through American Gothic until his turn on the re-imagined Battlestar Galactica, Eick has consistently managed to be involved with some innovative, and in many ways groundbreaking, television shows.
I had a chance to sit down and talk with Eick during the Battlestar Galactica press event at the San Diego Comic-Con. During that time we discussed the show, its Caprica spin-off and his feelings now that Battlestar is coming to an end. There were also a few other collegues at this particular event, so any questions not mine are in italics.
COMIC MIX: You're probably not going to be able to answer any of my questions are you?
DAVID EICK: No, no I'm good.
CMix: You showed some footage from Caprica during the Battlestar panel today? How's the new show going?
DE: We finished shooting on the pilot which is now in post and we're breaking stories for the first batch of episodes that hopefully we'll have a reason to produce. We're excited about it and so is the network. The truth is that even more so than with the original Battlestar mini-series, we're hopeful and anticipating a successful series run with this.
CMix: But there's no "official" series commitment from Sci-Fi as yet?
Continue reading SDCC Interview: Exec. Producer David Eick on 'Caprica' and the End of 'BSG' ›
Sun Jul 27, 2008 — by Chris Ullrich
SDCC Interview: Justin Marks on the 'Hack/Slash' Movie [UPDATED]
DDP series gets a film, we get to chat with the writer...
[EDITOR'S NOTE: Our original link to this interview didn't play nice with the formatting of the film's title, so I've fixed the link and reposted the article here on ComicMix. -RM]
Writer Justin Marks has come a long way as a Hollywood screenwriter in a relatively short span of time. After working as a producer's assistant for several years, while writing scripts in his off-hours, Marks has achieved nearly A-list status by writing several high-profile screenplays including Streetfighter and He-Man. He's also worked on Supermax, co-written with A-List scribe David S. Goyer, and featuring the DC Comics hero Green Arrow who, after being wrongly incarcerated, has to join forces with the very villians he put behind bars in order to escape.
Marks is also writing another big-budget Hollywood film, this one an adaptation of the very popular comic series Hack/Slash, created by writer and artist Tim Seeley and published by Devil's Due Press. I caught up with Marks at the San Diego Comic-Con to talk a bit about the Hack/Slash film, what we might expect story-wise and the film's current status.
COMIC MIX: Hey Justin, thanks for talking with me. How did you get involved in the Hack/Slash movie?
JUSTIN MARKS: It was a book that was given to me about a year or year and a half ago. at the time it was already set up as a movie and I thought that was great because I thought it would make an increadible movie. Actuallly, I was kinda jealous.
But then a few months ago I got a call, I was actually in Bangkok working on the Streetfighter movie, and the producers of Hack/Slash asks if I would be interested in working with Todd (Lincoln) the director on the script to sort of push it throuhg and get it ready for production.
So I got on a plane for seventeen hours back to LA to try and get that job.
CMix: It seems you really wanted the job?
Continue reading SDCC Interview: Justin Marks on the 'Hack/Slash' Movie [UPDATED] ›
Sat Jul 26, 2008 — by Van Jensen
SDCC: 'Wolverine,' 'Twilight,' 'Watchmen' Interviews
EW posts video Q&As with stars
Entertainment Weekly has posted a load of video interviews from Comic-Con, including a handful with Stephanie Meyer, creator of the Twilight novels, which have been made into a film.
Teen-age girls, commence your screaming.
Another guest to the interview room includes Hugh Jackman, who surprised everyone when he showed up to talk about X-Men Origins: Wolverine. The interview with him is right here.
Then, of course, there's a collection of Watchmen interviews, with the first being r
ight here.
And, lastly, EW chatted up Robert Rodriguez and Rose McGowan about Red Sonja, which your eyeballs can find by clicking right here.
While you're at it, EW has a pretty expansive bit of
coverageof the Hollywood side of Comic-Con, including TV and movie news.
Sat Jul 26, 2008 — by Rick Marshall
SDCC Interview: Joss Whedon on "Shepherd's Tale," "Buffy: Season Eight" and "Angel: After the Fall"
Fan-favorite creator Joss Whedon is just about everywhere this weekend at San Diego Comic-Con, promoting his groundbreaking Internet series Doctor Horrible's Sing-Along Blog [here's my recent interview with Joss Whedon on Doctor Horrible] as well as his work on various comic book spin-offs from his popular TV series Firefly and Buffy the Vampire Slayer, among other television and film projects.
I had a chance to sit down with Whedon recently to discuss The Shepherd's Tale, his upcoming miniseries featuring the enigmatic Derrial "Shepherd" Book, a character from Firefly whose origins remain one of the series most popular unresolved threads. We also spent some time chatting about the current comics based upon Angel and Buffy the Vampire Slayer, as well as his thoughts on bringing characters back from the dead.
COMICMIX: With The Shepherd's Tale, why is Shepherd Book the first character from Firefly to get a solo story?
JOSS WHEDON: I've done a breakdown of the story. I think Jim Krueger is going to write the actual script. The biggest mystery of what we never got to tell is Shepherd's backstory. Everybody knew there was something more than just being Shepherd in there. And poor Ron [Glass] came to me during the strike and said, "I'm going to another convention. You've got to give me something." It's been a number of years and they always ask [about Shepherd]. I said, "You know what, it has been long enough and this isn't something I'm going to save for the sequel that may never happen, so we'll make a comic book out of it."
Because it's an interesting story, really. It's the single most-asked question: "What's up with Book?" And now we're going to answer that.
CMIX: Have you considered doing spin-offs for any of the other Serenity characters?
JW: I'm spending a lot of time with the Buffy comic and that series just lends itself to the medium very well. The Serenity comics are a bit harder to pull together, so I haven't focused on them as much.
Fri Jul 25, 2008 — by Chris Ullrich
SDCC Interview: Jamie Chung Talks 'Samurai Girl'
The former 'Real World' star talks about her latest sword fighting adventure
In a few short years actress Jamie Chung has began to establish herself as one of the most sought-after young actresses working in Hollywood. From her first apperance as a cast member of MTV's Real World San Diego through appearances on Days of Our Lives, Veronica Mars and CSI: New York, Jamie's career continues to advance into bigger and more challenging roles.
More recently, Jamie is co-starring as Chi Chi in the Dragonball feature film based on the hugely popular media franchise and will be starring in ABC Family's mini-series Samurai Girl, which debuts in September, as the title character Heaven. We caught up with Jamie recently at the San Diego Comic-Con to talk with her a bit about Samurai Girl, her character and how she feels naked without a sword.
COMICMIX: Hi Jamie, thanks for talking to us.
JAMIE CHUNG: Sure, my pleasure.
CMix: So, tell us a bit about your character in Samuari Girl.
JC: Sure. She's a 19 year old girl named Heaven who's adopted by one of the wealthiest families in Japan. During some tragic events she ends up finding out her family is influenced by the Yakuza, the Japanese mafia.
In an effort to find out how involved her family is with the mafia, she also discovers that she's a part of some ancient prophecy which leads her to question who she really is and makes her go a journey of self-discovery to find out the truth about herself and where she comes from.
Continue reading SDCC Interview: Jamie Chung Talks 'Samurai Girl' ›
Fri Jul 25, 2008 — by Rick Marshall
SDCC Interview: Rick Geary on "Blanche" and Dark Horse Comics Collection
From New York to Paris and everywhere between...
Among the many projects on Dark Horse Comics' long list of San Diego Comic-Con announcements this year is an upcoming collection of the well-received Blanche stories created by well-known Gumby and Classics Illustrated artist Rick Geary.
Originally published in 1992 by Dark Horse, Geary's Blanche Goes to New York first introduced readers to Blanche Womack, the character whose adventures would pair Geary's already highly regarded and artistic talents with original stories of his own plotting. Only three Blanche stories saw print in the decade that followed, with the last -- Blanche Goes to Paris -- released in 2001 by Headless Shakespeare Press.
The hardcover collection of Blanche stories published by Dark Horse will feature an all-new introductory comic by Geary, as well as the previously published trio of Blanche Goes to New York, Blanche Goes to Hollywood and Blanche Goes to Paris. The project is currently scheduled for an early-2009 release.
I recently had the opportunity to ask Geary about Blanche, the series' place in his greater body of work and what's next for his favorite heroine.
COMICMIX: For readers who might not be familiar with Blanche, can you provide a little background on the character and her adventures?
RICK GEARY: Blanche is a young woman from a small town in Kansas who tours the world as a concert pianist during the early decades of the 20th century.
In the first story she goes to New York (in 1907, as a piano student in Greenwich Village), in the second to Hollywood (in 1915, as the musical director for a film studio) and the third to Paris (in 1921, as the director of an avant garde musical production).
In the stories, she deals with various intrigues and challenges, some of a supernatural origin, and interacts with historical figures like D.W. Griffith, Pablo Picasso and Ernest Hemingway. The character of Blanche is based ever so loosely on my grandmother, who taught piano in her small Kansas town and, as a young woman, studied in New York. From these facts I let my imagination fabricate her outlandish adventures.
Continue reading SDCC Interview: Rick Geary on "Blanche" and Dark Horse Comics Collection ›
Fri Jul 25, 2008 — by Chris Ullrich
SDCC Interview: Producer Gale Anne Hurd Talks 'Punisher: War Zone'
The prolific producer tells us all about the new movie
Producer Gale Anne Hurd has been involved with some of the most successful and exciting sci-fi and action films of all time. From the original Terminator through Aliens, Terminator 2, Armageddon and the recent Hulk, Hurd continues to deliver successful, entertaining and action-packed films over and over again. And her career is showing no signs of slowing down.
Recently, Hurd is readying yet another comic book adaptation for the big screen -- a new new film called Punisher: War Zone which is, of course, based on the very popular Punisher comic. I caught up with Hurd at the San Diego Comic-Con to talk a bit about the new film, its dark, violent nature and why she thought a woman was the perfect choice to direct it.
COMICMIX: Hi Gale, thanks for talking to me. Let's get right to it. Is Punisher: War Zone a sequel, a reboot or. . . ?
GALE ANNE HURD: its a reboot. We wanted to really go back to the origin but this isn't an origin story in the way that we did it with hulk and take the origin of the punisher from the comic and we have that set up in flashbacks. So in the film we have Frank Castle set up on his mission of vengeance to punish the guilty.
iIs very much a MAX series. It's a pedal to the metal, violent, tough hard-core film and it takes place in New York. We knew the heavy-duty fans were disappointed that the earlier film took place in Tampa.
For this movie we wanted to go back to the essence of the character, the locations, the other characters and the world and make it much closer to the comics.
CMix: Was it difficult decision to go back and reboot the franchise? Why did you do it? Did the first film not do well?
Continue reading SDCC Interview: Producer Gale Anne Hurd Talks 'Punisher: War Zone' ›
Wed Jul 23, 2008 — by Chris Ullrich
Interview: Jane Espenson on "Buffy" and "Battlestar Galactica"
The talented and successful writer/producer talks Buffy, BSG, comics and writing
Writer and producer Jane Espenson has written, or co-written, episodes of some of the most popular and successful TV shows in recent memory. From her first writing work on Star Trek: The Next Generation through stints on the hugely popular Buffy: The Vampire Slayer and Angel, to one of the most celebrated series currently on TV, Battlestar Galactica, Espenson's career is certainly one which fans of quality writing, humor and storytelling can appreciate.
In addition to her continued professional writing accomplishments, Espenson also finds time to offer inspiration to fledgling writers by providing advice on the craft of writing, breaking into the businesss and what makes a good spec script via her personal website. Recently, I caught up with Espenson to talk about, among other things, how writers can break into "the business," her love of sci-fi and fantasy, and what episodes of Buffy are her favorites.
COMICMIX: Jane, thanks for taking the time to talk with me. For those who may not know, can you talk a bit about your background? Did you always know you wanted to write?
JANE ESPENSON: I grew up in a small town in the Midwest where I watched a heck of a lot of television -- good and bad. For every M*A*S*H, there's an Enos. You don't remember Enos? The Dukes of Hazzard spin-off? Well, I was watching. I always knew I wanted to write for television.
I read an article once about spec M*A*S*H scripts that were submitted to the show, and I wrote one myself. I wrote "PUT COMMERCIAL HERE" after every scene. I never sent it to anyone. It's just as well.
CMix: Were there any particular writers you admired when you were growing up? Anyone influence your work today?
JE: I didn't notice the names of individual television writers back then, although all those shows certainly influenced me. My mother introduced me to the books of Jane Austen, which I love. Austen had that wonderful observational sense of humor rooted in character. I'd love to think that influenced me.
But I'm most strongly affected by the writers I've worked with and for. So much of this job is about seamlessly emulating the "voice" of the show's creator, that I've spent years mastering how to write like Joss Whedon and Ron Moore.
There are worse influences to have!
CMix: How did you first break into the business? Was there someone who gave you your first break?
Continue reading Interview: Jane Espenson on "Buffy" and "Battlestar Galactica" ›
Tue Jul 22, 2008 — by Rick Marshall
Interview: David Willis on "Shortpacked"
Toys, wonderful toys... and some crappy ones, too.
As the opening day of San Diego Comic-Con International looms ever closer, it seems only right to turn the spotlight on a webcomic that draws from the world of comic books and toy collecting -- the often-overlapping fan cultures that have long provided the backbone of the comic convention scene. With that in mind, this week's interview subject is David Willis, the author of one of the toy scene's most popular webcomics, Shortpacked!
Since ending his celebrated series It's Walky! in 2005 and turning his full attention to Shortpacked, Willis has managed to elevate his semi-autobiographical account of the lives of toy store employees to a prominent role in collectible toy culture -- so much so, in fact, that Willis currently produces both the original, ongoing Shortpacked series and a special version of the comic for Toy News International, one of the most popular toy news sites on the 'Net.
While much of the series chronicles the oddball cast of characters who work at the toy shop where the series' main character, Ethan, earns a paycheck, the series often detours into commentary on superhero culture, contradictions and fandom, and rarely shies away from poking fun at the fan culture it calls its own.
I spoke with Willis about the origins of Shortpacked, his decision to "pull the drama tag" in the series, and what toys are on his must-buy list for this year's Comic-Con.
COMICMIX: Can you tell me a bit about the reason you started Shortpacked? I know it started out semi-autobiographical, but what elements of your life at the time inspired you to run with Shortpacked and end It's Walky!, your previous series?
DAVID WILLIS: It's Walky! was coming to its natural end, and I wanted to try something different. I've collected toys for most of my life, but what really spawned Shortpacked! was working for a few years at Toys "R" Us. So much of retail work is spoofable. Laugh at the "Customer Protection Rackets" in Shortpacked! all you want, but they're real. They're just called something slightly nicer.
Mon Jul 21, 2008 — by Rick Marshall
Interview: Jeffrey Brown on 'Sulk' and the 'Incredible Change-Bots' Toys
The 'Clumsy' creator chats about his upcoming series and toy line
There's a lot to like about the contradictions surrounding award-winning writer/artist Jeffrey Brown (I Am Going to be Small). His intensely personal work isn't the first thing that comes to mind when considering properties destined to become action figures, but that didn't stop Devil's Due Publishing from licensing the characters from Brown's Incredible Change-Bots series for their new "Pop" line of collectible toys -- the first of which is scheduled for an August release.
In contrast, the work of Brown and several of his peers recently became the focus of an exhibit in the Galerie Anne Barrault in Paris, France. The exhibit, titled "Midwest," promises to explore "the American Midwest, a huge, flat, agricultural area around Chicago, stretching over several states, swept by the winds, dotted with the Great Lakes."
I recently had the chance to speak with the soft-spoken Brown about the Incredible Change-Bots toy deal, as well his upcoming projects and the overseas exhibit of his work.
COMICMIX: How did Change-Bots get connected with Devil's Due, Jeff?
JEFFREY BROWN: Tim Seeley happens to live around the corner from me and we shop at the same local comic shop. Sam Wells happened to be a groomsman in a wedding that my girlfriend and I were attending, so I met him there.
So I knew all of these people at Devil's Due. They had the Change-Bots book sitting around, and came to me with the idea.
Continue reading Interview: Jeffrey Brown on 'Sulk' and the 'Incredible Change-Bots' Toys ›
Mon Jul 21, 2008 — by Chris Ullrich
Interview: Wil Wheaton on Webcomics, Publishing and Tech (Part 2)
The second of our three-part interview with the man behind wilwheaton.net
Previously on ComicMix, I brought you the first part of my interview with writer, actor and publisher Wil Wheaton. In that part, we discussed topics including his feelings about modern comics and comic-book movies, his acting career, his love of writing and, most importantly, what he likes to order for lunch.
In the second part of my interview, we spend a bit more time discussing the craft of writing, personal publishing, his preferences in technology and the sometimes unpredictable nature of an Internet audience.
COMICMIX: Let's change gears for a minute, Wil. You're a pretty well-respected technology guy, and I know you're a Mac user. How long has that been going on?
WIL WHEATON: I was one of the earliest Mac adopters. I had a Mac 128K in the first few months of its release. I loved it. I wish I could find, I key-noted at Mac World a few years ago, and both my notes and my address are gone. I don't know where they went.
Ironically, I wrote them on a Linux machine and I think that I may have just inadvertently lost them. But I loved that computer. It was portable, which is funny to say now, because it only weighed like, 20-30 pounds. It had a handle on the top, so clearly, it was portable.
CMix: Did you ever have a clone?
WW: No. I wouldn't consider myself a Mac cultist or an Apple cultist. There's still stuff they do that I don't like and I don't really have brand loyalty. I have brand anti-loyalty, though. I'll never buy a Sony product... ever.
Continue reading Interview: Wil Wheaton on Webcomics, Publishing and Tech (Part 2) ›

