Author: Andrew Wheeler

Andrew Wheeler spent 16 years as a book club editor, most notably for the Science Fiction Book Club, and has been a judge for the 2005 World Fantasy Awards and the 2009 Eisner Awards. He is now Marketing Manager for John Wiley & Sons.
This Must Be the Place by Michael Sweater
0

This Must Be the Place by Michael Sweater

This book is one of the few records that a strip called Please Keep Warm ever existed. Well, there are launch announcements and excerpts elsewhere, but the actual GoComics strip has fallen into the memory hole, never to be seen again.

The strip launched in February of 2017; this book came out in the summer of 2017. When did the strip end? I have no idea. So this is probably the beginning, but it’s unclear how much more more might be lurking in creator Michael Sweater’s files, if anything. So This Must Be the Place  declares itself to be A “Please Keep Warm” collection, but my suspicions are that it’s the only one.

Anyway: This Must Be the Place starts with a five-page page-formatted comic – the bit excerpted in Vice – and then turns into a four-tier layout, with each tier (I think) an individual strip, for about eighty pages, and then has a few more page-formatted short stories at the end. (My assumption is that those are from anthologies, either during or after the life of the strip.) The whole thing runs 108 pages of comics, and it’s all consistent and coherent – all the same kind of thing. (That’s not always the case with new strips; creators often write their way into things and experiment, particularly if they’re shifting formats like Warm does.)

Four people live in a house together: the book starts out by centering Clover, who is a kid of unspecified years – probably elementary school, maybe even younger. She lives with her Uncle Stan, who is trying to write a novel; Catman, who I think has some sort of office job and is low-key the Krameresque goofball of the group; and Flower, who doesn’t seem to have any sort of central deal other than the fact that her sleeves are longer than her arms. Stan, Catman, and Flower all seem to be mid-20s, pseudo-slackers, the kind of characters who would probably be stoners if this strip appeared somewhere even slightly more counterculture than GoComics. Clover is mostly the center, and has the typical strip-comic kid’s random enthusiasms, energy, and big body language while her enthusiasms (death metal, skateboarding) are more “adult” coded.

It comes off as a slightly “alternative” take on a standard family comic strip – found family rather than nuclear, all that jazz – and the humor oscillates between those two poles. At it’s best, it finds a sweet spot in the middle, as with Clover’s death metal obsession – she loves it like a kid would, but also makes a demo and worries about promo like an professional. Each of the other characters has similar quirks that I’m leaving out here, including several members of the secondary cast who don’t live in this house.

It’s mostly “nice” with eruptions of “cool,” I guess – it might not have run that long because it is trying to be both of those things regularly, and the two audiences might not be hugely compatible. But Please Keep Warm makes its own consistent vibe, has fun with the way it tells stories, features amusing characters, and does pretty much what it sets out to do. That is all just fine with me.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

This Must Be the Place by Michael Sweater
0

This Must Be the Place by Michael Sweater

This book is one of the few records that a strip called Please Keep Warm ever existed. Well, there are launch announcements and excerpts elsewhere, but the actual GoComics strip has fallen into the memory hole, never to be seen again.

The strip launched in February of 2017; this book came out in the summer of 2017. When did the strip end? I have no idea. So this is probably the beginning, but it’s unclear how much more more might be lurking in creator Michael Sweater’s files, if anything. So This Must Be the Place  declares itself to be A “Please Keep Warm” collection, but my suspicions are that it’s the only one.

Anyway: This Must Be the Place starts with a five-page page-formatted comic – the bit excerpted in Vice – and then turns into a four-tier layout, with each tier (I think) an individual strip, for about eighty pages, and then has a few more page-formatted short stories at the end. (My assumption is that those are from anthologies, either during or after the life of the strip.) The whole thing runs 108 pages of comics, and it’s all consistent and coherent – all the same kind of thing. (That’s not always the case with new strips; creators often write their way into things and experiment, particularly if they’re shifting formats like Warm does.)

Four people live in a house together: the book starts out by centering Clover, who is a kid of unspecified years – probably elementary school, maybe even younger. She lives with her Uncle Stan, who is trying to write a novel; Catman, who I think has some sort of office job and is low-key the Krameresque goofball of the group; and Flower, who doesn’t seem to have any sort of central deal other than the fact that her sleeves are longer than her arms. Stan, Catman, and Flower all seem to be mid-20s, pseudo-slackers, the kind of characters who would probably be stoners if this strip appeared somewhere even slightly more counterculture than GoComics. Clover is mostly the center, and has the typical strip-comic kid’s random enthusiasms, energy, and big body language while her enthusiasms (death metal, skateboarding) are more “adult” coded.

It comes off as a slightly “alternative” take on a standard family comic strip – found family rather than nuclear, all that jazz – and the humor oscillates between those two poles. At it’s best, it finds a sweet spot in the middle, as with Clover’s death metal obsession – she loves it like a kid would, but also makes a demo and worries about promo like an professional. Each of the other characters has similar quirks that I’m leaving out here, including several members of the secondary cast who don’t live in this house.

It’s mostly “nice” with eruptions of “cool,” I guess – it might not have run that long because it is trying to be both of those things regularly, and the two audiences might not be hugely compatible. But Please Keep Warm makes its own consistent vibe, has fun with the way it tells stories, features amusing characters, and does pretty much what it sets out to do. That is all just fine with me.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Hammer: Visions, Vol. 1 by Jeff Lemire’s friends
0

Black Hammer: Visions, Vol. 1 by Jeff Lemire’s friends

My standard complaint about the Black Hammer comics is that they’re mostly static, locked into an initial premise that wasn’t all that exciting to begin with. I suppose that’s in distinction to “real” superhero comics, which rely on the façade of change – someone is always dying, someone’s costume is always changing, someone is always making a heel-face turn, and worlds are inevitably always living and dying so that nothing will ever be the same – but it’s not self-reflective enough to count as irony.

But some kinds of stories aren’t supposed to change anything – the whole point is that they don’t, and can’t, change the things we already know. Jam comics by entirely different creators tend to fall into that bucket: they’re sometimes “real” and sometimes not, but even if they’re canonical, they don’t push the canon in any direction.

Black Hammer: Visions, Vol. 1  is a book like that – it collects four of the eight issues of the title series, each one of which was a separate adventure, by an entirely different team, set in the Black Hammer-verse. It’s all sidebar, all “I want to do this story” by people who will do only one Black Hammer story and this is it. So it’s self-indulgent in a somewhat different, more inclusive way than the main series.

Since the four issues here are entirely separate – and half of them have no credits within the stories themselves, making me wonder what comics editors do with their time if they can’t handle the most basic parts of their jobs – I’ll treat them each in turn.

Issue 1 has a story, “Transfer Student,” written by comedian Patton Oswalt and drawn by Dean Kotz, which is supposedly about Golden Gail but really is a light retelling of Dan Clowes’s Ghost World – I’m 99% sure Oswalt knew it was a comic first, and not just a movie – in the context of the pocket universe. This is pleasant and well-told and has decent emotional depth, but… We the readers know that the Enid character can never get out of this town: there’s nowhere else to go. She can’t go to college, find new friends, and have a different world to fit into. She is stuck in small-town hell, in the background of someone else’s depressive superhero story.

Oddly, the narrative doesn’t seem to know this. And that knowledge makes the reading of this story a substantially different experience than I think Oswalt wanted: this is a dark, depressing story with bone-deep irony, saying one thing and meaning the exact opposite.

The second issue sees Geoff Johns and Scott Kolins bring us “The Cabin of Horrors!”, a Madame Dragonfly-hosted horror tale. It features what could have been the sensational character find of 1996, Kid Dragonfly, and a nasty serial killer getting his comeuppance. This one feels the most like an actual random issue that could have been part of a larger comics line at the time – well, more like a Secret Origins retelling, cleaning things up maybe a decade later, but still in the same vein.

It’s a perfectly acceptable horror/superhero comics story, entirely professional and hitting all of its marks.

In the third installment, Chip Zdarsky writes and Johnnie Christmas draws “Uncle Slam,” the obligatory “I’m too old for this shit” story. The person too old for the shit is of course Abraham Slam; that’s been his main character note for the entire series. Here, he’s sixtyish, retired, running a gym and dating a woman who I think is meant to be a little younger than him but looks childlike (much smaller, very thin, drawn with a young face). But of course a new, more violent hero “takes his name” and he Has To Stand Up for Punching Evil the Right Way (Without So Much Death), which goes about as well as it ever does. He does not die, since he’s a superhero-comics protagonist, but other people do, and he loses a lot. The ending tried to move away from And It Is Sad, and would have been OK if this were a standalone story, but we know Abe gets back into the costume like five more times after this point, so it’s mostly pointless.

And in the last of these stories, Mariko Tamaki (of all people!) tells a story with Diego Olortegui art that I don’t think has a title. It’s a fun bit of metafiction, with our core heroes seen in multiple universes, as the viewers of and characters in and actors behind a popular TV show, with different relationships and interactions on each level. It is amusing, a fun exercise in moving the chess pieces around in unexpected but pleasant ways, but it doesn’t really turn into a specific story – it’s just a sequence of riffs on these characters and their interactions.

On the other hand, that’s the most successful and interesting thing in the book, so I can overlook the not-going-anywhere aspects.

So: all in all, it’s amusing and is pretty much what you would expect – random quirky takes on these characters and situations by other people, who each get to have one good idea for this setting and then go back to their real careers.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Monet: Itinerant of Light by Salva Rubio & Efa
0

Monet: Itinerant of Light by Salva Rubio & Efa

There are people who can keep all of the Impressionists straight – who can even say which of those famous 19th century French painters are really Impressionists and which aren’t. They can quickly and easily explain the differences between Manet and Monet, have strong opinions on Renoir and Degas, and their minds contain at all times an accurate timeline of the major exhibitions.

I am not not one of them. I know I’ve seen Monet’s paintings here and there, and can nod appreciatively at them, but if you showed me a big sheaf of unlabeled Impressionist paintings and asked me to match them with painters, I can confidently say I would attribute most of them wrongly in defiance of all laws of probability.

So I come to Monet: Itinerant of Light , a 2017 graphic novel written by Salva Rubio, painted by (Ricard) Efa, and translated by Montana Kane, with the attitude of a student or a dilettante. I will not be able to tell you if Rubio – a historian by training – got the facts and dates right, though I assume he did and his notes tend to back that up. I will not be able to give any deep explication to the many times Efa references or mirrors a famous painting – by Monet, or by others – as a panel or full page in this book, though there’s about a dozen pages of notes and images in the back of this book pointing out many of those.

I’m pretty sure this is definitive and true, visually as well as factually. Efa does the book in what I think are full paints, and his pages are gorgeous, full of color and energy and of course delighting in the play of light where appropriate. But I do have to assume all of that.

It’s organized as a fairly standard biography, starting with an aged Monet getting a cataract operation and then flashing back, through his memory, to tell the vast bulk of the story in normal sequence, starting with Monet as a young teen first starting to paint. The Impressionists were upstarts and rebels, which means a lot of the story is about poverty and strife, as Monet spent years painting things that made only a little money and got only scorn from the critics.

We all love that story, since we’re reading it a century later, and we can be on the side of the eventual later critical consensus without any effort. The fact that it’s a true story makes it even better, of course.

Monet is gorgeous and interesting and I have to assume true. It is best, I think, as an introduction, and a graphic novel is, in my opinion, the very best format for a biography of a visual artist, since it can show what the work looks like in a natural, organic way. I hope some of it will stick, and I will be slightly better at Impressionist-spotting going forward, but I wouldn’t bet on it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Fungirl: You Are Revolting by Elizabeth Pich
0

Fungirl: You Are Revolting by Elizabeth Pich

I’ve gotten out of the habit of reading individual comics issues – because I first got out of the habit of buying them. There were a lot of factors there, but an already-ebbing stream turned to nothing after the 2011 flood destroyed all of my existing floppies. Since then, if it’s not in book form, I basically don’t read it.

But my library app – Hoopla , another silly name because everything Internetty is required to have a silly name – includes individual issues, all mixed in their general “Comics” section in a way that sometimes makes it hard to tell if something is a book or a floppy. (Well, they all have page counts: that’s a big clue. When I forget to check that, it’s entirely on me.) So I now can read floppy comics, at least some of them, about as regularly as I want.

I still haven’t really done it much.

But I did read the big collection of Fungirl  comics by Elizabeth Pich recently, and noticed there were two other newer “books” – both fairly short – and decided to give this one a go on a recent busy Saturday.

Fungirl: You Are Revolting  is 32 pages, so I’m pretty sure it was a floppy comic in its corruptible, mortal state. It calls itself a “one-shot,” which is mostly a floppy-comics term. (Books can be in a series, but rarely see the need to announce that they’re not.) And it, like the first book and all things Fungirl, is resolutely not for younger or more impressionable readers.

There’s one story here, following from the end of the big book. Becky, Fungirl’s roommate, is off at med school in another town, so Fungirl is looking for someone to rent Becky’s old room. Quirkily, Peter (Becky’s boyfriend) is both lampshaded as “not living here” – so he’s not going to take over the sublet – and also there all the time, including first thing in the morning in his sleeping clothes, looking like he is living there. But that’s the premise, so no complaints.

A potential roommate arrives, after a portentous dream of Fungirl’s. She’s dressed all in pink, Fungirl immediately lusts for her, she takes the room, and she never gives her name. The plot from there is mostly sex and jealousy: Peter is trying to quell his worries about Becky, away in a distant city with people who are not him, and Fungirl starts screwing New Girl, who is crazy, or has a big secret, or something like that.

It all escalates quickly, and New Girl is not what she seems. I’m not sure what she is – after the dream opening, the whole thing might even be a dream – but she is something, and Fungirl has to Stop Her. I won’t spoil the way Fungirl does stop her, but it’s both very on-brand and very adult.

Fungirl is still wild and wacky, her stories boundary-pushing and frantic. I’m glad to see there’s one more book: this is like nothing else and very funny in its demented, deeply female-centric way.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Usagi Yojimbo, Book 1: The Ronin by Stan Sakai
0

Usagi Yojimbo, Book 1: The Ronin by Stan Sakai

We all have holes in our reading, some more surprising than others. I started reading “comics” seriously about 1986, when I went off to college to a town (Poughkeepsie) with a good shop (Iron Vic’s) and bought mostly the weirdest stuff I could find on the racks at that time. There’s a lot that I’ve read since then, sometimes by following the same creators and ideas, sometimes by deliberately paying attention to new things (manga! YA! Eurocomics!). But no one can read everything – no one wants to read everything, to begin with, and it’s not physically possible now, if it ever was.

So I’ve known who Stan Saki was almost since that first trip to a comics shop in 1986 – maybe even earlier, since my kid brother might have already been reading Groo before then – but I’ve never sought out his central series Usagi Yojimbo, which started in anthologies (the old-fashioned kind, single issues published on a semi-regular schedule) in the mid-80s. As I’m writing this, I looked up the details , discovering that there are thirty-eight Usagi collections to date – well, I don’t know if I’ll make it to the end, but let’s see if I can read at least a few of them.

To make clearer my ignorance: I think the only Sakai book I’ve read – I have read his stuff in anthologies and collections, and works he contributed to but doesn’t own, to be clear – was The Adventures of Nilson Groundthumper and Hermy , a pre-Usagi short series of stories I saw a decade ago.

So this is a thing I could have paid attention to, and maybe should, but didn’t. And, nearly forty years later, I finally got to the beginning: Usagi Yojimbo, Book 1: The Ronin .

It collects eleven stories, originally published in random single issues, mostly the anthologies Albedo and Critters – all of the scattered Usagi stories from before the main series began in 1987. (This book was also published in 1987, back in the era when trade paperbacks were random and occasional rather than the expected next step of every series. That’s a sign of the initial interest or importance of Usagi, I think.)

The stories are episodic, but the world and backstory is clear from the beginning – it’s an anthropomorphic version of late Edo-era Japan, with different clans and groups drawn as different animals. Our hero is Miyamoto Usagi, a rabbit samurai formerly in the service of an (I think unnamed) lord who was betrayed by one of his generals at the battle of Adachigahara and died there. Usagi now wanders the country, working as a bodyguard (Yojimbo). I gather Lord Hikiji, the evil feudal leader who betrayed Usagi’s master, is the major background antagonist of the series, and he shows up here, both in person and through his minions.

So this book is a mixture of early world-building – the very first story tells us the story of Adachigahara in flashback – and random wanderings, which I gather stays the pattern of the series throughout, with longer stories that seem to fall into both categories (“mythology” and “monster of the week,” to use not-quite-accurate borrowed terms).

The art is crisp and clear from the beginning, though some angles (especially Usagi looking up) and some of the smaller panels of battle scenes are not as clear as I might like – these are shorter stories, that likely had page limits, and Sakai was trying to tell expansive stories from the beginning. 

I often have a quizzical reaction to anthropomorphic stories – wondering why that style was chosen, and if there are world-building hints buried in the choice of creatures – but this seems to be the old, traditional style of anthropomorphism: the creator’s style aims this way, he’s leaning into it, and that’s all it means. The style is slightly disjoint from the bloody, mostly serious and mostly historical matter, but that doesn’t seem to be meant as a source of irony: it’s just the way Sakai tells stories.

These are good stories, though they seem somewhat derivative (of samurai movies, mostly) at this point in the series’ history. That’s not a fatal flaw – lots of things are derivative, maybe most things – but it is pretty central. On the other hand, going in any reader knows this is a long-running comic about a rabbit samurai, so all of the potential deal-breakers are right up front. The good news is that it was strong and assured from the first page: if you are interested in rabbit-samurai stories, you can start with Book 1 very easily.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

One Hundred Tales by Osamu Tezuka
0

One Hundred Tales by Osamu Tezuka

It’s tough to be a fan of someone when you’re not quite sure what aspect of their work you’re a fan of. I read a big bunch of Osamu Tezuka books, mostly published by Vertical, more than a decade ago – MW, Ayako , Ode to Kirihito, Apollo’s Song, a few others – and liked them all a lot. They were smart, sophisticated, serious books for adults, with a striking depth of expression and focused imaginative power.

Vertical might have published everything Tezuka did in that vein; I really don’t know. But I haven’t seen anything else similar from Tezuka in my scattered reading since then. The latest attempt was One Hundred Tales , originally published in Shonen Jump magazine in installments in 1971 under the title Hyaku Monogatari and translated by Iyasu Adair Nagata for this 2023 Ablaze edition. (It was part of a series called “Lion Books” that some awkwardly-worded backmatter in the this book attempts to explain, but doesn’t do a great job of – they don’t seem to have been “books” in the first place, but multiple-segment manga stories published in SJ; the narrative slides from talking about this series to other manga projects to anime projects without a whole lot of clarity; and there’s no explanation of what “Lion” is meant to mean in this context.)

Tales is, I think, part of the main flow of Tezuka’s career, the huge flood of stories mostly for teen (and younger) boys that he created for so long at such volume. There are elements that resonate with adults, but it’s mostly an adventure story with minor pretentions of philosophical depth, with the usual random Tezuka comic relief and contemporary cultural references thrown in willy-nilly.

The title makes it sound like a retelling of the Arabian Nights, but it’s actually a loose retelling of Faust, set in a vaguely historical-fantasy Japanese setting. The main character is a mousy accountant/samurai (shades of “Office? Submarine!” ), Ichiru Hanri, sentenced to commit ritual suicide for his very minor role in a coup plot against his feudal lord. He doesn’t want to die, and offers his soul if he can survive – so a demon (yokai, more accurately) in the form of a beautiful woman, Sudama, offers to buy his soul in exchange for three wishes.

Ichiru wishes to live his life over again, to have the most beautiful woman in the world, and to rule his own country and castle. And so the episodic story moves forward – first Sudama makes Ichiru young and handsome, then he visits (in his new face and under an assumed name) his horrible wife and lovely young daughter, then he chases his choice for most beautiful woman (Tamano no Mae, a powerful yokai) with no good result, then has the requisite training montage to become a stronger and better sword-fighter, and finally spends the back half of the story working for another minor feudal lord, massively enriching that lord and then overthrowing him.

It’s all pretty zig-zag. It does add up to a coherent story, but it only maps to the wishes fairly loosely. Sudama is also vastly more “helpful attractive supernatural woman” than she is “powerful scary demon” – the Faust parallels are mostly superficial, and drop away for the required happy ending.

Tezuka was an energetic cartoonist – sometimes too much so, to my eye, since this book starts off with Ichiru in full comic-relief mode, all goofy panic and silly faces, and the tide of comic relief comes in several more times as the book goes on. But, if you think of this as an adventure story made very quickly for publication in a massive weekly comics magazine for boys – which is exactly what it is – it’s admirable and pretty accomplished in that context.

Whether that context is enough to overcome the negatives is up to every reader to decide. Tezuka is a world-renowned creator of stories in comics form, but his standard mode is very idiosyncratic and very tied to the specifics of the Japanese market and audience at the time.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Feeding Ghosts by Tessa Hulls
0

Feeding Ghosts by Tessa Hulls

We are all haunted by history, one way or another. For some, it’s personal; for others, it’s public. After the 20th century we had, for all too many it’s both, intertwined.

Tessa Hulls is in her thirties, the second child of two first-generation immigrants to the US, brought up in a tiny Northern California town where she and her brother were  the only people at all like them. Her mother Rose is mixed-race, born in tumultuous 1950 Shanghai to a Swiss diplomat who had already run back home before the birth and a Chinese journalist, Sun Yi, who thought she could weather any storm.

Hulls tells the story of all three women, over the last hundred years, in Feeding Ghosts , a magnificent, impressive first graphic novel all about the ways Tessa and Rose, and Sun Yi before them, are haunted by history.

Hulls is the one telling the story, and that frames it all: she has those core American concerns of “who am I?” and “where did I come from?” Making it more complicated, she’s here exploring her Chinese identity as the daughter of two generations of Chinese women who had children with European men, and as someone raised in America entirely in the English language.

One more thing: one very big thing. Sun Yi was moderately famous: she escaped China for Hong Kong in the late 1950s, when Rose was a child, and wrote a scandalous memoir of her life under the Communist upheavals of the previous decade. She got her daughter, Rose, accepted into a very highly regarded boarding school in Hong Kong, despite not really having the money to pay for it. And then she mentally collapsed. Sun Yi spent the next two decades in and out of mental hospitals and was eventually cared for by her daughter in America starting in 1977, when Rose was 27. Rose spent her teen years in that boarding school, alternately worrying about her mother’s care and being molded to be part of an internationalist elite. And then Rose fled to America, first for college, then for a brief nomadic freedom that her daughter would eventually emulate.

Let me pull that all together: Tessa Hulls, whom a lot of Americans would cruelly call “one-quarter Chinese,” grew up in a town with no other Chinese people. Just a mother, quirky and specific and tightly controlled, the kind of mother who has Rules for everything that are rarely said explicitly, never explained, seemingly arbitrary, and core to her concept of the world. And a grandmother, trapped in her own head, scribbling every day as if she was eternally re-writing that famous memoir, and speaking only the smallest bits of broken English. That mother and grandmother spoke a different language together – I think mostly the dialect of Shanghai – which they never taught Tessa. “Chinese” was that language, that mysterious past, the symbol for all that was hidden and frightening and different for Hulls growing up.

Hulls has a lot to get through in Feeding Ghosts: a lot of family history and related world history, a lot of nuance and cultural detail that she learned as she was researching her family’s past. She tells it all mostly in sequence, after a brief prologue, but “Tessa Hulls” is present throughout, our narrator and filter, the voice telling us how she learned the story almost as much as she tells the story itself. This is a story unearthed and told, not something pretending to be purely dry and factual. It’s not an exaggeration to say it’s primarily about Tessa’s journey, how she decided to figure out this tangled knot of her family history, to do it with her mother as much as possible, to reconcile the two of them and try to come to a place here they could better meet and understand each other.

Hull’s pages are organic, specific, inky. She uses swirling white outlines on a black background as a visual element regularly – the pull of all of those ghosts, if you want to be reductive – to open and close chapters, and more subtly in the backgrounds of fraught moments.

One of the hallmarks of a great big book is that it leaves you wanting to know more. I was enthralled by the stories of young Sun Yi and Rose, and how Tessa learned what they did and what it meant. (The latter is the more important thing, in an ancient, rule-bound, formalistic society like China – maybe even more so in a time of such transition and upheaval as the early Communist years.) But I felt that she was less forthcoming about her own youth. This is very much a story of these three women, but I wondered about other figures: Hulls’s father is almost entirely absent, signposted as a British man with a thicker accent than Rose and seen only a handful of times. And Tessa’s brother, just one year older, growing up in this same house and environment, is even less present – did he feel any of these pressures? Or was this so much a matrilineal thing, tied into those cultural assumptions of what men and women do, that he was able to “be American” in ways more closed to Tessa?

But that’s not the story Hulls is telling. And every story casts shadows: the story that-is dimly showing flickers of other stories that could have been, or might yet be. The brightest, most brilliant stories cast the clearest shadows – that may be why I wonder so much about Hull’s father and brother; they’re dark, mysterious shadows just outside the circle of these three women, brilliantly illuminated and seen in depth.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Michael T. Gilbert’s The Complete Wraith!
0

Michael T. Gilbert’s The Complete Wraith!

Sometimes there’s a creator whose work you like, and you keep checking to see if they have anything new, and they just don’t. For a decade or two. You’re pretty sure they’re still out there, and you hope they’re doing something fun and interesting. You may have the secret hope, most famously centered around J.D. Salinger, that the creator is just piling up lots of Good Stuff, kept unpublished for idiosyncratic reasons, and you will eventually get to see all of that on some glorious future day.

Michael T. Gilbert is one of those, for me. I liked his Mr. Monster stories both in the ’80s, with goofy, near-parody humor/horror style, and in the ’90s, when he retooled in a more serious mode for an “Origins” series. And I gather he’s had some random Mr. Monster stories since then, but nothing regular. I keep hoping there will be a book, since I mostly read books these days, but that seems unlikely. (I gather most of Gilbert’s comics work for the last two decades has been scripting Disney comics for European publishers – nice work if you can get it, but apparently completely unseen in his own homeland.)

But I did just see Michael T. Gilbert’s The Complete Wraith! , which collects the major work he did before Mr. Monster, in the late ’70s. And I’ll take what I can get.

Wraith is an anthropomorphic version of Will Eisner’s The Spirit, created as such to be a feature in the all-anthropomorphic anthology series Quack! in 1976. Quack! had six issues, with eight Wraith stories, over the next two years, and there was one more Wraith story in a 1982 solo Gilbert comic – add in a new comics introduction featuring Mr. Monster, some explanatory text-and-photo pieces between the stories, and extensive story notes from Gilbert, and you have this book. It’s designed well, and showcases what does seem to be the entirely complete Wraith: it’s a model of what a book like this should be.

On the story side, Gilbert is very clearly aping Eisner, in story structure, twists, ironic reversals, and even cast. That’s not a bad model, since Eisner’s Spirit was a lot more ambitious than it might look, and Gilbert is always entertaining here, even if not all of the stories make full use of the Eisnerian materials.

Gilbert was already experimenting with washes and Craftint and other texture and background effects that I can’t really describe adequately – I’m no artist, or a serious scholar of comics art. But his pages, even at the very beginning of this book, were carefully constructed, from panel layout to art tools to textures, and towards the middle of the book, it begins to look pretty much the same as Gilbert’s mature Mr. Monster style. (And, aside from the first story, which is pretty thin, the storytelling holds up as well, too – they’re short kicker stories about a dog adventurer in an Eisnerian world, admittedly, but they do good work within that tight structure.)

This is a fun ’70s exercise, collecting energetic work from a then-young creator working out some of his influences and seeing how different kinds of stories can work on paper for him. It’s not a lost classic, and the tone is pretty different from both Mr. Monster eras, for anyone looking for more of that. Oh, and he gets testy if you call him “Wrath,” which I expect a lot of readers did. With that in mind, this is a lot of fun, presented in a well-made package.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Monica by Daniel Clowes
0

Monica by Daniel Clowes

Some cultural artifacts are so rigorously assembled that one hesitates to criticize them, expecting that the answer from the trufans will be something like “well, but you see, the figure at the top left of the back cover is obviously there to explain your complaint, and you are a churl for missing that, and therefore all of your complaints are invalid.” But here I go anyway.

The figure at the top left of the back cover, by the way, is a satyr. There isn’t one in the book itself. This is clearly A Clue. But this is the kind of book that makes you tired of Clues long before you reach the back cover.

Monica  was Daniel Clowes’ new graphic novel for 2023; he reportedly had been working on it for five years, roughly since Patience . It’s told in nine chapters, all of which have Clowes’s standard mature art style but which diverge greatly in voice and tone. They also, I think, don’t all take place on the same level of story: I originally thought it was alternating the “real” story with in-story fictions, but it’s not quite that clear or obvious. My guess, as much as I care (which is frankly not much) is that three or four of the chapters are stories told by the title character, though it’s not clear when she told these stories, to whom, or why she wrote them within the confines of the overall story.

Bluntly, those chapters are horribly overwritten in a clanking style. I think this is deliberate on Clowes’ part – but it also calls the reader’s attention to the fact that even the “well-written” bits are overwritten, over-narrated, and overcooked. Clowes has always been a creator who loves extremes and trashy genre elements, but I don’t think it was a smart thing to call attention to his overwriting in a book as overwrought as this one.

Monica is the main character, and our wordy narrator. The book covers her whole life, in leaps and bounds, plus those digressions that I’m going to take as her (mentioned once, never important) adolescent attempts at fiction.

Before I go further: I will run through each section of the book. There will inevitably be spoilers. I do not recommend this book for anyone other than those who enjoy watching train-wrecks in slow motion. Take all that into account if you read on.

We start with “Foxhole,” in which Johnny and Butch, two footsoldiers in what we realize later is Vietnam, talk in a massively self-consciously doom-laden way for three pages about their lives, philosophies, the specter of imminent death, and how everything must be going to hell back Stateside. This has the tone of the later “fictional” pieces in Monica – overwrought, clunky dialogue and all – but I suspect it’s meant to be part of the “real” narrative. 

Smash-cut to “Pretty Penny,” where we open with Johnny’s fiancé having just fucked some other guy – he’s Jewish, which I suppose is supposed to make it worse? They also talk in a patently ridiculous way: even dull readers should realize by this point that this isn’t to be taken seriously, that it’s dialogue reconstructed much later from someone’s slanted perspective.

That fiancé is Penny, who, in the much later words of Elvis Costello, doesn’t know what she wants, but wants it now. We soon learn we’re hearing her story told by Monica, who is born almost three years later (assuming we start in the late ’60s, that puts her birth somewhere around 1969-1972) – and that may be why it’s sketchy and random and why Penny comes across as an unknowable ball of anger, reaction, and spite. This section is about twenty pages long, getting Monica to about the age of three, when Penny – after a pinball round of boyfriends and apartments and random caregivers and emotional explosions – dumps Monica with her own parents and disappears forever.

Next we get the seemingly unrelated “The Glow Infernal,” a vaguely Lovecraftian tale about a young bowl-cutted man in an ugly purple suit who returns to his childhood town to find it controlled by blue-skinned people of vague origin. He quickly joins the resistance and is instrumental in their downfall, but is transformed in the process – very literally.

Monica returns to tell “Demonica,” the story of how she fell apart during college when her grandmother died suddenly. She holed up in a lake cottage, talked to no one, and claims to have communed with the spirit of her dead grandfather through an old radio. At the end of this period, she has a car accident that puts her in a coma.

By this point, the reader may wonder if Monica is a reliable narrator. I don’t think that’s the direction Clowes wants the reader to go, but if one assumes she’s prone to psychotic breaks (perhaps like her mother?) that’s one way to interpret the story.

“The Incident” is another story written by Monica, I think, in which a version of her father is some kind of detective or fixer, bringing a young man back from bad companions to his family, only to find (yes, again) something unexplained and maybe inexplicable has happened to the town, so he has to flee with his charge.

Monica wakes up from her coma for “Success,” told from a viewpoint twenty-two years later. (Note: that is not now, and not the frame story for any other section. Every section vaguely hints at being a document from a particular time-period, without ever making that clear or doing it believably.) She started a candle business after a few years of recuperation from the coma and then the usual youthful dissipation, but has just sold that business for a small fortune. She’s now getting obsessed with finding Penny, and learning the truth about her mother – but gets sidetracked by a pamphlet from her childhood from a nutty cult.

“The Opening The Way” continues that story, with Monica learning about the cult (which schismed into a blandish New Age convention business and a hard core of the really loony ones) and then, inevitably, joining it and getting caught up in its horrible philosophy, unpleasant people, and grungy surroundings. She gets out in the end, still not having found Penny.

And then we get “Krugg,” which is probably another story written by Monica – this late in her life? who knows – in which a painter monologues tediously as a blatant stand-in for the father Monica never knew (and who she sought in the crazy cult just before).

Last is “Doomsday,” in which an aged Monica, in what seems to be the present day or near future, explains how she did find Penny – who was old, and more than a little unhinged, and didn’t give Monica any real insight before she died – worked through her problems with a therapist over a number of years, met a nice man that she might be able to have a relationship with, and finally found her father, who was a bland old man who also couldn’t give her any real insights into herself.

Oh, yeah, and then she unleashes Armageddon in the last panel, because why not?

Um, OK.

I have to assume Clowes means that literally, and thinks that he has constructed his story to lead to that point. I didn’t believe it at all, and didn’t see even the kooky cult teachings as really leading to this particular apocalypse. (There’s a demon-figure in the cult’s mythos – if he appeared to Monica, that would be one thing. This is something entirely separate.)

My working assumption is that this is another sour Clowes story, about how all of humanity is sordid and corrupted and horrible. But I took it as a story about one woman with serious mental problems, who tells us the entire story but, in the end, can’t be relied upon at all.

I can’t recommend this at all. It’s longer than it looks, it’s full of bad writing – most of it on purpose, I hope – and doesn’t say anything new or interesting for Clowes. It’s just a confusing, kaleidoscopic wallow in his typical misanthropy, without anything new or special to redeem it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.